diff options
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/items/generic-bandit-hood.png | bin | 0 -> 710 bytes | |||
-rw-r--r-- | graphics/sprites/head-fairy_hat.png | bin | 2432 -> 2180 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/monster-bandit-lord.png | bin | 0 -> 92299 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/monster-bandit-lord.xml | 76 | ||||
-rw-r--r-- | graphics/sprites/monsters/monster-bandit.png | bin | 0 -> 83787 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/monster-bandit.xml | 76 | ||||
-rw-r--r-- | graphics/sprites/monsters/weapon-bow.xml | 26 | ||||
-rw-r--r-- | graphics/sprites/monsters/weapon-dagger.xml | 27 |
8 files changed, 205 insertions, 0 deletions
diff --git a/graphics/items/generic-bandit-hood.png b/graphics/items/generic-bandit-hood.png Binary files differnew file mode 100644 index 00000000..54b39d11 --- /dev/null +++ b/graphics/items/generic-bandit-hood.png diff --git a/graphics/sprites/head-fairy_hat.png b/graphics/sprites/head-fairy_hat.png Binary files differindex fdc9ec1a..7a4079a2 100644 --- a/graphics/sprites/head-fairy_hat.png +++ b/graphics/sprites/head-fairy_hat.png diff --git a/graphics/sprites/monsters/monster-bandit-lord.png b/graphics/sprites/monsters/monster-bandit-lord.png Binary files differnew file mode 100644 index 00000000..8c860143 --- /dev/null +++ b/graphics/sprites/monsters/monster-bandit-lord.png diff --git a/graphics/sprites/monsters/monster-bandit-lord.xml b/graphics/sprites/monsters/monster-bandit-lord.xml new file mode 100644 index 00000000..82182970 --- /dev/null +++ b/graphics/sprites/monsters/monster-bandit-lord.xml @@ -0,0 +1,76 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" + src= "graphics/sprites/monsters/monster-bandit-lord.png" + width= "64" + height= "64" + /> + + <action name = "stand" + imageset = "base" + > + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/monster-bandit.png b/graphics/sprites/monsters/monster-bandit.png Binary files differnew file mode 100644 index 00000000..a0c2fd46 --- /dev/null +++ b/graphics/sprites/monsters/monster-bandit.png diff --git a/graphics/sprites/monsters/monster-bandit.xml b/graphics/sprites/monsters/monster-bandit.xml new file mode 100644 index 00000000..dbcfa681 --- /dev/null +++ b/graphics/sprites/monsters/monster-bandit.xml @@ -0,0 +1,76 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" + src= "graphics/sprites/monsters/monster-bandit.png" + width= "64" + height= "64" + /> + + <action name = "stand" + imageset = "base" + > + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/weapon-bow.xml b/graphics/sprites/monsters/weapon-bow.xml new file mode 100644 index 00000000..5b407ce8 --- /dev/null +++ b/graphics/sprites/monsters/weapon-bow.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="bow" src="graphics/sprites/monsters/weapon1.png" width="64" height="64" /> + + <action name="default" imageset="bow"> + </action> + + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence start="0" end="4" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="5" end="9" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="10" end="14" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="15" end="19" delay="75" /> + <end /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/weapon-dagger.xml b/graphics/sprites/monsters/weapon-dagger.xml new file mode 100644 index 00000000..d02d001e --- /dev/null +++ b/graphics/sprites/monsters/weapon-dagger.xml @@ -0,0 +1,27 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64" /> + + <action name="default" imageset="dagger"> + </action> + + <action name="attack_stab" imageset="dagger"> + <animation direction="down"> + <sequence start="0" end="3" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |