diff options
Diffstat (limited to 'graphics/sprites/equipment/weapons')
37 files changed, 563 insertions, 40 deletions
diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop-female.xml index 5725d6ab..4491967c 100644 --- a/graphics/sprites/equipment/weapons/axe-chop-female.xml +++ b/graphics/sprites/equipment/weapons/axe-chop-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R;" width="128" height="128"/> + <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> <action name="default" imageset="axe-chop"/> <action name="stand" imageset="axe-chop"> <animation direction="down"> diff --git a/graphics/sprites/equipment/weapons/axe-chop-male.xml b/graphics/sprites/equipment/weapons/axe-chop-male.xml index 5725d6ab..4491967c 100644 --- a/graphics/sprites/equipment/weapons/axe-chop-male.xml +++ b/graphics/sprites/equipment/weapons/axe-chop-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R;" width="128" height="128"/> + <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> <action name="default" imageset="axe-chop"/> <action name="stand" imageset="axe-chop"> <animation direction="down"> diff --git a/graphics/sprites/equipment/weapons/axe-stab-female.xml b/graphics/sprites/equipment/weapons/axe-stab-female.xml index 2f6a9beb..329eee9d 100644 --- a/graphics/sprites/equipment/weapons/axe-stab-female.xml +++ b/graphics/sprites/equipment/weapons/axe-stab-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R;" width="128" height="128"/> + <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> <action name="default" imageset="axe-stab"/> <action name="stand" imageset="axe-stab"> <animation direction="down"> diff --git a/graphics/sprites/equipment/weapons/axe-stab-male.xml b/graphics/sprites/equipment/weapons/axe-stab-male.xml index 2f6a9beb..329eee9d 100644 --- a/graphics/sprites/equipment/weapons/axe-stab-male.xml +++ b/graphics/sprites/equipment/weapons/axe-stab-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R;" width="128" height="128"/> + <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> <action name="default" imageset="axe-stab"/> <action name="stand" imageset="axe-stab"> <animation direction="down"> diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee-female.xml index 8422a28a..b6d22c21 100644 --- a/graphics/sprites/equipment/weapons/bow-banshee-female.xml +++ b/graphics/sprites/equipment/weapons/bow-banshee-female.xml @@ -1,5 +1,83 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B;" width="128" height="128"/> - <include file="equipment/weapons/bow-female.xml"/> + <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> + <action name="default" imageset="banshee-bow"/> + <action name="stand" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> + </animation> + </action> + <action name="sit" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> </sprite> diff --git a/graphics/sprites/equipment/weapons/bow-banshee-male.xml b/graphics/sprites/equipment/weapons/bow-banshee-male.xml index bfb0c275..b6d22c21 100644 --- a/graphics/sprites/equipment/weapons/bow-banshee-male.xml +++ b/graphics/sprites/equipment/weapons/bow-banshee-male.xml @@ -1,5 +1,83 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B;" width="128" height="128"/> - <include file="equipment/weapons/bow-male.xml"/> + <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> + <action name="default" imageset="banshee-bow"/> + <action name="stand" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> + </animation> + </action> + <action name="sit" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> </sprite> diff --git a/graphics/sprites/equipment/weapons/bow-female.xml b/graphics/sprites/equipment/weapons/bow-female.xml index da43d0e4..c24f0797 100644 --- a/graphics/sprites/equipment/weapons/bow-female.xml +++ b/graphics/sprites/equipment/weapons/bow-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R;" width="128" height="128"/> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/bow-male.xml b/graphics/sprites/equipment/weapons/bow-male.xml index da43d0e4..c24f0797 100644 --- a/graphics/sprites/equipment/weapons/bow-male.xml +++ b/graphics/sprites/equipment/weapons/bow-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R;" width="128" height="128"/> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml index 1d6799e9..9965126b 100644 --- a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml +++ b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml @@ -1,5 +1,83 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/slimecovered-bow.png|B;R;" width="128" height="128"/> - <include file="equipment/weapons/bow-female.xml"/> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> </sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml index 92fb8206..9965126b 100644 --- a/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml +++ b/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml @@ -1,5 +1,83 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/slimecovered-bow.png|B;R;" width="128" height="128"/> - <include file="equipment/weapons/bow-male.xml"/> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> </sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered.png b/graphics/sprites/equipment/weapons/bow-slimecovered.png Binary files differindex 4580aba1..97ab7f4a 100644 --- a/graphics/sprites/equipment/weapons/bow-slimecovered.png +++ b/graphics/sprites/equipment/weapons/bow-slimecovered.png diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml index 154bd887..2dbee092 100644 --- a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml +++ b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R;" width="128" height="128"/> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-male.xml b/graphics/sprites/equipment/weapons/bow-slingshot-male.xml index 154bd887..2dbee092 100644 --- a/graphics/sprites/equipment/weapons/bow-slingshot-male.xml +++ b/graphics/sprites/equipment/weapons/bow-slingshot-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R;" width="128" height="128"/> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> <action name="default" imageset="bow"/> <action name="stand" imageset="bow"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="bow"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="bow"> diff --git a/graphics/sprites/equipment/weapons/dagger-female.xml b/graphics/sprites/equipment/weapons/dagger-female.xml index af56bf3e..78be5ddc 100644 --- a/graphics/sprites/equipment/weapons/dagger-female.xml +++ b/graphics/sprites/equipment/weapons/dagger-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R;" width="128" height="128"/> + <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> <action name="default" imageset="dagger"/> <action name="stand" imageset="dagger"> <animation direction="down"> diff --git a/graphics/sprites/equipment/weapons/dagger-male.xml b/graphics/sprites/equipment/weapons/dagger-male.xml index af56bf3e..78be5ddc 100644 --- a/graphics/sprites/equipment/weapons/dagger-male.xml +++ b/graphics/sprites/equipment/weapons/dagger-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R;" width="128" height="128"/> + <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> <action name="default" imageset="dagger"/> <action name="stand" imageset="dagger"> <animation direction="down"> diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml index 9783a1db..f406848d 100644 --- a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml +++ b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R;" width="128" height="128"/> + <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> <action name="default" imageset="polearm-blunt"/> <action name="stand" imageset="polearm-blunt"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="polearm-blunt"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="polearm-blunt"> diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml index 9783a1db..f406848d 100644 --- a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml +++ b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R;" width="128" height="128"/> + <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> <action name="default" imageset="polearm-blunt"/> <action name="stand" imageset="polearm-blunt"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="polearm-blunt"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="polearm-blunt"> diff --git a/graphics/sprites/equipment/weapons/polearm-blunt.png b/graphics/sprites/equipment/weapons/polearm-blunt.png Binary files differindex ca08ab0d..39ae078b 100644 --- a/graphics/sprites/equipment/weapons/polearm-blunt.png +++ b/graphics/sprites/equipment/weapons/polearm-blunt.png diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop-female.xml index 70b4d4f5..4af11eca 100644 --- a/graphics/sprites/equipment/weapons/polearm-chop-female.xml +++ b/graphics/sprites/equipment/weapons/polearm-chop-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R;" width="128" height="128"/> + <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> <action name="default" imageset="polearm-chop"/> <action name="stand" imageset="polearm-chop"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="polearm-chop"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="polearm-chop"> diff --git a/graphics/sprites/equipment/weapons/polearm-chop-male.xml b/graphics/sprites/equipment/weapons/polearm-chop-male.xml index 70b4d4f5..4af11eca 100644 --- a/graphics/sprites/equipment/weapons/polearm-chop-male.xml +++ b/graphics/sprites/equipment/weapons/polearm-chop-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R;" width="128" height="128"/> + <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> <action name="default" imageset="polearm-chop"/> <action name="stand" imageset="polearm-chop"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="polearm-chop"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="polearm-chop"> diff --git a/graphics/sprites/equipment/weapons/polearm-chop.png b/graphics/sprites/equipment/weapons/polearm-chop.png Binary files differindex 85133cce..d5f76561 100644 --- a/graphics/sprites/equipment/weapons/polearm-chop.png +++ b/graphics/sprites/equipment/weapons/polearm-chop.png diff --git a/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/graphics/sprites/equipment/weapons/polearm-spear-female.xml index 88ffb39f..ea1c9083 100644 --- a/graphics/sprites/equipment/weapons/polearm-spear-female.xml +++ b/graphics/sprites/equipment/weapons/polearm-spear-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R;" width="128" height="128"/> + <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> <action name="default" imageset="polearm-spear"/> <action name="stand" imageset="polearm-spear"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="polearm-spear"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="polearm-spear"> diff --git a/graphics/sprites/equipment/weapons/polearm-spear-male.xml b/graphics/sprites/equipment/weapons/polearm-spear-male.xml index 88ffb39f..ea1c9083 100644 --- a/graphics/sprites/equipment/weapons/polearm-spear-male.xml +++ b/graphics/sprites/equipment/weapons/polearm-spear-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R;" width="128" height="128"/> + <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> <action name="default" imageset="polearm-spear"/> <action name="stand" imageset="polearm-spear"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="polearm-spear"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="polearm-spear"> diff --git a/graphics/sprites/equipment/weapons/polearm-spear.png b/graphics/sprites/equipment/weapons/polearm-spear.png Binary files differindex 27dd0f36..ef299eb9 100644 --- a/graphics/sprites/equipment/weapons/polearm-spear.png +++ b/graphics/sprites/equipment/weapons/polearm-spear.png diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml index 46acbf97..82257491 100644 --- a/graphics/sprites/equipment/weapons/polearm-stab-female.xml +++ b/graphics/sprites/equipment/weapons/polearm-stab-female.xml @@ -1,5 +1,83 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R;" width="128" height="128"/> - <include file="equipment/weapons/polearm-chop-female.xml"/> + <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-stab"/> + <action name="stand" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> + </animation> + </action> + <action name="sit" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> </sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-stab-male.xml b/graphics/sprites/equipment/weapons/polearm-stab-male.xml index f1a61fba..29a91e0d 100644 --- a/graphics/sprites/equipment/weapons/polearm-stab-male.xml +++ b/graphics/sprites/equipment/weapons/polearm-stab-male.xml @@ -1,5 +1,82 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R;" width="128" height="128"/> - <include file="equipment/weapons/polearm-chop-male.xml"/> + <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> + <action name="stand" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> + </animation> + </action> + <action name="sit" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> </sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-stab.png b/graphics/sprites/equipment/weapons/polearm-stab.png Binary files differindex a168823c..5be42f16 100644 --- a/graphics/sprites/equipment/weapons/polearm-stab.png +++ b/graphics/sprites/equipment/weapons/polearm-stab.png diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml index 29eca387..46235413 100644 --- a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml +++ b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> - <include file="equipment/weapons/long-sword-female.xml"/> + <include file="equipment/weapons/sword-long-female.xml"/> </sprite> diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-male.xml b/graphics/sprites/equipment/weapons/sword-deadsword-male.xml index 8e4a2685..c008b9bd 100644 --- a/graphics/sprites/equipment/weapons/sword-deadsword-male.xml +++ b/graphics/sprites/equipment/weapons/sword-deadsword-male.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> - <include file="equipment/weapons/long-sword-male.xml"/> + <include file="equipment/weapons/sword-long-male.xml"/> </sprite> diff --git a/graphics/sprites/equipment/weapons/sword-deadsword.png b/graphics/sprites/equipment/weapons/sword-deadsword.png Binary files differindex c87018aa..4b1c5cbe 100644 --- a/graphics/sprites/equipment/weapons/sword-deadsword.png +++ b/graphics/sprites/equipment/weapons/sword-deadsword.png diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml index 462618fb..51305dda 100644 --- a/graphics/sprites/equipment/weapons/sword-long-female.xml +++ b/graphics/sprites/equipment/weapons/sword-long-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R;" width="128" height="128"/> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> <action name="default" imageset="sword-long"/> <action name="stand" imageset="sword-long"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="sword-long"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="sword-long"> diff --git a/graphics/sprites/equipment/weapons/sword-long-male.xml b/graphics/sprites/equipment/weapons/sword-long-male.xml index 462618fb..51305dda 100644 --- a/graphics/sprites/equipment/weapons/sword-long-male.xml +++ b/graphics/sprites/equipment/weapons/sword-long-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R;" width="128" height="128"/> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> <action name="default" imageset="sword-long"/> <action name="stand" imageset="sword-long"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="sword-long"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="sword-long"> diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml index 1d581300..dd04f384 100644 --- a/graphics/sprites/equipment/weapons/sword-short-female.xml +++ b/graphics/sprites/equipment/weapons/sword-short-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R;" width="128" height="128"/> + <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> <action name="default" imageset="sword-short"/> <action name="stand" imageset="sword-short"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="sword-short"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="sword-short"> diff --git a/graphics/sprites/equipment/weapons/sword-short-male.xml b/graphics/sprites/equipment/weapons/sword-short-male.xml index 1d581300..dd04f384 100644 --- a/graphics/sprites/equipment/weapons/sword-short-male.xml +++ b/graphics/sprites/equipment/weapons/sword-short-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R;" width="128" height="128"/> + <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> <action name="default" imageset="sword-short"/> <action name="stand" imageset="sword-short"> <animation direction="down"> @@ -19,15 +19,19 @@ <action name="walk" imageset="sword-short"> <animation direction="down"> <sequence offsetY="32" start="1" end="6" delay="75"/> + <end/> </animation> <animation direction="left"> <sequence offsetY="32" start="19" end="24" delay="75"/> + <end/> </animation> <animation direction="up"> <sequence offsetY="32" start="37" end="42" delay="75"/> + <end/> </animation> <animation direction="right"> <sequence offsetY="32" start="55" end="60" delay="75"/> + <end/> </animation> </action> <action name="sit" imageset="sword-short"> diff --git a/graphics/sprites/equipment/weapons/wand-deathshand.png b/graphics/sprites/equipment/weapons/wand-deathshand.png Binary files differindex 320c90f8..c14f11b5 100644 --- a/graphics/sprites/equipment/weapons/wand-deathshand.png +++ b/graphics/sprites/equipment/weapons/wand-deathshand.png diff --git a/graphics/sprites/equipment/weapons/wand-female.xml b/graphics/sprites/equipment/weapons/wand-female.xml index 816b473b..c0d89d8b 100644 --- a/graphics/sprites/equipment/weapons/wand-female.xml +++ b/graphics/sprites/equipment/weapons/wand-female.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R;" width="128" height="128"/> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> <action name="default" imageset="wand"/> <action name="stand" imageset="wand"> <animation direction="down"> diff --git a/graphics/sprites/equipment/weapons/wand-male.xml b/graphics/sprites/equipment/weapons/wand-male.xml index 816b473b..a2c6ea30 100644 --- a/graphics/sprites/equipment/weapons/wand-male.xml +++ b/graphics/sprites/equipment/weapons/wand-male.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite name="player" action="stand" variants="135" variant_offset="1"> - <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R;" width="128" height="128"/> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> <action name="default" imageset="wand"/> <action name="stand" imageset="wand"> <animation direction="down"> @@ -32,19 +32,19 @@ </action> <action name="walk" imageset="wand"> <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> + <sequence offsetY="32" start="0" end="6" delay="75"/> <end/> </animation> <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> + <sequence offsetY="32" start="18" end="24" delay="75"/> <end/> </animation> <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> + <sequence offsetY="32" start="36" end="42" delay="75"/> <end/> </animation> <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> + <sequence offsetY="32" start="54" end="60" delay="75"/> <end/> </animation> </action> |