diff options
Diffstat (limited to 'graphics/sprites')
-rw-r--r-- | graphics/sprites/monsters/rot.png | bin | 0 -> 552 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/rot.xml | 20 | ||||
-rw-r--r-- | graphics/sprites/monsters/rotter.png | bin | 0 -> 159890 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/rotter.xml | 56 |
4 files changed, 76 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/rot.png b/graphics/sprites/monsters/rot.png Binary files differnew file mode 100644 index 00000000..89d582cb --- /dev/null +++ b/graphics/sprites/monsters/rot.png diff --git a/graphics/sprites/monsters/rot.xml b/graphics/sprites/monsters/rot.xml new file mode 100644 index 00000000..fadc8711 --- /dev/null +++ b/graphics/sprites/monsters/rot.xml @@ -0,0 +1,20 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/rot.png" width="20" height="20"/> + <action name="stand" imageset="base"> + <animation> + <frame index="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="default"> + <sequence start="1" end="2" delay="100"/> + <end/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <frame index="2" delay="5000"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/rotter.png b/graphics/sprites/monsters/rotter.png Binary files differnew file mode 100644 index 00000000..b8ab10bc --- /dev/null +++ b/graphics/sprites/monsters/rotter.png diff --git a/graphics/sprites/monsters/rotter.xml b/graphics/sprites/monsters/rotter.xml new file mode 100644 index 00000000..c9eb1cce --- /dev/null +++ b/graphics/sprites/monsters/rotter.xml @@ -0,0 +1,56 @@ +<?xml version="1.0"?> +<sprite variants="56" variant_offset="1"> + <imageset name="base" src="graphics/sprites/monsters/rotter.png" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="right"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="14"/> + </animation> + <animation direction="up"> + <frame index="21"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="300"/> + </animation> + <animation direction="right"> + <sequence start="8" end="13" delay="300"/> + </animation> + <animation direction="left"> + <sequence start="15" end="20" delay="300"/> + </animation> + <animation direction="up"> + <sequence start="22" end="27" delay="300"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <sequence start="44" end="55" delay="200"/> + <frame index="55" delay="5000"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="28" end="31" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="32" end="35" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="36" end="39" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="40" end="43" delay="100"/> + <end/> + </animation> + </action> +</sprite> |