Age | Commit message (Collapse) | Author | Files | Lines |
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Maybe, later on, after balancing, the monster should be made more generic
in its own xml definition, and the dye colors moved to monsters.xml.
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Black Don).
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Fire, and Waterfall)
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items.xml def for real.
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I hadn't noticed that the firstgid of the collision tileset had changed.
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* Capitalization of item names
* Adjusted some defense values to ea-data's (previously the client
reported it as e.g. "Defense 3 / +4% Defense", it is still ugly
but it is at least correct and ugly now)
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I made it tmw excuslive since its in a silently different format from
the skills.xml file
Also the client is not setup to read it YET, since TMWServ doesn't send
status effect
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Reported by DeanWeen on IRC
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the new skills
Also added the mace skill left out
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respawn rates here and there
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No changes made to spawn delays and maximum creatures. I just increased
the size (and merged) some spawn areas in order to make the spawning a
bit less predictable.
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