diff options
Diffstat (limited to 'graphics/sprites/equipment/weapons')
32 files changed, 32 insertions, 144 deletions
diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop-female.xml index 4491967c..8885903c 100644 --- a/graphics/sprites/equipment/weapons/axe-chop-female.xml +++ b/graphics/sprites/equipment/weapons/axe-chop-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> <action name="default" imageset="axe-chop"/> <action name="stand" imageset="axe-chop"> @@ -33,19 +33,15 @@ <action name="walk" imageset="axe-chop"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="attack_chop" imageset="axe-chop"> diff --git a/graphics/sprites/equipment/weapons/axe-chop-male.xml b/graphics/sprites/equipment/weapons/axe-chop-male.xml index 4491967c..8885903c 100644 --- a/graphics/sprites/equipment/weapons/axe-chop-male.xml +++ b/graphics/sprites/equipment/weapons/axe-chop-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> <action name="default" imageset="axe-chop"/> <action name="stand" imageset="axe-chop"> @@ -33,19 +33,15 @@ <action name="walk" imageset="axe-chop"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="attack_chop" imageset="axe-chop"> diff --git a/graphics/sprites/equipment/weapons/axe-stab-female.xml b/graphics/sprites/equipment/weapons/axe-stab-female.xml index 329eee9d..476e6e79 100644 --- a/graphics/sprites/equipment/weapons/axe-stab-female.xml +++ b/graphics/sprites/equipment/weapons/axe-stab-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> <action name="default" imageset="axe-stab"/> <action name="stand" imageset="axe-stab"> @@ -33,19 +33,15 @@ <action name="walk" imageset="axe-stab"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="attack_sword_stab" imageset="axe-stab"> diff --git a/graphics/sprites/equipment/weapons/axe-stab-male.xml b/graphics/sprites/equipment/weapons/axe-stab-male.xml index 329eee9d..476e6e79 100644 --- a/graphics/sprites/equipment/weapons/axe-stab-male.xml +++ b/graphics/sprites/equipment/weapons/axe-stab-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> <action name="default" imageset="axe-stab"/> <action name="stand" imageset="axe-stab"> @@ -33,19 +33,15 @@ <action name="walk" imageset="axe-stab"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="attack_sword_stab" imageset="axe-stab"> diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee-female.xml index b6d22c21..14078256 100644 --- a/graphics/sprites/equipment/weapons/bow-banshee-female.xml +++ b/graphics/sprites/equipment/weapons/bow-banshee-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> <action name="default" imageset="banshee-bow"/> <action name="stand" imageset="banshee-bow"> @@ -19,19 +19,15 @@ <action name="walk" imageset="banshee-bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="banshee-bow"> diff --git a/graphics/sprites/equipment/weapons/bow-banshee-male.xml b/graphics/sprites/equipment/weapons/bow-banshee-male.xml index b6d22c21..14078256 100644 --- a/graphics/sprites/equipment/weapons/bow-banshee-male.xml +++ b/graphics/sprites/equipment/weapons/bow-banshee-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> <action name="default" imageset="banshee-bow"/> <action name="stand" imageset="banshee-bow"> @@ -19,19 +19,15 @@ <action name="walk" imageset="banshee-bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="banshee-bow"> diff --git a/graphics/sprites/equipment/weapons/bow-female.xml b/graphics/sprites/equipment/weapons/bow-female.xml index c24f0797..1ed461b1 100644 --- a/graphics/sprites/equipment/weapons/bow-female.xml +++ b/graphics/sprites/equipment/weapons/bow-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> @@ -19,19 +19,15 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/bow-male.xml b/graphics/sprites/equipment/weapons/bow-male.xml index c24f0797..1ed461b1 100644 --- a/graphics/sprites/equipment/weapons/bow-male.xml +++ b/graphics/sprites/equipment/weapons/bow-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> @@ -19,19 +19,15 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml index 9965126b..584bb97d 100644 --- a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml +++ b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> @@ -19,19 +19,15 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml index 9965126b..584bb97d 100644 --- a/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml +++ b/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> @@ -19,19 +19,15 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml index 2dbee092..50a593a5 100644 --- a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml +++ b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> @@ -19,19 +19,15 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-male.xml b/graphics/sprites/equipment/weapons/bow-slingshot-male.xml index 2dbee092..50a593a5 100644 --- a/graphics/sprites/equipment/weapons/bow-slingshot-male.xml +++ b/graphics/sprites/equipment/weapons/bow-slingshot-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> @@ -19,19 +19,15 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/dagger-female.xml b/graphics/sprites/equipment/weapons/dagger-female.xml index 78be5ddc..d100e878 100644 --- a/graphics/sprites/equipment/weapons/dagger-female.xml +++ b/graphics/sprites/equipment/weapons/dagger-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> <action name="default" imageset="dagger"/> <action name="stand" imageset="dagger"> @@ -33,19 +33,15 @@ <action name="walk" imageset="dagger"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="attack" imageset="dagger"> diff --git a/graphics/sprites/equipment/weapons/dagger-male.xml b/graphics/sprites/equipment/weapons/dagger-male.xml index 78be5ddc..d100e878 100644 --- a/graphics/sprites/equipment/weapons/dagger-male.xml +++ b/graphics/sprites/equipment/weapons/dagger-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> <action name="default" imageset="dagger"/> <action name="stand" imageset="dagger"> @@ -33,19 +33,15 @@ <action name="walk" imageset="dagger"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="attack" imageset="dagger"> diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml index f406848d..30047c34 100644 --- a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml +++ b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> <action name="default" imageset="polearm-blunt"/> <action name="stand" imageset="polearm-blunt"> @@ -19,19 +19,15 @@ <action name="walk" imageset="polearm-blunt"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="polearm-blunt"> diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml index f406848d..30047c34 100644 --- a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml +++ b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> <action name="default" imageset="polearm-blunt"/> <action name="stand" imageset="polearm-blunt"> @@ -19,19 +19,15 @@ <action name="walk" imageset="polearm-blunt"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="polearm-blunt"> diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop-female.xml index 4af11eca..6a75fed0 100644 --- a/graphics/sprites/equipment/weapons/polearm-chop-female.xml +++ b/graphics/sprites/equipment/weapons/polearm-chop-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> <action name="default" imageset="polearm-chop"/> <action name="stand" imageset="polearm-chop"> @@ -19,19 +19,15 @@ <action name="walk" imageset="polearm-chop"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="polearm-chop"> diff --git a/graphics/sprites/equipment/weapons/polearm-chop-male.xml b/graphics/sprites/equipment/weapons/polearm-chop-male.xml index 4af11eca..6a75fed0 100644 --- a/graphics/sprites/equipment/weapons/polearm-chop-male.xml +++ b/graphics/sprites/equipment/weapons/polearm-chop-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> <action name="default" imageset="polearm-chop"/> <action name="stand" imageset="polearm-chop"> @@ -19,19 +19,15 @@ <action name="walk" imageset="polearm-chop"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="polearm-chop"> diff --git a/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/graphics/sprites/equipment/weapons/polearm-spear-female.xml index ea1c9083..66402495 100644 --- a/graphics/sprites/equipment/weapons/polearm-spear-female.xml +++ b/graphics/sprites/equipment/weapons/polearm-spear-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> <action name="default" imageset="polearm-spear"/> <action name="stand" imageset="polearm-spear"> @@ -19,19 +19,15 @@ <action name="walk" imageset="polearm-spear"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="polearm-spear"> diff --git a/graphics/sprites/equipment/weapons/polearm-spear-male.xml b/graphics/sprites/equipment/weapons/polearm-spear-male.xml index ea1c9083..66402495 100644 --- a/graphics/sprites/equipment/weapons/polearm-spear-male.xml +++ b/graphics/sprites/equipment/weapons/polearm-spear-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> <action name="default" imageset="polearm-spear"/> <action name="stand" imageset="polearm-spear"> @@ -19,19 +19,15 @@ <action name="walk" imageset="polearm-spear"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="polearm-spear"> diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml index 82257491..dd501b2f 100644 --- a/graphics/sprites/equipment/weapons/polearm-stab-female.xml +++ b/graphics/sprites/equipment/weapons/polearm-stab-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> <action name="default" imageset="polearm-stab"/> <action name="stand" imageset="polearm-stab"> @@ -19,19 +19,15 @@ <action name="walk" imageset="polearm-stab"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="polearm-stab"> diff --git a/graphics/sprites/equipment/weapons/polearm-stab-male.xml b/graphics/sprites/equipment/weapons/polearm-stab-male.xml index 29a91e0d..240599e3 100644 --- a/graphics/sprites/equipment/weapons/polearm-stab-male.xml +++ b/graphics/sprites/equipment/weapons/polearm-stab-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> <action name="stand" imageset="polearm-stab"> <animation direction="down"> @@ -18,19 +18,15 @@ <action name="walk" imageset="polearm-stab"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="polearm-stab"> diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml index 46235413..71ef39fd 100644 --- a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml +++ b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> <include file="equipment/weapons/sword-long-female.xml"/> </sprite> diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-male.xml b/graphics/sprites/equipment/weapons/sword-deadsword-male.xml index c008b9bd..3463cb7d 100644 --- a/graphics/sprites/equipment/weapons/sword-deadsword-male.xml +++ b/graphics/sprites/equipment/weapons/sword-deadsword-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> <include file="equipment/weapons/sword-long-male.xml"/> </sprite> diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml index 51305dda..ab5c5273 100644 --- a/graphics/sprites/equipment/weapons/sword-long-female.xml +++ b/graphics/sprites/equipment/weapons/sword-long-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> <action name="default" imageset="sword-long"/> <action name="stand" imageset="sword-long"> @@ -19,19 +19,15 @@ <action name="walk" imageset="sword-long"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="sword-long"> diff --git a/graphics/sprites/equipment/weapons/sword-long-male.xml b/graphics/sprites/equipment/weapons/sword-long-male.xml index 51305dda..ab5c5273 100644 --- a/graphics/sprites/equipment/weapons/sword-long-male.xml +++ b/graphics/sprites/equipment/weapons/sword-long-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> <action name="default" imageset="sword-long"/> <action name="stand" imageset="sword-long"> @@ -19,19 +19,15 @@ <action name="walk" imageset="sword-long"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="sword-long"> diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml index dd04f384..c1616de5 100644 --- a/graphics/sprites/equipment/weapons/sword-short-female.xml +++ b/graphics/sprites/equipment/weapons/sword-short-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> <action name="default" imageset="sword-short"/> <action name="stand" imageset="sword-short"> @@ -19,19 +19,15 @@ <action name="walk" imageset="sword-short"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="sword-short"> diff --git a/graphics/sprites/equipment/weapons/sword-short-male.xml b/graphics/sprites/equipment/weapons/sword-short-male.xml index dd04f384..c1616de5 100644 --- a/graphics/sprites/equipment/weapons/sword-short-male.xml +++ b/graphics/sprites/equipment/weapons/sword-short-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> <action name="default" imageset="sword-short"/> <action name="stand" imageset="sword-short"> @@ -19,19 +19,15 @@ <action name="walk" imageset="sword-short"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="sit" imageset="sword-short"> diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml index 2bf59cde..d9b7ef7c 100644 --- a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml +++ b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/> <include file="equipment/weapons/wand-female.xml"/> </sprite> diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-male.xml b/graphics/sprites/equipment/weapons/wand-deathshand-male.xml index caa5b41c..5395ef80 100644 --- a/graphics/sprites/equipment/weapons/wand-deathshand-male.xml +++ b/graphics/sprites/equipment/weapons/wand-deathshand-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/> <include file="equipment/weapons/wand-male.xml"/> </sprite> diff --git a/graphics/sprites/equipment/weapons/wand-female.xml b/graphics/sprites/equipment/weapons/wand-female.xml index c0d89d8b..07f18b59 100644 --- a/graphics/sprites/equipment/weapons/wand-female.xml +++ b/graphics/sprites/equipment/weapons/wand-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> <action name="default" imageset="wand"/> <action name="stand" imageset="wand"> @@ -33,19 +33,15 @@ <action name="walk" imageset="wand"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> - <end/> </animation> </action> <action name="attack" imageset="wand"> diff --git a/graphics/sprites/equipment/weapons/wand-male.xml b/graphics/sprites/equipment/weapons/wand-male.xml index a2c6ea30..c2164aff 100644 --- a/graphics/sprites/equipment/weapons/wand-male.xml +++ b/graphics/sprites/equipment/weapons/wand-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> -<sprite name="player" action="stand" variants="135" variant_offset="1"> +<sprite variants="135" variant_offset="1"> <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> <action name="default" imageset="wand"/> <action name="stand" imageset="wand"> @@ -33,19 +33,15 @@ <action name="walk" imageset="wand"> <animation direction="down"> <sequence offsetY="32" start="0" end="6" delay="75"/> - <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="18" end="24" delay="75"/> - <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="36" end="42" delay="75"/> - <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="54" end="60" delay="75"/> - <end/> </animation> </action> <action name="attack" imageset="wand"> |