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Diffstat (limited to 'graphics/sprites')
-rw-r--r--graphics/sprites/head-candlehelmet.pngbin0 -> 6021 bytes
-rw-r--r--graphics/sprites/head-candlehelmet.xml142
-rw-r--r--graphics/sprites/head-fairy_hat.pngbin2432 -> 2180 bytes
-rw-r--r--graphics/sprites/monsters/monster-bandit-lord.pngbin0 -> 92299 bytes
-rw-r--r--graphics/sprites/monsters/monster-bandit-lord.xml74
-rw-r--r--graphics/sprites/monsters/monster-bandit.pngbin0 -> 83787 bytes
-rw-r--r--graphics/sprites/monsters/monster-bandit.xml76
-rw-r--r--graphics/sprites/monsters/monster-element-ball.pngbin0 -> 57604 bytes
-rw-r--r--graphics/sprites/monsters/monster-element-ball.xml94
-rw-r--r--graphics/sprites/monsters/monster-vampire-bat.pngbin0 -> 12296 bytes
-rw-r--r--graphics/sprites/monsters/monster-vampire-bat.xml55
-rw-r--r--graphics/sprites/monsters/monster-yeti.pngbin0 -> 89030 bytes
-rw-r--r--graphics/sprites/monsters/monster-yeti.xml75
-rw-r--r--graphics/sprites/monsters/weapon-bow.xml26
-rw-r--r--graphics/sprites/monsters/weapon-dagger.xml27
-rwxr-xr-xgraphics/sprites/npcs/npc-beerguyghost.pngbin0 -> 9846 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-beerguyghost.xml21
-rwxr-xr-xgraphics/sprites/npcs/npc-chronos.pngbin0 -> 3678 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-chronos.xml18
-rwxr-xr-xgraphics/sprites/npcs/npc-cryingchild.pngbin0 -> 8195 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-cryingchild.xml15
-rwxr-xr-xgraphics/sprites/npcs/npc-dice.pngbin0 -> 10723 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-dice.xml42
-rwxr-xr-xgraphics/sprites/npcs/npc-ghostinnkeeper.pngbin0 -> 21005 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-ghostinnkeeper.xml25
-rwxr-xr-xgraphics/sprites/npcs/npc-guard.pngbin0 -> 14214 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-guard.xml22
-rwxr-xr-xgraphics/sprites/npcs/npc-headhang.pngbin0 -> 12604 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-headhang.xml29
-rwxr-xr-xgraphics/sprites/npcs/npc-headless.pngbin0 -> 8655 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-headless.xml29
-rwxr-xr-xgraphics/sprites/npcs/npc-lightman.pngbin0 -> 29864 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-lightman.xml29
-rwxr-xr-xgraphics/sprites/npcs/npc-receptionist.pngbin0 -> 7925 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-receptionist.xml18
-rwxr-xr-xgraphics/sprites/npcs/npc-undeadbanker.pngbin0 -> 3328 bytes
-rwxr-xr-xgraphics/sprites/npcs/npc-undeadbanker.xml16
-rwxr-xr-xgraphics/sprites/npcs/npc2.xml10
-rwxr-xr-xgraphics/sprites/npcs/npcs2.pngbin0 -> 38367 bytes
39 files changed, 843 insertions, 0 deletions
diff --git a/graphics/sprites/head-candlehelmet.png b/graphics/sprites/head-candlehelmet.png
new file mode 100644
index 00000000..f3ea2d88
--- /dev/null
+++ b/graphics/sprites/head-candlehelmet.png
Binary files differ
diff --git a/graphics/sprites/head-candlehelmet.xml b/graphics/sprites/head-candlehelmet.xml
new file mode 100644
index 00000000..cf92c705
--- /dev/null
+++ b/graphics/sprites/head-candlehelmet.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/head-candlehelmet.png" width="39" height="39" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-31" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-31"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-30" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY ="-31" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-31" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-30" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-31" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-31" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-30" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-30" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-31" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-31" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-30" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-26" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-32" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-33" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-29" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-29" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-32" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-33" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-29" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-30" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-30" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-30" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-32" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-32" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-32" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-19" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-22"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-22"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-5"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/head-fairy_hat.png b/graphics/sprites/head-fairy_hat.png
index fdc9ec1a..7a4079a2 100644
--- a/graphics/sprites/head-fairy_hat.png
+++ b/graphics/sprites/head-fairy_hat.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-bandit-lord.png b/graphics/sprites/monsters/monster-bandit-lord.png
new file mode 100644
index 00000000..8c860143
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit-lord.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-bandit-lord.xml b/graphics/sprites/monsters/monster-bandit-lord.xml
new file mode 100644
index 00000000..a4bb7b73
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit-lord.xml
@@ -0,0 +1,74 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base"
+ src= "graphics/sprites/monsters/monster-bandit-lord.png"
+ width= "64"
+ height= "64"
+ />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/monster-bandit.png b/graphics/sprites/monsters/monster-bandit.png
new file mode 100644
index 00000000..a0c2fd46
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-bandit.xml b/graphics/sprites/monsters/monster-bandit.xml
new file mode 100644
index 00000000..dbcfa681
--- /dev/null
+++ b/graphics/sprites/monsters/monster-bandit.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base"
+ src= "graphics/sprites/monsters/monster-bandit.png"
+ width= "64"
+ height= "64"
+ />
+
+ <action name = "stand"
+ imageset = "base"
+ >
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/monster-element-ball.png b/graphics/sprites/monsters/monster-element-ball.png
new file mode 100644
index 00000000..9d28f45a
--- /dev/null
+++ b/graphics/sprites/monsters/monster-element-ball.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-element-ball.xml b/graphics/sprites/monsters/monster-element-ball.xml
new file mode 100644
index 00000000..99934944
--- /dev/null
+++ b/graphics/sprites/monsters/monster-element-ball.xml
@@ -0,0 +1,94 @@
+<?xml version="1.0"?>
+<sprite>
+
+<imageset name="base" src="graphics/sprites/monsters/monster-element-ball.png|W" width="50" height="80" />
+
+<action name="stand" imageset="base">
+<animation direction="default">
+<frame index="0" delay="90"/>
+<frame index="1" delay="90"/>
+<frame index="2" delay="90"/>
+<frame index="3" delay="90"/>
+<frame index="4" delay="90"/>
+<frame index="5" delay="90"/>
+<frame index="6" delay="90"/>
+<frame index="7" delay="90"/>
+<frame index="8" delay="90"/>
+<frame index="9" delay="90"/>
+<frame index="10" delay="90"/>
+<frame index="11" delay="90"/>
+<frame index="12" delay="90"/>
+<frame index="13" delay="90"/>
+<frame index="14" delay="90"/>
+<frame index="15" delay="90"/>
+<frame index="16" delay="90"/>
+</animation>
+</action>
+
+<action name="dead" imageset="base">
+<animation direction="default">
+<frame index="0" delay="55" offsetY="1"/>
+<frame index="0" delay="55" offsetY="2"/>
+<frame index="0" delay="45" offsetY="3"/>
+<frame index="0" delay="45" offsetY="4"/>
+<frame index="0" delay="45" offsetY="5"/>
+<frame index="0" delay="45" offsetY="6"/>
+<frame index="0" delay="35" offsetY="7"/>
+<frame index="0" delay="35" offsetY="8"/>
+<frame index="0" delay="25" offsetY="9"/>
+<frame index="0" delay="25" offsetY="10"/>
+<frame index="0" delay="25" offsetY="11"/>
+<frame index="0" delay="25" offsetY="12"/>
+<frame index="0" delay="25" offsetY="13"/>
+<frame index="0" delay="15" offsetY="14"/>
+<frame index="0" delay="15" offsetY="15"/>
+<frame index="40" delay="140" offsetY="15"/>
+<frame index="41" delay="140" offsetY="15"/>
+<frame index="42" delay="140" offsetY="15"/>
+<frame index="43" delay="140" offsetY="15"/>
+<frame index="44" delay="140" offsetY="15"/>
+<frame index="45" delay="110" offsetY="15"/>
+<frame index="46" delay="110" offsetY="15"/>
+<frame index="47" delay="110" offsetY="15"/>
+<frame index="48" delay="110" offsetY="15"/>
+<frame index="49" delay="110" offsetY="15"/>
+<frame index="17"/>
+</animation>
+</action>
+
+<action name="attack" imageset="base">
+<animation direction="right">
+<frame index="20" delay="80"/>
+<frame index="21" delay="80"/>
+<frame index="22" delay="80"/>
+<frame index="23" delay="80"/>
+<frame index="24" delay="80"/> 3
+<frame index="25" delay="80"/>
+<frame index="26" delay="220"/>
+<frame index="25" delay="180"/>
+<frame index="24" delay="140"/>
+<frame index="23" delay="100"/>
+<frame index="22" delay="80"/>
+<frame index="21" delay="60"/>
+<frame index="20" delay="60"/>
+
+</animation>
+
+<animation direction="left">
+<frame index="36" delay="80"/>
+<frame index="35" delay="80"/>
+<frame index="34" delay="80"/>
+<frame index="33" delay="80"/>
+<frame index="32" delay="80"/>
+<frame index="31" delay="80"/>
+<frame index="30" delay="220"/>
+<frame index="31" delay="180"/>
+<frame index="32" delay="140"/>
+<frame index="33" delay="100"/>
+<frame index="34" delay="80"/>
+<frame index="35" delay="60"/>
+<frame index="36" delay="60"/>
+</animation>
+</action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/monster-vampire-bat.png b/graphics/sprites/monsters/monster-vampire-bat.png
new file mode 100644
index 00000000..1e92e9ba
--- /dev/null
+++ b/graphics/sprites/monsters/monster-vampire-bat.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-vampire-bat.xml b/graphics/sprites/monsters/monster-vampire-bat.xml
new file mode 100644
index 00000000..450340e8
--- /dev/null
+++ b/graphics/sprites/monsters/monster-vampire-bat.xml
@@ -0,0 +1,55 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-vampire-bat.png" width="37" height="58" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="50" offsetY ="0" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="50" offsetY ="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="50" offsetY ="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="50" offsetY ="0" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="0" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="0" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="0" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY ="0" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/monster-yeti.png b/graphics/sprites/monsters/monster-yeti.png
new file mode 100644
index 00000000..0fa41948
--- /dev/null
+++ b/graphics/sprites/monsters/monster-yeti.png
Binary files differ
diff --git a/graphics/sprites/monsters/monster-yeti.xml b/graphics/sprites/monsters/monster-yeti.xml
new file mode 100644
index 00000000..ee021a0c
--- /dev/null
+++ b/graphics/sprites/monsters/monster-yeti.xml
@@ -0,0 +1,75 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-yeti.png" width="80" height="80" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="3" delay="150"/>
+ <frame index="4" delay="150"/>
+ </animation>
+ <animation>
+ <frame index="10" delay="150"/>
+ <frame index="11" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <frame index="31" delay="150"/>
+ <frame index="34" delay="150"/>
+ <frame index="35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="20" delay="150"/>
+ <frame index="21" delay="150"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="100" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="100" />
+ </animation>
+ <animation direction="up">
+ <sequence start="31" end="34" delay="100" />
+ </animation>
+ <animation direction="right">
+ <sequence start="21" end="24" delay="100" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" />
+ </animation>
+ <animation direction="right">
+ <frame index="29" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="175" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="175" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="35" end="38" delay="175" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="25" end="28" delay="175" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/weapon-bow.xml b/graphics/sprites/monsters/weapon-bow.xml
new file mode 100644
index 00000000..2429a5e0
--- /dev/null
+++ b/graphics/sprites/monsters/weapon-bow.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="bow" src="graphics/sprites/weapon1.png" width="64" height="64" />
+
+ <action name="default" imageset="bow">
+ </action>
+
+ <action name="attack" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/monsters/weapon-dagger.xml b/graphics/sprites/monsters/weapon-dagger.xml
new file mode 100644
index 00000000..5159b49f
--- /dev/null
+++ b/graphics/sprites/monsters/weapon-dagger.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64" />
+
+ <action name="default" imageset="dagger">
+ </action>
+
+ <action name="attack" imageset="dagger">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/npcs/npc-beerguyghost.png b/graphics/sprites/npcs/npc-beerguyghost.png
new file mode 100755
index 00000000..c45cdb7b
--- /dev/null
+++ b/graphics/sprites/npcs/npc-beerguyghost.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-beerguyghost.xml b/graphics/sprites/npcs/npc-beerguyghost.xml
new file mode 100755
index 00000000..ab73c8fb
--- /dev/null
+++ b/graphics/sprites/npcs/npc-beerguyghost.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-beerguyghost.png" width="32" height="118" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Ghost beer -->
+ <frame index="0" delay="225"/>
+ <frame index="1" delay="225"/>
+ <frame index="2" delay="225"/>
+ <frame index="3" delay="225"/>
+ <frame index="4" delay="225"/>
+ <frame index="5" delay="225"/>
+ <frame index="6" delay="225"/>
+ <frame index="7" delay="225"/>
+ <frame index="8" delay="225"/>
+ <frame index="9" delay="225"/>
+ <frame index="10" delay="225"/>
+ <frame index="11" delay="225"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-chronos.png b/graphics/sprites/npcs/npc-chronos.png
new file mode 100755
index 00000000..ac4abf17
--- /dev/null
+++ b/graphics/sprites/npcs/npc-chronos.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-chronos.xml b/graphics/sprites/npcs/npc-chronos.xml
new file mode 100755
index 00000000..58f7e378
--- /dev/null
+++ b/graphics/sprites/npcs/npc-chronos.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-chronos.png" width="50" height="64" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Chronos -->
+ <frame index="0" delay="1000"/>
+ <frame index="1" delay="1000"/>
+ <frame index="2" delay="1000"/>
+ <frame index="3" delay="1000"/>
+ <frame index="4" delay="1000"/>
+ <frame index="5" delay="1000"/>
+ <frame index="6" delay="1000"/>
+ <frame index="7" delay="1000"/>
+ <frame index="8" delay="1000"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-cryingchild.png b/graphics/sprites/npcs/npc-cryingchild.png
new file mode 100755
index 00000000..d65e7cf6
--- /dev/null
+++ b/graphics/sprites/npcs/npc-cryingchild.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-cryingchild.xml b/graphics/sprites/npcs/npc-cryingchild.xml
new file mode 100755
index 00000000..07e3f25d
--- /dev/null
+++ b/graphics/sprites/npcs/npc-cryingchild.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-cryingchild.png" width="50" height="80" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Crying child animation -->
+ <frame index="0" delay="120"/>
+ <frame index="1" delay="120"/>
+ <frame index="2" delay="120"/>
+ <frame index="3" delay="120"/>
+ <frame index="4" delay="120"/>
+ <frame index="5" delay="120"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-dice.png b/graphics/sprites/npcs/npc-dice.png
new file mode 100755
index 00000000..ddc3c47b
--- /dev/null
+++ b/graphics/sprites/npcs/npc-dice.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-dice.xml b/graphics/sprites/npcs/npc-dice.xml
new file mode 100755
index 00000000..ee2e031a
--- /dev/null
+++ b/graphics/sprites/npcs/npc-dice.xml
@@ -0,0 +1,42 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-dice.png" width="58" height="87" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- dice hand -->
+ <frame index="0" delay="90"/>
+ <frame index="1" delay="90"/>
+ <frame index="0" delay="90"/>
+ <frame index="1" delay="90"/>
+ <frame index="0" delay="90"/>
+ <frame index="1" delay="90"/>
+ <frame index="2" delay="90"/>
+ <frame index="3" delay="90"/>
+ <frame index="4" delay="90"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="90"/>
+ <frame index="10" delay="90"/>
+ <frame index="11" delay="90"/>
+ <frame index="12" delay="90"/>
+ <frame index="13" delay="90"/>
+ <frame index="14" delay="90"/>
+ <frame index="13" delay="90"/>
+ <frame index="12" delay="90"/>
+ <frame index="11" delay="90"/>
+ <frame index="10" delay="90"/>
+ <frame index="9" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="7" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="5" delay="400"/>
+ <frame index="4" delay="90"/>
+ <frame index="3" delay="90"/>
+ <frame index="2" delay="90"/>
+ <frame index="1" delay="90"/>
+
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-ghostinnkeeper.png b/graphics/sprites/npcs/npc-ghostinnkeeper.png
new file mode 100755
index 00000000..4e98964e
--- /dev/null
+++ b/graphics/sprites/npcs/npc-ghostinnkeeper.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-ghostinnkeeper.xml b/graphics/sprites/npcs/npc-ghostinnkeeper.xml
new file mode 100755
index 00000000..91eb8d42
--- /dev/null
+++ b/graphics/sprites/npcs/npc-ghostinnkeeper.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-ghostinnkeeper.png" width="64" height="96" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Ghost -->
+ <frame index="0" delay="190"/>
+ <frame index="1" delay="190"/>
+ <frame index="2" delay="190"/>
+ <frame index="3" delay="190"/>
+ <frame index="4" delay="190"/>
+ <frame index="5" delay="190"/>
+ <frame index="6" delay="190"/>
+ <frame index="7" delay="190"/>
+ <frame index="8" delay="190"/>
+ <frame index="9" delay="190"/>
+ <frame index="10" delay="190"/>
+ <frame index="11" delay="190"/>
+ <frame index="12" delay="190"/>
+ <frame index="13" delay="190"/>
+ <frame index="14" delay="190"/>
+ <frame index="15" delay="190"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-guard.png b/graphics/sprites/npcs/npc-guard.png
new file mode 100755
index 00000000..7750ca6b
--- /dev/null
+++ b/graphics/sprites/npcs/npc-guard.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-guard.xml b/graphics/sprites/npcs/npc-guard.xml
new file mode 100755
index 00000000..c5201658
--- /dev/null
+++ b/graphics/sprites/npcs/npc-guard.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-guard.png" width="67" height="68" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Bloody Eyes -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="90"/>
+ <frame index="2" delay="90"/>
+ <frame index="3" delay="90"/>
+ <frame index="4" delay="90"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="90"/>
+ <frame index="10" delay="90"/>
+ <frame index="11" delay="90"/>
+ <frame index="12" delay="90"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-headhang.png b/graphics/sprites/npcs/npc-headhang.png
new file mode 100755
index 00000000..28f6419c
--- /dev/null
+++ b/graphics/sprites/npcs/npc-headhang.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-headhang.xml b/graphics/sprites/npcs/npc-headhang.xml
new file mode 100755
index 00000000..0e50b1d8
--- /dev/null
+++ b/graphics/sprites/npcs/npc-headhang.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-headhang.png" width="33" height="70" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Hanghead -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="100"/>
+ <frame index="2" delay="100"/>
+ <frame index="3" delay="100"/>
+ <frame index="4" delay="100"/>
+ <frame index="5" delay="100"/>
+ <frame index="7" delay="100"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="300"/>
+ <frame index="5" delay="100"/>
+ <frame index="4" delay="100"/>
+ <frame index="3" delay="100"/>
+ <frame index="2" delay="100"/>
+ <frame index="1" delay="100"/>
+ <frame index="9" delay="80"/>
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="80"/>
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="80"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-headless.png b/graphics/sprites/npcs/npc-headless.png
new file mode 100755
index 00000000..aa1913b8
--- /dev/null
+++ b/graphics/sprites/npcs/npc-headless.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-headless.xml b/graphics/sprites/npcs/npc-headless.xml
new file mode 100755
index 00000000..ee3ce700
--- /dev/null
+++ b/graphics/sprites/npcs/npc-headless.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-headless.png" width="40" height="60" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Head animation -->
+ <frame index="0" delay="300"/>
+ <frame index="1" delay="100"/>
+ <frame index="2" delay="100"/>
+ <frame index="3" delay="100"/>
+ <frame index="4" delay="100"/>
+ <frame index="5" delay="100"/>
+ <frame index="6" delay="100"/>
+ <frame index="7" delay="100"/>
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="200"/>
+ <frame index="19" delay="200"/>
+ <frame index="18" delay="100"/>
+ <frame index="17" delay="100"/>
+ <frame index="16" delay="100"/>
+ <frame index="15" delay="100"/>
+ <frame index="14" delay="100"/>
+ <frame index="13" delay="100"/>
+ <frame index="12" delay="100"/>
+ <frame index="11" delay="100"/>
+ <frame index="10" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-lightman.png b/graphics/sprites/npcs/npc-lightman.png
new file mode 100755
index 00000000..21763b94
--- /dev/null
+++ b/graphics/sprites/npcs/npc-lightman.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-lightman.xml b/graphics/sprites/npcs/npc-lightman.xml
new file mode 100755
index 00000000..fc42aab0
--- /dev/null
+++ b/graphics/sprites/npcs/npc-lightman.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-lightman.png" width="50" height="80" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Light animation -->
+ <frame index="0" delay="80"/>
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="80"/>
+ <frame index="3" delay="80"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="80"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="80"/>
+ <frame index="8" delay="80"/>
+ <frame index="9" delay="80"/>
+ <frame index="10" delay="80"/>
+ <frame index="11" delay="80"/>
+ <frame index="12" delay="80"/>
+ <frame index="13" delay="80"/>
+ <frame index="14" delay="80"/>
+ <frame index="15" delay="80"/>
+ <frame index="16" delay="80"/>
+ <frame index="17" delay="80"/>
+ <frame index="18" delay="80"/>
+ <frame index="19" delay="80"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-receptionist.png b/graphics/sprites/npcs/npc-receptionist.png
new file mode 100755
index 00000000..f5a95ca4
--- /dev/null
+++ b/graphics/sprites/npcs/npc-receptionist.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-receptionist.xml b/graphics/sprites/npcs/npc-receptionist.xml
new file mode 100755
index 00000000..4bea215e
--- /dev/null
+++ b/graphics/sprites/npcs/npc-receptionist.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-receptionist.png" width="32" height="64" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Bloody body -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="370"/>
+ <frame index="2" delay="330"/>
+ <frame index="3" delay="320"/>
+ <frame index="4" delay="340"/>
+ <frame index="5" delay="320"/>
+ <frame index="6" delay="330"/>
+ <frame index="7" delay="370"/>
+ <frame index="8" delay="500"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc-undeadbanker.png b/graphics/sprites/npcs/npc-undeadbanker.png
new file mode 100755
index 00000000..c2a9930c
--- /dev/null
+++ b/graphics/sprites/npcs/npc-undeadbanker.png
Binary files differ
diff --git a/graphics/sprites/npcs/npc-undeadbanker.xml b/graphics/sprites/npcs/npc-undeadbanker.xml
new file mode 100755
index 00000000..3d050166
--- /dev/null
+++ b/graphics/sprites/npcs/npc-undeadbanker.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-undeadbanker.png" width="32" height="64" />
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Banker Blood -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="80"/>
+ <frame index="3" delay="80"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="80"/>
+ <frame index="6" delay="80"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npc2.xml b/graphics/sprites/npcs/npc2.xml
new file mode 100755
index 00000000..a6fbc68a
--- /dev/null
+++ b/graphics/sprites/npcs/npc2.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite variants="100" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/npcs2.png" width="60" height="80" />
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/npcs/npcs2.png b/graphics/sprites/npcs/npcs2.png
new file mode 100755
index 00000000..1fe6216a
--- /dev/null
+++ b/graphics/sprites/npcs/npcs2.png
Binary files differ