diff options
Diffstat (limited to 'maps/011-3.tmx')
-rw-r--r-- | maps/011-3.tmx | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/maps/011-3.tmx b/maps/011-3.tmx index 8e287c33..87a3a5e1 100644 --- a/maps/011-3.tmx +++ b/maps/011-3.tmx @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8"?> -<map version="1.0" orientation="orthogonal" width="60" height="60" tilewidth="32" tileheight="32"> +<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="right-down" width="60" height="60" tilewidth="32" tileheight="32" infinite="0" nextlayerid="6" nextobjectid="7"> <properties> <property name="minimap" value="graphics/minimaps/011-3.png"/> <property name="music" value="cavesong.ogg"/> @@ -11,7 +11,7 @@ <tileset firstgid="1" source="../tilesets/collision.tsx"/> <tileset firstgid="3" source="../tilesets/cave.tsx"/> <tileset firstgid="131" source="../tilesets/cave_x2.tsx"/> - <layer name="Ground1" width="60" height="60"> + <layer id="1" name="Ground1" width="60" height="60"> <data encoding="csv"> 23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23, 23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23, @@ -75,7 +75,7 @@ 23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23 </data> </layer> - <layer name="Fringe" width="60" height="60"> + <layer id="2" name="Fringe" width="60" height="60"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -139,7 +139,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Over1" width="60" height="60"> + <layer id="3" name="Over1" width="60" height="60"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -203,7 +203,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Collision" width="60" height="60"> + <layer id="4" name="Collision" width="60" height="60"> <data encoding="csv"> 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, @@ -267,34 +267,34 @@ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 </data> </layer> - <objectgroup name="Objects" visible="0"> - <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="928" y="736" width="32" height="32"/> - <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="992" y="736" width="32" height="32"/> - <object name="Arkim the Hermit" type="npc" x="976" y="752"> + <objectgroup id="5" name="Objects" visible="0"> + <object id="1" name="graphics/particles/flame.particle.xml" type="particle_effect" x="928" y="736" width="32" height="32"/> + <object id="2" name="graphics/particles/flame.particle.xml" type="particle_effect" x="992" y="736" width="32" height="32"/> + <object id="3" name="Arkim the Hermit" type="npc" x="976" y="752"> <properties> <property name="npc_id" value="116"/> <property name="script" value=""/> </properties> </object> - <object name="To Lake Cave" type="warp" x="992" y="448" width="32" height="32"> + <object id="4" name="To Lake Cave" type="warp" x="992" y="448" width="32" height="32"> <properties> <property name="dest_map" value="011-4"/> - <property name="dest_tile_x" value="73"/> - <property name="dest_tile_y" value="10"/> + <property name="dest_x" value="73"/> + <property name="dest_y" value="10"/> </properties> </object> - <object name="Bat" type="spawn" x="0" y="0"> + <object id="5" name="Bat" type="spawn" x="0" y="0"> <properties> - <property name="eA_death" value="0"/> - <property name="eA_spawn" value="0"/> + <property name="death" value="0"/> + <property name="spawn" value="0"/> <property name="max_beings" value="10"/> <property name="monster_id" value="15"/> </properties> </object> - <object name="Silkworm" type="spawn" x="0" y="0"> + <object id="6" name="Silkworm" type="spawn" x="0" y="0"> <properties> - <property name="eA_death" value="30000"/> - <property name="eA_spawn" value="60000"/> + <property name="death" value="30000"/> + <property name="spawn" value="60000"/> <property name="max_beings" value="3"/> <property name="monster_id" value="33"/> </properties> |