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2012-11-07Edited cave connection to 044-1.tux9th4-15/+98
Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1. Therefore: * Adding 019-4 * Editing 019-3 (adding a warp to 019-4) * Editing 044-1 (redirecting warp to 019-4) * Editing 031-3 (removing warp to 044-1)
2012-11-03Update all minimaps using the minimap-render.py tool, except:Vincent Petithory78-0/+0
* 011-1, 012-1 was already generated with the tool
2012-10-26Fix tileset use of 019-3tux9th1-3/+3
icecave tileset was misused, map didn't use the soft corners but hard ones. had to change all corners.
2012-10-25Convert 025-1 and 026-1 from zlib to gzip compression.tux9th2-18/+18
2012-10-25Fixed tileset misuse at 153,161/160/159tux9th1-1/+1
2012-10-21Added missing collision tile on 001-1 130, 46 reported by Ablu.Jessica Tölke1-1/+1
2012-10-21Merge remote-tracking branch 'tux/master'Jessica Tölke9-11/+305
2012-10-21Add missing collision tile on 003-1 75, 31.Jessica Tölke1-1/+1
2012-10-20 Added:tux9th5-11/+292
* Indoor map to 056, * 057-1 and minimap Changes to adjacent maps 055-1 and 056-1
2012-10-20Adding a sign without a skull. Done by Namitux9th1-0/+0
2012-10-20Added NPC made by ChefCheliostux9th3-0/+13
2012-10-18Add replace tags to fix hair with some hats.Andrei Karas1-1/+477
Not all possible replacment added. Also better use special hairs for replacment with lower id < -20
2012-10-18Add potions tag.Andrei Karas1-20/+40
2012-10-18Modified monsters.xml for adding loghead-hit1.ogg and added wolvern soundsYubaba10-0/+10
Amended by Jenalya to comment out the wolvern hurt sound. It sounds weird when alternated with the hit sound. Include the sound nevertheless, so in case the client ever supports playing sounds only occasionally, it'll be available.
2012-10-05Bugs in 025-1 and 026-1 fixed:tux9th2-15/+16
* many collision errors * all trees get two collision tiles * removed some trees which would block the way * Fixed 20 tiles borderzone on 025-1 to 026-1 * overlapping between 025-1 and 026-1 Part of it done by Zdln other part tux9th.
2012-10-05Changed Swamp to make a connection to the south possible. Done by Zdlntux9th1-9/+9
2012-10-03Fixes for 019:tux9th1-6/+12
* Moved all walls to over layer * Fixed overlapping issues * Added Ground3 Layer; moved things from fringe to new layer
2012-10-03 Solved Overlapping issues in:tux9th10-59/+59
020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1. Fixed collision errors in: 030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1. Amended by Jenalya to fix position of (0,0) spawns on 047-1. They were on (5,0) due to the resize.
2012-10-03Update minimaps for maps that changed in tuX9th's review of the woodland ↵Jessica Tölke4-0/+0
maps. Using v0id's minimap tool.
2012-09-27Fixed overlapping issues in:tux9th9-27/+27
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-09-24Bugs in Maps fixed:tux9th12-81/+101
009-1: * Layer Issue at 37,32 * some tileset misuse 010-1: * Collision errors * edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground. 011-1: * Layer Issues Plants, Stones around 30,50 going south and west from there * Collision errors around 64,69 and other collisions * Layer Issues at the Roof around 94,24 * Tileset Issues at the Roof around 94,24 * Shadow at 54,64 * Shadow at 83,30 * Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed 012-1: * Collision error at 140, 144 * several other collision errors similar to 140,144 * some layer issues, some still remain 013-1: * Warppoint to 055-1 * Collision error at 34,65 and some other places * Collision + tilesetuse at the magic house * Layer issues between over and fringe fixed * Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers * Overlapping to 012-1 014-1 * Overlapping to 027-1 * Collision issues * Layer Errors 015-1 * Overlapping to 014-1 * Collision Errors 017-1 * Collision errors * Shadow error at 47,24 * removed plant at 42 ,23 * renamed Road layer to Lower, because there is more than just road on it. Lower fits better * numerous layer issues * warp to 056-1 018-1: * Overlapping to 055-1 027-1: * Overlapping to 015-1 and 014-1 * Collision Errors * Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision * added a missing tree 055-1: * Collision errors (Trees, Footbridge) * Warppoint to 013-1 * Overlapping to 018-1 * Tileset order * Map now fits into the global continent concept * Edited monster spawns to fit the larger map 056-1: * some Collisions * Overlapping to 017-1 * Overlapping to 055-1 * Warp to 017-1 * Tileset order
2012-09-13Set "Ride of the Valkyries" as botcheck musicBen Longbons2-0/+1
2012-09-09Add Warlord Boots made by Ali-G.Vincent Petithory6-2/+22
2012-09-07Changes on existing maps for Waric and Orum Quest + adding warps to new maps ↵tux9th9-16/+49
(055, 056)
2012-09-07New maps for Waric and Orum quest. + minimapstux9th6-0/+446
2012-08-28Add Fine Dress and its dyed variantsVincent Petithory6-0/+316
2012-08-28Changes for kylian's foodstoretux9th2-7/+21
2012-08-25added missing tiles at 177/179,75 and 2 moretux9th1-1/+1
2012-08-21Shelf was in Over Layer moved to Fringe, reported by Johanne Lalibertétux9th1-4/+4
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke94-62014/+1353
client, which is still supported, can't handle CSV.
2012-08-11added missing collision tile at 26,45 on 029-1tux9th1-2/+2
2012-08-10added missing tiles who got deleted through removal of fixme tilesettux9th1-14/+14
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th13-98/+98
over layer
2012-08-07fixed collision tiles at lake 72,49 to global standard, therefore being able ↵tux9th1-12/+12
to walk on the edging
2012-08-07added missing collision tiletux9th1-2/+2
2012-08-06fixed tilesets in 028-3tux9th1-51/+51
2012-08-06fixed tilesets in 027-3/4tux9th2-178/+84
2012-08-06added Crypt-Fringe_x3.tsx, edited png, now tiles fit into x3 schematux9th2-0/+4
2012-08-06fixed tilesets in 027-2tux9th1-47/+47
2012-08-06replaced fixme tilesets in 009-4 with fixed versionstux9th1-83/+83
2012-08-05Fixed Tileset Pots_x2 in 009-2, added the fixed tilesettux9th2-5/+9
2012-08-03Fix use of barbarians-outdoor-fixme tilesettux9th2-9/+5
2012-08-03Add two missing collision tiles. Reported by tuX9th.Jessica Tölke1-2/+2
2012-08-02Adding minimaps for new mapsStefan Dombrowski2-0/+0
2012-08-01Fix improper use of an effectively x2 tileset.Ben Longbons2-3/+7
2012-08-01Fix tux9th's map changes for the new standards.Ben Longbons3-423/+405
2012-08-01Maps for PvP-last man standing Eventtux9th3-4/+860
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons157-42135/+39959
2012-07-21Fixes on maps, bugs reported by Rodrigo.tux9th2-6/+6
027-1: remove tiles from the over layer around 85,83 031-2: remove tiles from the collision layer around 70,24
2012-07-20Canonicalize tileset names.Ben Longbons139-375/+390
Also remove some executable bits