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2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G11-68/+314
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2011-09-04011-3.tmx: added a missing tile over cave entranceAli-G1-1/+1
Added a tile in "over" layer over the door to add realism. This was done on other maps.
2011-09-04Fixing some layer issues on 018-2Ali-G1-23/+22
Added some ground layer tiles under some over layer tiles, they were missing. Also removed the doors from Ground layer to put them in Over layer.
2011-09-04Improved the warps around Hurnscald.Ali-G5-26/+26
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
2011-09-04Removed some wrong collision tiles around 50 101.Ali-G1-1/+1
2011-09-03Added a warp between the two snow fiels: 033-1 and 034-1. Also fixed some ↵Ali-G2-2/+20
collision tiles in both maps, mostly because of trees misplaced.
2011-09-03Removed some unecessary tiles used twice on the same tileset. Also replaced ↵Ali-G1-0/+0
a white blank in the middle of the "pillars" by colored ones.
2011-09-02Lowered the 3 NPCs. They were too far from their name. They now look like ↵Ali-G1-0/+0
other NPCs.
2011-09-02On 033-1, changed some rocks by the new one. Removed some trees on the west ↵Ali-G2-21/+21
snow path to avoid the trees block the player while he is walking. On 034-1, fixed some collision tiles in the woods. Also changed some rocks by the new one. Adapted the east of the map with the changes on 033-1.
2011-09-02Made all the rocks be on "fringe" layer.Ali-G3-22/+22
Changed some small rocks by the new one hal9000 made. Made the three snow maps match together, there was a lot of differences.
2011-09-02Added some fringe items on the floor to give a bit of realism to the map.Ali-G1-5/+6
2011-09-02Layer issue fixed: in the graveyard inn map (027-2), in the first floor, ↵Ali-G1-2/+2
near the cook, the cauldron near the wall was in over layer instead of fringe layer.
2011-09-02Adapting 020-1.tmx and 031-3.tmx to tileset changes.Ali-G2-24/+24
Added some snow on the ground layer, under the big rocks. Since the snow under them, in the tileset, didn't fit the current snow thus it was removed.
2011-09-02Changes on tilesets Snow.png and Snow_x2.pngAli-G2-0/+0
Added a new rock hal9000 made in the top left corner of the tileset. Also changed the rock next to the new one with hal9000's modifications. Removed unnecessary snow under the big rock. Also shortened the tileset that had a lot of useless blank on its right.
2011-09-02Added the entrance for the Ancient Amulets project.Ali-G1-0/+53
2011-09-02Added the maze for the "Hide and Seek" project.Ali-G1-0/+51
2011-09-02The bat cave (011-3) had too much fringe items on the floor, this annoyed ↵Ali-G1-2/+2
the players since the bat cave is already quite small.
2011-08-30011-6: fix of a wrong used tile, reported by rodrigoJessica Tölke1-1/+1
2011-08-30Made the west of 033-1 be exactly the same as the east of 034-1. That ↵Ali-G1-3/+3
includes only few trees added, some changed and some moved.
2011-08-30Replaced the small palm tree by the one Len improved on Desert_x5.png.Ali-G1-0/+0
2011-08-30Add new, pink hair colourEnchilado1-0/+1
2011-08-28Adding XML for Hungry Fluffy.Jessica Tölke1-0/+9
2011-08-27snail slime particle effect: fix z positionJessica Tölke1-1/+1
2011-08-26Changing the Yeti xml to work with speed 220, thanks to pateame.Jessica Tölke1-17/+12
2011-08-25Modifications made on 034-1: - Changed most of the trees to avoid having ↵Ali-G1-7/+7
bunch of same trees everywhere. - Fixed the 2 same houses: collision tiles & layer issues. - Fixed some layer issues around some cliff borders. - Made the fence on the north east of the map more simple, looks better now.
2011-08-25On map 033-1, added some collision tiles on 77,23 and 78,23. Also fixed a ↵Ali-G1-3/+3
layer issue on 58,64.
2011-08-25Added a missing collision tile on map 020-1, coordinates 60 120.Ali-G1-2/+1
2011-08-25On map 030-1, added a missing tile on the house and removed a collision tile ↵Ali-G1-5/+5
99 53 even if the door isn't opened yet. Gave 0,0 coordinates to the 3 monster spawns (objects) of map 030-1.
2011-08-25Added a name to both of the maps (caves) made for the rossy quest.Ali-G2-0/+2
2011-08-24Fixed the issue rodrigo (pluto) reported on forum. A wrong tile was used on ↵Ali-G1-1/+1
the "over" layer.
2011-08-23Fixed the walls of 012-3.Ali-G1-2/+2
2011-08-16fix warps from 003-1 to 003-2Jessica Tölke1-4/+4
2011-08-05Adding Automapping rules for thermin cavesStefan Beller12-0/+461
2011-07-25Move warp on 011-6 from 3104,5440 to 3104,5408Enchilado1-1/+1
2011-07-23Adding Raging SkillJessica Tölke2-0/+2
2011-07-17Barbarians: adding sprites for barbarian NPCs as image, xml and in npcs.xmlJessica Tölke3-0/+14
2011-07-16fixing some layering issues on 042-1Jessica Tölke1-2/+2
2011-07-15Fixed the rossy caves maps and the color of the black boots, making them ↵Ali-G3-7/+7
slightly brighter than before to be able to see at least their outline.
2011-07-13re-added attack animations to items.xml weaponsWombat1-8/+38
2011-07-11Merge gitorious.org:+tmw-admins/tmw/tmwa-client-testJessica Tölke287-2858/+3923
2011-07-10warp to spark battle removed until testing is completeWombat1-7/+0
2011-07-09music added to Reid's Inn and Rossy Quest Cave mapsWombat3-1/+7
2011-07-09pointer to Night-Is-Calling.ogg music by YubabaWombat1-0/+0
2011-07-09pointer to new music InquisitiveInn.ogg by YubabaWombat1-0/+0
2011-07-09snail particle added output-pause property to reduce lag issuesWombat1-0/+1
Graphically, may be superior to a long streak of slime. if this is returned to, the image used is the primary issue and should be larger to create the desired effect.
2011-07-08Poiting to music submodule.Ali-G1-0/+0
2011-07-08"Peace" added as sound for tutorial area.Wombat2-2/+2
This song may work as a good intro before meeting Tulimshar's "Faith" music.
2011-07-08pointing to correct musicWombat1-0/+0
2011-07-07Automapper: fixing caves vertical wallsStefan Beller21-41/+64
This fixes the rules needed to be applied at corners, which have one direction with over layer. (Also all cave rules have been opened, visibility of all layers was activated, and saved again. Not really needed, just make all rules look smart. Also the maps are saved now with the latest map format.)
2011-07-07Automapper: fixing caves vertical wallsStefan Beller21-41/+64
This fixes the rules needed to be applied at corners, which have one direction with over layer. (Also all cave rules have been opened, visibility of all layers was activated, and saved again. Not really needed, just make all rules look smart. Also the maps are saved now with the latest map format.)