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path: root/maps/026-1.tmx
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Diffstat (limited to 'maps/026-1.tmx')
-rw-r--r--maps/026-1.tmx20
1 files changed, 10 insertions, 10 deletions
diff --git a/maps/026-1.tmx b/maps/026-1.tmx
index d5d7f5b6..0152e4ae 100644
--- a/maps/026-1.tmx
+++ b/maps/026-1.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" orientation="orthogonal" renderorder="right-down" width="150" height="120" tilewidth="32" tileheight="32" nextobjectid="34">
+<map version="1.4" tiledversion="1.4.1" orientation="orthogonal" renderorder="right-down" width="150" height="120" tilewidth="32" tileheight="32" infinite="0" nextlayerid="10" nextobjectid="34">
<properties>
<property name="minimap" value="graphics/minimaps/026-1.png"/>
<property name="music" value="graveyard.ogg"/>
@@ -23,7 +23,7 @@
<tileset firstgid="1382" source="../tilesets/woodland_graveyard_x3.tsx"/>
<tileset firstgid="1462" source="../tilesets/woodland_village_x3.tsx"/>
<tileset firstgid="1528" source="../tilesets/woodland_village_x2.tsx"/>
- <layer name="Ground1" width="150" height="120">
+ <layer id="1" name="Ground1" width="150" height="120">
<data encoding="csv">
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@@ -147,7 +147,7 @@
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- <layer name="Ground2" width="150" height="120">
+ <layer id="2" name="Ground2" width="150" height="120">
<data encoding="csv">
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@@ -271,7 +271,7 @@
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- <layer name="Ground3" width="150" height="120">
+ <layer id="3" name="Ground3" width="150" height="120">
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@@ -395,7 +395,7 @@
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</layer>
- <layer name="Fringe" width="150" height="120">
+ <layer id="4" name="Fringe" width="150" height="120">
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@@ -519,7 +519,7 @@
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- <layer name="Over1" width="150" height="120">
+ <layer id="5" name="Over1" width="150" height="120">
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@@ -643,7 +643,7 @@
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- <layer name="Over 2" width="150" height="120">
+ <layer id="6" name="Over 2" width="150" height="120">
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@@ -767,7 +767,7 @@
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- <layer name="Over 3" width="150" height="120">
+ <layer id="7" name="Over 3" width="150" height="120">
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+ <layer id="8" name="Collision" width="150" height="120" visible="0">
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@@ -1015,7 +1015,7 @@
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
</data>
</layer>
- <objectgroup name="Objects">
+ <objectgroup id="9" name="Objects" visible="0">
<object id="1" name="To Graveyard" type="warp" x="2016" y="512" width="32" height="32">
<properties>
<property name="dest_map" value="027-1"/>