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-rw-r--r--graphics/sprites/monsters/rot.pngbin0 -> 552 bytes
-rw-r--r--graphics/sprites/monsters/rot.xml20
-rw-r--r--graphics/sprites/monsters/rotter.pngbin0 -> 159890 bytes
-rw-r--r--graphics/sprites/monsters/rotter.xml56
4 files changed, 76 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/rot.png b/graphics/sprites/monsters/rot.png
new file mode 100644
index 00000000..89d582cb
--- /dev/null
+++ b/graphics/sprites/monsters/rot.png
Binary files differ
diff --git a/graphics/sprites/monsters/rot.xml b/graphics/sprites/monsters/rot.xml
new file mode 100644
index 00000000..fadc8711
--- /dev/null
+++ b/graphics/sprites/monsters/rot.xml
@@ -0,0 +1,20 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/rot.png" width="20" height="20"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="default">
+ <sequence start="1" end="2" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="2" delay="5000"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/rotter.png b/graphics/sprites/monsters/rotter.png
new file mode 100644
index 00000000..b8ab10bc
--- /dev/null
+++ b/graphics/sprites/monsters/rotter.png
Binary files differ
diff --git a/graphics/sprites/monsters/rotter.xml b/graphics/sprites/monsters/rotter.xml
new file mode 100644
index 00000000..c9eb1cce
--- /dev/null
+++ b/graphics/sprites/monsters/rotter.xml
@@ -0,0 +1,56 @@
+<?xml version="1.0"?>
+<sprite variants="56" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/monsters/rotter.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="14"/>
+ </animation>
+ <animation direction="up">
+ <frame index="21"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="300"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="8" end="13" delay="300"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="20" delay="300"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="22" end="27" delay="300"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <sequence start="44" end="55" delay="200"/>
+ <frame index="55" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="28" end="31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="32" end="35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="36" end="39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>