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2011-09-28Added some tiles in over layer near cliffs to avoid layer issues with player ↵Ali-G3-8/+13
with a scythe or a wooden staff in the hands. That implied the removal of some fringe tiles in the nearby maps.
2011-09-28Removed a tree that was overlapped by a collision tile. The tree was on two ↵Ali-G2-2/+2
maps: 044-1 and 030-1.
2011-09-27Remove some executable bits again.Ben Longbons9-0/+0
2011-09-25Removing warp from 031-3 to unreleased 044-1.Jessica Tölke1-7/+0
This commit can be reverted when 044-1 is released.
2011-09-25Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit.Ali-G5-7/+242
2011-09-25Fixed the warp going from 006-1 to 032-3 and adding a missing collision tile.Ali-G2-3/+3
2011-09-25Added some collision tiles to a small, closed area.Ali-G1-12/+12
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G6-87/+87
will now be warped two tiles in front of the same directed warp.
2011-09-23Made 007-1 and 008-1 borders match together, some fringe tiles weren't the ↵Ali-G2-4/+4
same on both maps.
2011-09-23Fixed a minor typo in items.xml.Ali-G1-1/+1
2011-09-20Some improvements on 033-1 and 034-1:Ali-G2-33/+18
Fixed some layering issues and changed some trees.
2011-09-20Changed some collision tiles on 020-1.Jessica Tölke1-3/+3
It seems some inconsistency isn't avoidable due to the tileset.
2011-09-20Adapt border of 020-1 to 031-1.Ali-G1-6/+6
2011-09-20Removed some wrong placed tiles in the over layer on 020-2.Ali-G1-2/+2
2011-09-20Removed a tree that didn't fit to the group of trees it was placed in.Ali-G1-1/+1
2011-09-20Fixed wrong collision tile on 003-1.Ali-G1-1/+1
2011-09-20Fixed the warp inside Caul's house. (018-2 to 018-3)Ali-G1-1/+1
2011-09-20Fixed a warp from 020-2 to 020-1.Ali-G1-1/+1
2011-09-20Making the warps between 011-3 and 011-4 more comfortable.Jessica Tölke2-4/+4
They now each lead to the tile which is two tiles below the warp in the other direction. This way it is easier to avoid being warped back and forth again and again.
2011-09-20Fixed a warp in 011-4 that wasn't 1*1 tile high and wide.Ali-G1-1/+1
2011-09-20Renamed tileset from thermin-town to thermin-outdoor to avoid confusion when ↵Ali-G1-0/+0
having the thermin-indoor tileset.
2011-09-20Cleaned the heart glasses spritesheet: some white half transparent pixels ↵Ali-G1-0/+0
were randomly placed around all of the frames.
2011-09-20Added a forgotten line in items.xml.Ali-G1-0/+1
Defence was missing. Thanks to mrgrey for spotting this bug.
2011-09-16Rename Cotton Pants to Cotton Trousers and minor spelling error fixed.Jessica Tölke1-12/+12
2011-09-16Add Cotton Pantsenchilado6-9/+326
2011-09-14Adding maggot spawn object to 042-1.Jessica Tölke1-0/+8
2011-09-14Some fixes on snow maps.Ali-G6-23/+23
Removed some trees "melted" in another one. Fixed some layer issues, especially near the cliffs. Fixed the fences that sometimes weren't placed coorectly. Removed a wrong collision tile on 034-1. Made the snow maps borders match each other.
2011-09-14Some changes on 031-3Ali-G1-9/+42
Fixed the walls of the caves. Also removed the part that were moved to 031-4 as yeti battle cave. Replaced it by a new cave which corresponds to the other ones of the map.
2011-09-14Renamed the map to "Romantic Place".Ali-G1-1/+1
2011-09-12fix some layer issues in the new building on 020-2.Jessica Tölke1-3/+3
2011-09-12Removed the collision tile from the little chairs in 020-2 and 031-2.Ali-G2-2/+2
2011-09-12Two new indoor maps in Snow area:Ali-G4-25/+58
Added the indoor part of the seamans house on 031-1. Added a building for storage/banker npc in Nivalis.
2011-09-12Full map review:Ali-G77-2350/+2447
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-12Fixed some small disturbing pixels in the empty circle of snow in Snow.png ↵Ali-G1-0/+0
tileset.
2011-09-12Small typo in items.xml.Ali-G1-1/+1
2011-09-05Reviewed all the maps.Ali-G53-184/+192
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Small fixes of previous commit (which put monsters.txt into map objects)Jessica Tölke2-2/+10
missing monster on 016-1 wrong named monster on 012-3
2011-09-04Placed the mobs from monsters.txt files into the map using Tiles objects.Ali-G11-68/+314
Also renamed some Object layers, to "Objects" in few maps. Some spawns were reviewed: correct use of capital letters in "SPAWN" for example.
2011-09-04011-3.tmx: added a missing tile over cave entranceAli-G1-1/+1
Added a tile in "over" layer over the door to add realism. This was done on other maps.
2011-09-04Fixing some layer issues on 018-2Ali-G1-23/+22
Added some ground layer tiles under some over layer tiles, they were missing. Also removed the doors from Ground layer to put them in Over layer.
2011-09-04Improved the warps around Hurnscald.Ali-G5-26/+26
Some made you warp in the next warp. Also fixed the indoor warp going from 011-4 to 011-3 and vice versa.
2011-09-04Removed some wrong collision tiles around 50 101.Ali-G1-1/+1
2011-09-03Added a warp between the two snow fiels: 033-1 and 034-1. Also fixed some ↵Ali-G2-2/+20
collision tiles in both maps, mostly because of trees misplaced.
2011-09-03Removed some unecessary tiles used twice on the same tileset. Also replaced ↵Ali-G1-0/+0
a white blank in the middle of the "pillars" by colored ones.
2011-09-02Lowered the 3 NPCs. They were too far from their name. They now look like ↵Ali-G1-0/+0
other NPCs.
2011-09-02On 033-1, changed some rocks by the new one. Removed some trees on the west ↵Ali-G2-21/+21
snow path to avoid the trees block the player while he is walking. On 034-1, fixed some collision tiles in the woods. Also changed some rocks by the new one. Adapted the east of the map with the changes on 033-1.
2011-09-02Made all the rocks be on "fringe" layer.Ali-G3-22/+22
Changed some small rocks by the new one hal9000 made. Made the three snow maps match together, there was a lot of differences.
2011-09-02Added some fringe items on the floor to give a bit of realism to the map.Ali-G1-5/+6
2011-09-02Layer issue fixed: in the graveyard inn map (027-2), in the first floor, ↵Ali-G1-2/+2
near the cook, the cauldron near the wall was in over layer instead of fringe layer.
2011-09-02Adapting 020-1.tmx and 031-3.tmx to tileset changes.Ali-G2-24/+24
Added some snow on the ground layer, under the big rocks. Since the snow under them, in the tileset, didn't fit the current snow thus it was removed.