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-rw-r--r--graphics/sprites/equipment/weapons/axe-chop-female.xml69
-rw-r--r--graphics/sprites/equipment/weapons/axe-chop-male.xml69
-rw-r--r--graphics/sprites/equipment/weapons/axe-chop.pngbin0 -> 16281 bytes
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab-female.xml69
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab-male.xml69
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab.pngbin0 -> 8863711 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee-female.xml5
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee-male.xml5
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee.pngbin0 -> 17474 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered-female.xml5
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered-male.xml5
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered.pngbin0 -> 5356 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot.pngbin0 -> 14760 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow.pngbin0 -> 16023 bytes
-rw-r--r--graphics/sprites/equipment/weapons/dagger-female.xml87
-rw-r--r--graphics/sprites/equipment/weapons/dagger-male.xml87
-rw-r--r--graphics/sprites/equipment/weapons/dagger.pngbin0 -> 12311 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt.pngbin0 -> 11781 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop.pngbin0 -> 23190 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear.pngbin0 -> 13259 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab-female.xml5
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab-male.xml5
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab.pngbin0 -> 20318 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword-female.xml5
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword-male.xml5
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword.pngbin0 -> 9578 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword-long-female.xml101
-rw-r--r--graphics/sprites/equipment/weapons/sword-long-male.xml101
-rw-r--r--graphics/sprites/equipment/weapons/sword-long.pngbin0 -> 19575 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword-short-female.xml83
-rw-r--r--graphics/sprites/equipment/weapons/sword-short-male.xml83
-rw-r--r--graphics/sprites/equipment/weapons/sword-short.pngbin0 -> 13441 bytes
-rw-r--r--graphics/sprites/equipment/weapons/wand-deathshand-female.xml5
-rw-r--r--graphics/sprites/equipment/weapons/wand-deathshand-male.xml5
-rw-r--r--graphics/sprites/equipment/weapons/wand-deathshand.pngbin0 -> 3732 bytes
-rw-r--r--graphics/sprites/equipment/weapons/wand-female.xml69
-rw-r--r--graphics/sprites/equipment/weapons/wand-male.xml69
-rw-r--r--graphics/sprites/equipment/weapons/wand.pngbin0 -> 8863711 bytes
48 files changed, 1796 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop-female.xml
new file mode 100644
index 00000000..5725d6ab
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe-chop-female.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="axe-chop"/>
+ <action name="stand" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe-chop-male.xml b/graphics/sprites/equipment/weapons/axe-chop-male.xml
new file mode 100644
index 00000000..5725d6ab
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe-chop-male.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="axe-chop"/>
+ <action name="stand" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe-chop.png b/graphics/sprites/equipment/weapons/axe-chop.png
new file mode 100644
index 00000000..e7fa9c71
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe-chop.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/axe-stab-female.xml b/graphics/sprites/equipment/weapons/axe-stab-female.xml
new file mode 100644
index 00000000..2f6a9beb
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe-stab-female.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="axe-stab"/>
+ <action name="stand" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe-stab-male.xml b/graphics/sprites/equipment/weapons/axe-stab-male.xml
new file mode 100644
index 00000000..2f6a9beb
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe-stab-male.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="axe-stab"/>
+ <action name="stand" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe-stab.png b/graphics/sprites/equipment/weapons/axe-stab.png
new file mode 100644
index 00000000..16f5a39a
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/axe-stab.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee-female.xml
new file mode 100644
index 00000000..8422a28a
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-banshee-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B;" width="128" height="128"/>
+ <include file="equipment/weapons/bow-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-banshee-male.xml b/graphics/sprites/equipment/weapons/bow-banshee-male.xml
new file mode 100644
index 00000000..bfb0c275
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-banshee-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B;" width="128" height="128"/>
+ <include file="equipment/weapons/bow-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-banshee.png b/graphics/sprites/equipment/weapons/bow-banshee.png
new file mode 100644
index 00000000..e3c2c04b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-banshee.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow-female.xml b/graphics/sprites/equipment/weapons/bow-female.xml
new file mode 100644
index 00000000..da43d0e4
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-male.xml b/graphics/sprites/equipment/weapons/bow-male.xml
new file mode 100644
index 00000000..da43d0e4
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-male.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
new file mode 100644
index 00000000..1d6799e9
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/slimecovered-bow.png|B;R;" width="128" height="128"/>
+ <include file="equipment/weapons/bow-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml
new file mode 100644
index 00000000..92fb8206
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/slimecovered-bow.png|B;R;" width="128" height="128"/>
+ <include file="equipment/weapons/bow-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered.png b/graphics/sprites/equipment/weapons/bow-slimecovered.png
new file mode 100644
index 00000000..4580aba1
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-slimecovered.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
new file mode 100644
index 00000000..154bd887
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R;" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-male.xml b/graphics/sprites/equipment/weapons/bow-slingshot-male.xml
new file mode 100644
index 00000000..154bd887
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-slingshot-male.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R;" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot.png b/graphics/sprites/equipment/weapons/bow-slingshot.png
new file mode 100644
index 00000000..45e8e5fa
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow-slingshot.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow.png b/graphics/sprites/equipment/weapons/bow.png
new file mode 100644
index 00000000..4ef3a2de
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/bow.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/dagger-female.xml b/graphics/sprites/equipment/weapons/dagger-female.xml
new file mode 100644
index 00000000..af56bf3e
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/dagger-female.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="dagger"/>
+ <action name="stand" imageset="dagger">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="dagger">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/dagger-male.xml b/graphics/sprites/equipment/weapons/dagger-male.xml
new file mode 100644
index 00000000..af56bf3e
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/dagger-male.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="dagger"/>
+ <action name="stand" imageset="dagger">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="dagger">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/dagger.png b/graphics/sprites/equipment/weapons/dagger.png
new file mode 100644
index 00000000..258466b4
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/dagger.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
new file mode 100644
index 00000000..9783a1db
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R;" width="128" height="128"/>
+ <action name="default" imageset="polearm-blunt"/>
+ <action name="stand" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml
new file mode 100644
index 00000000..9783a1db
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R;" width="128" height="128"/>
+ <action name="default" imageset="polearm-blunt"/>
+ <action name="stand" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt.png b/graphics/sprites/equipment/weapons/polearm-blunt.png
new file mode 100644
index 00000000..ca08ab0d
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-blunt.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop-female.xml
new file mode 100644
index 00000000..70b4d4f5
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-chop-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="polearm-chop"/>
+ <action name="stand" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-chop-male.xml b/graphics/sprites/equipment/weapons/polearm-chop-male.xml
new file mode 100644
index 00000000..70b4d4f5
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-chop-male.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="polearm-chop"/>
+ <action name="stand" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-chop.png b/graphics/sprites/equipment/weapons/polearm-chop.png
new file mode 100644
index 00000000..85133cce
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-chop.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/graphics/sprites/equipment/weapons/polearm-spear-female.xml
new file mode 100644
index 00000000..88ffb39f
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-spear-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="polearm-spear"/>
+ <action name="stand" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="72" end="75" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="76" end="79" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="81" end="84" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="85" end="88" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-spear-male.xml b/graphics/sprites/equipment/weapons/polearm-spear-male.xml
new file mode 100644
index 00000000..88ffb39f
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-spear-male.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="polearm-spear"/>
+ <action name="stand" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="72" end="75" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="76" end="79" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="81" end="84" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="85" end="88" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-spear.png b/graphics/sprites/equipment/weapons/polearm-spear.png
new file mode 100644
index 00000000..27dd0f36
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-spear.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml
new file mode 100644
index 00000000..46acbf97
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-stab-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R;" width="128" height="128"/>
+ <include file="equipment/weapons/polearm-chop-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-stab-male.xml b/graphics/sprites/equipment/weapons/polearm-stab-male.xml
new file mode 100644
index 00000000..f1a61fba
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-stab-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R;" width="128" height="128"/>
+ <include file="equipment/weapons/polearm-chop-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-stab.png b/graphics/sprites/equipment/weapons/polearm-stab.png
new file mode 100644
index 00000000..a168823c
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/polearm-stab.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
new file mode 100644
index 00000000..29eca387
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
+ <include file="equipment/weapons/long-sword-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-male.xml b/graphics/sprites/equipment/weapons/sword-deadsword-male.xml
new file mode 100644
index 00000000..8e4a2685
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword-deadsword-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
+ <include file="equipment/weapons/long-sword-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword.png b/graphics/sprites/equipment/weapons/sword-deadsword.png
new file mode 100644
index 00000000..c87018aa
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword-deadsword.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml
new file mode 100644
index 00000000..462618fb
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword-long-female.xml
@@ -0,0 +1,101 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="sword-long"/>
+ <action name="stand" imageset="sword-long">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-long-male.xml b/graphics/sprites/equipment/weapons/sword-long-male.xml
new file mode 100644
index 00000000..462618fb
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword-long-male.xml
@@ -0,0 +1,101 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="sword-long"/>
+ <action name="stand" imageset="sword-long">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-long.png b/graphics/sprites/equipment/weapons/sword-long.png
new file mode 100644
index 00000000..3ac36a12
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword-long.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml
new file mode 100644
index 00000000..1d581300
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword-short-female.xml
@@ -0,0 +1,83 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="sword-short"/>
+ <action name="stand" imageset="sword-short">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-short-male.xml b/graphics/sprites/equipment/weapons/sword-short-male.xml
new file mode 100644
index 00000000..1d581300
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword-short-male.xml
@@ -0,0 +1,83 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R;" width="128" height="128"/>
+ <action name="default" imageset="sword-short"/>
+ <action name="stand" imageset="sword-short">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-short.png b/graphics/sprites/equipment/weapons/sword-short.png
new file mode 100644
index 00000000..cf33d04b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/sword-short.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
new file mode 100644
index 00000000..2bf59cde
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
+ <include file="equipment/weapons/wand-female.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-male.xml b/graphics/sprites/equipment/weapons/wand-deathshand-male.xml
new file mode 100644
index 00000000..caa5b41c
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/wand-deathshand-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
+ <include file="equipment/weapons/wand-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand-deathshand.png b/graphics/sprites/equipment/weapons/wand-deathshand.png
new file mode 100644
index 00000000..320c90f8
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/wand-deathshand.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/wand-female.xml b/graphics/sprites/equipment/weapons/wand-female.xml
new file mode 100644
index 00000000..816b473b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/wand-female.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R;" width="128" height="128"/>
+ <action name="default" imageset="wand"/>
+ <action name="stand" imageset="wand">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="wand">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand-male.xml b/graphics/sprites/equipment/weapons/wand-male.xml
new file mode 100644
index 00000000..816b473b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/wand-male.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand" variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R;" width="128" height="128"/>
+ <action name="default" imageset="wand"/>
+ <action name="stand" imageset="wand">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="wand">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand.png b/graphics/sprites/equipment/weapons/wand.png
new file mode 100644
index 00000000..bd082c6f
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/wand.png
Binary files differ