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2010-12-18Fixing collision tiles and map properties in snowlandStefan Dombrowski4-19/+22
2010-12-16adding yellow present boxesStefan Beller3-23/+79
2010-12-16nivalisStefan Beller3-22/+22
2010-12-15nivalis npcStefan Beller2-0/+16
2010-12-15Merge branch 'master' of ↵Wombat3-11/+22
git://gitorious.org/~wombat/tmwdata/wombats-contribution
2010-12-15adding stuff for nivalisStefan Beller3-11/+22
2010-12-14Merge remote branch 'master/master'Wombat13-5/+489
2010-12-13Fix goblin mask and remove apostrophe from guy fawkes mask nameFreeyorp1-2/+2
2010-12-12Forgot shock candy iconFreeyorp1-0/+0
2010-12-11Hallowe'en 2010 Phase 2 Client DataFreeyorp12-4/+488
2010-12-11Added candle helmet graphicsWombat4-0/+153
added candle helmet graphics to items.xml + icon, sprite and animation xml
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat10-73/+503
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-12-07Merge remote branch 'master/master'Wombat21-5/+311
Conflicts: items.xml monsters.xml npcs.xml
2010-12-02nivails maps improvedStefan Beller2-6/+8
2010-12-02rules improvedStefan Beller4-6/+28
2010-11-30Fixing missing ground layer tileStefan Dombrowski1-5/+5
Bug was reported by natsuki3 on the forum: http://forums.themanaworld.org/viewtopic.php?f=8&t=11817
2010-11-28Add the sorcerer robe spritesChuck Miller4-0/+212
Work by varuna
2010-11-28fixup icecaves rulesStefan Beller2-13/+10
2010-11-23adding 019-3Stefan Beller2-10/+28
a cave below the snowfields in nivalis
2010-11-21nivalis fixupStefan Beller2-16/+32
2010-11-21rules: entrances at icecavesStefan Beller1-0/+43
2010-11-21adding a new nivalis cavemapStefan Beller7-12/+65
to be used as a labyrinth
2010-11-21another layer fixup for nivalisStefan Beller1-3/+3
2010-11-21fixes in layersStefan Beller3-33/+23
2010-11-21nivails mapsStefan Beller7-122/+150
adding new caves and warps for all maps
2010-11-21rules improvedStefan Beller8-33/+180
icecaves have more options now
2010-11-20rules improvedStefan Beller5-33/+17
2010-11-19Hallowe'en 2010 items.xml fixEnchilado1-1/+1
Wrong icon filename was given for an event drop. Should be correct now.
2010-11-19Hallowe'en 2010 Phase 1 Client DataEnchilado16-0/+93
Client data for phase one of the 2010 Hallowe'en event. Novelty drop icons, candy drop icons, Pumpkin monster, Broken Skeleton NPC.
2010-11-07Graveyard Inn NPCs AddedWombat25-1/+296
Undead and creepy NPCs added for use in the Graveyard Inn
2010-11-07Adding Crypt Map and Crypt TilesetsWombat5-0/+64
2010-11-07new NivalisNina O'Reilly11-33/+228
2010-11-07 new file: graphics/sprites/monsters/monster-vampire-bat.pngmeways3-2/+78
new file: graphics/sprites/monsters/monster-vampire-bat.xml modified: monsters.xml
2010-11-07terranite equipment m.def removedWombat1-3/+3
magic defense removed from terranite chest, legs and helmet
2010-11-07warningsigns at entrance of 12-4Stefan Beller2-8/+8
2010-11-07added collision for warics bed in 009-4Stefan Beller1-19/+19
2010-11-07Orum Quest map 009-4Wombat2-0/+156
map 009-4 added with new items in items.xml related to quest
2010-11-07woodland rule fixStefan Beller1-33/+13
2010-11-07rules for automappingStefan Beller31-1/+1695
Woodland! yay!
2010-11-07automapping rulesStefan Beller4-13/+16
2010-11-07rules for automapping featureStefan Beller42-800/+129
needs support for ruleset and ruleNotset layers!
2010-11-07rulesStefan Beller46-447/+697
2010-11-07fixed some errors again in 012-4.tmxStefan Beller1-7/+7
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions )
2010-11-07012-4 redone with automapperStefan Beller1-7/+20
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff )
2010-11-07support for carpets in caves with automapping featureStefan Beller7-26/+161
2010-11-07improved cave ruleset for automappingStefan Beller6-42/+75
added rules for mapping fringestuff
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat2-12/+37
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07example for woodland automappingStefan Beller2-1/+24
2010-11-07automapping rules for woodlandStefan Beller11-0/+703
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
2010-11-07adding the rules againStefan Beller22-0/+871
This adds the rules again.