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-rw-r--r--graphics/particles/monster-virus-foefire.particle.xml31
-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.pngbin0 -> 36057 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sandcutter.xml80
-rw-r--r--graphics/sprites/monsters/virus.pngbin0 -> 313913 bytes
-rw-r--r--graphics/sprites/monsters/virus.xml104
5 files changed, 215 insertions, 0 deletions
diff --git a/graphics/particles/monster-virus-foefire.particle.xml b/graphics/particles/monster-virus-foefire.particle.xml
new file mode 100644
index 00000000..fdb76438
--- /dev/null
+++ b/graphics/particles/monster-virus-foefire.particle.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0"?>
+<!--
+A horizontal flame burst with a range of about 60 pixels.
+Creates up to 400 particles but only for a very brief moment.
+used for the foefire attack of the Virus.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="25">
+ <emitter>
+ <property name="position-x" min="0" max="0"/>
+ <property name="position-y" min="-8" max="-8"/>
+ <property name="horizontal-angle" min="80" max="100"/>
+ <property name="vertical-angle" min="-20" max="20"/>
+ <property name="power" min="1" max="1.5"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/mist-face-b.particle.png|W:#00FF22" width="30" height="30">
+ <frame index="0" delay="20"/>
+ <frame index="1" delay="30"/>
+ <frame index="2" delay="35"/>
+ <frame index="3" delay="45"/>
+ <frame index="2" delay="105"/>
+ <frame index="3" delay="9999"/>
+ </animation>
+ <property name="lifetime" min="0" max="110"/>
+ <property name="output" min="5" max="10"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/graphics/sprites/equipment/weapons/sandcutter.png b/graphics/sprites/equipment/weapons/sandcutter.png
new file mode 100644
index 00000000..2b6d1654
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sandcutter.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sandcutter.xml b/graphics/sprites/equipment/weapons/sandcutter.xml
new file mode 100644
index 00000000..854e1f57
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sandcutter.xml
@@ -0,0 +1,80 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="sword" src="graphics/sprites/equipment/weapons/sandcutter.png" width="64" height="64"/>
+ <action name="default" imageset="sword">
+ </action>
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/virus.png b/graphics/sprites/monsters/virus.png
new file mode 100644
index 00000000..e0f072ae
--- /dev/null
+++ b/graphics/sprites/monsters/virus.png
Binary files differ
diff --git a/graphics/sprites/monsters/virus.xml b/graphics/sprites/monsters/virus.xml
new file mode 100644
index 00000000..2cb4d627
--- /dev/null
+++ b/graphics/sprites/monsters/virus.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2020 Evol Online -->
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/virus.png" width="48" height="48"/>
+ <action name="spawn" imageset="mob">
+ <animation direction="default">
+ <sequence start="156" end="161" delay="100"/>
+ </animation>
+ </action>
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="5"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="3"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="1"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="12" end="23" delay="100"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="96" end="107" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="84" end="95" delay="100"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="72" end="83" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="60" end="71" delay="100"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="48" end="59" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="36" end="47" delay="100"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="24" end="35" delay="100"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="108" end="112" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="149" end="153" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="144" end="148" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="137" end="141" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="132" end="136" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="125" end="129" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="120" end="124" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="113" end="117" delay="70"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob">
+ <animation direction="default">
+ <sequence start="162" end="166" delay="100"/>
+ <frame index="154"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>