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-rw-r--r--graphics/sprites/equipment/weapons/axe-chop-female.xml2
-rw-r--r--graphics/sprites/equipment/weapons/axe-chop-male.xml2
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab-female.xml2
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab-male.xml2
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee-female.xml82
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee-male.xml82
-rw-r--r--graphics/sprites/equipment/weapons/bow-female.xml6
-rw-r--r--graphics/sprites/equipment/weapons/bow-male.xml6
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered-female.xml82
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered-male.xml82
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered.pngbin5356 -> 16724 bytes
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot-female.xml6
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot-male.xml6
-rw-r--r--graphics/sprites/equipment/weapons/dagger-female.xml2
-rw-r--r--graphics/sprites/equipment/weapons/dagger-male.xml2
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt-female.xml6
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt-male.xml6
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt.pngbin11781 -> 11915 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop-female.xml6
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop-male.xml6
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop.pngbin23190 -> 23183 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear-female.xml6
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear-male.xml6
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear.pngbin13259 -> 13209 bytes
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab-female.xml82
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab-male.xml81
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab.pngbin20318 -> 20315 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword-female.xml2
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword-male.xml2
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword.pngbin9578 -> 29925 bytes
-rw-r--r--graphics/sprites/equipment/weapons/sword-long-female.xml6
-rw-r--r--graphics/sprites/equipment/weapons/sword-long-male.xml6
-rw-r--r--graphics/sprites/equipment/weapons/sword-short-female.xml6
-rw-r--r--graphics/sprites/equipment/weapons/sword-short-male.xml6
-rw-r--r--graphics/sprites/equipment/weapons/wand-deathshand.pngbin3732 -> 14746 bytes
-rw-r--r--graphics/sprites/equipment/weapons/wand-female.xml2
-rw-r--r--graphics/sprites/equipment/weapons/wand-male.xml10
37 files changed, 563 insertions, 40 deletions
diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop-female.xml
index 5725d6ab..4491967c 100644
--- a/graphics/sprites/equipment/weapons/axe-chop-female.xml
+++ b/graphics/sprites/equipment/weapons/axe-chop-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R;" width="128" height="128"/>
+ <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
<action name="default" imageset="axe-chop"/>
<action name="stand" imageset="axe-chop">
<animation direction="down">
diff --git a/graphics/sprites/equipment/weapons/axe-chop-male.xml b/graphics/sprites/equipment/weapons/axe-chop-male.xml
index 5725d6ab..4491967c 100644
--- a/graphics/sprites/equipment/weapons/axe-chop-male.xml
+++ b/graphics/sprites/equipment/weapons/axe-chop-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R;" width="128" height="128"/>
+ <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
<action name="default" imageset="axe-chop"/>
<action name="stand" imageset="axe-chop">
<animation direction="down">
diff --git a/graphics/sprites/equipment/weapons/axe-stab-female.xml b/graphics/sprites/equipment/weapons/axe-stab-female.xml
index 2f6a9beb..329eee9d 100644
--- a/graphics/sprites/equipment/weapons/axe-stab-female.xml
+++ b/graphics/sprites/equipment/weapons/axe-stab-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R;" width="128" height="128"/>
+ <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/>
<action name="default" imageset="axe-stab"/>
<action name="stand" imageset="axe-stab">
<animation direction="down">
diff --git a/graphics/sprites/equipment/weapons/axe-stab-male.xml b/graphics/sprites/equipment/weapons/axe-stab-male.xml
index 2f6a9beb..329eee9d 100644
--- a/graphics/sprites/equipment/weapons/axe-stab-male.xml
+++ b/graphics/sprites/equipment/weapons/axe-stab-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R;" width="128" height="128"/>
+ <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/>
<action name="default" imageset="axe-stab"/>
<action name="stand" imageset="axe-stab">
<animation direction="down">
diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee-female.xml
index 8422a28a..b6d22c21 100644
--- a/graphics/sprites/equipment/weapons/bow-banshee-female.xml
+++ b/graphics/sprites/equipment/weapons/bow-banshee-female.xml
@@ -1,5 +1,83 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B;" width="128" height="128"/>
- <include file="equipment/weapons/bow-female.xml"/>
+ <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/>
+ <action name="default" imageset="banshee-bow"/>
+ <action name="stand" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-banshee-male.xml b/graphics/sprites/equipment/weapons/bow-banshee-male.xml
index bfb0c275..b6d22c21 100644
--- a/graphics/sprites/equipment/weapons/bow-banshee-male.xml
+++ b/graphics/sprites/equipment/weapons/bow-banshee-male.xml
@@ -1,5 +1,83 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B;" width="128" height="128"/>
- <include file="equipment/weapons/bow-male.xml"/>
+ <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/>
+ <action name="default" imageset="banshee-bow"/>
+ <action name="stand" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-female.xml b/graphics/sprites/equipment/weapons/bow-female.xml
index da43d0e4..c24f0797 100644
--- a/graphics/sprites/equipment/weapons/bow-female.xml
+++ b/graphics/sprites/equipment/weapons/bow-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R;" width="128" height="128"/>
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/>
<action name="default" imageset="bow"/>
<action name="stand" imageset="bow">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="bow">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="bow">
diff --git a/graphics/sprites/equipment/weapons/bow-male.xml b/graphics/sprites/equipment/weapons/bow-male.xml
index da43d0e4..c24f0797 100644
--- a/graphics/sprites/equipment/weapons/bow-male.xml
+++ b/graphics/sprites/equipment/weapons/bow-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R;" width="128" height="128"/>
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/>
<action name="default" imageset="bow"/>
<action name="stand" imageset="bow">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="bow">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="bow">
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
index 1d6799e9..9965126b 100644
--- a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
+++ b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
@@ -1,5 +1,83 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/slimecovered-bow.png|B;R;" width="128" height="128"/>
- <include file="equipment/weapons/bow-female.xml"/>
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml
index 92fb8206..9965126b 100644
--- a/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml
+++ b/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml
@@ -1,5 +1,83 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/slimecovered-bow.png|B;R;" width="128" height="128"/>
- <include file="equipment/weapons/bow-male.xml"/>
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered.png b/graphics/sprites/equipment/weapons/bow-slimecovered.png
index 4580aba1..97ab7f4a 100644
--- a/graphics/sprites/equipment/weapons/bow-slimecovered.png
+++ b/graphics/sprites/equipment/weapons/bow-slimecovered.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
index 154bd887..2dbee092 100644
--- a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
+++ b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R;" width="128" height="128"/>
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
<action name="default" imageset="bow"/>
<action name="stand" imageset="bow">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="bow">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="bow">
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-male.xml b/graphics/sprites/equipment/weapons/bow-slingshot-male.xml
index 154bd887..2dbee092 100644
--- a/graphics/sprites/equipment/weapons/bow-slingshot-male.xml
+++ b/graphics/sprites/equipment/weapons/bow-slingshot-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R;" width="128" height="128"/>
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
<action name="default" imageset="bow"/>
<action name="stand" imageset="bow">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="bow">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="bow">
diff --git a/graphics/sprites/equipment/weapons/dagger-female.xml b/graphics/sprites/equipment/weapons/dagger-female.xml
index af56bf3e..78be5ddc 100644
--- a/graphics/sprites/equipment/weapons/dagger-female.xml
+++ b/graphics/sprites/equipment/weapons/dagger-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R;" width="128" height="128"/>
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
<action name="default" imageset="dagger"/>
<action name="stand" imageset="dagger">
<animation direction="down">
diff --git a/graphics/sprites/equipment/weapons/dagger-male.xml b/graphics/sprites/equipment/weapons/dagger-male.xml
index af56bf3e..78be5ddc 100644
--- a/graphics/sprites/equipment/weapons/dagger-male.xml
+++ b/graphics/sprites/equipment/weapons/dagger-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R;" width="128" height="128"/>
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
<action name="default" imageset="dagger"/>
<action name="stand" imageset="dagger">
<animation direction="down">
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
index 9783a1db..f406848d 100644
--- a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
+++ b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R;" width="128" height="128"/>
+ <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
<action name="default" imageset="polearm-blunt"/>
<action name="stand" imageset="polearm-blunt">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="polearm-blunt">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="polearm-blunt">
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml
index 9783a1db..f406848d 100644
--- a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml
+++ b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R;" width="128" height="128"/>
+ <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
<action name="default" imageset="polearm-blunt"/>
<action name="stand" imageset="polearm-blunt">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="polearm-blunt">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="polearm-blunt">
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt.png b/graphics/sprites/equipment/weapons/polearm-blunt.png
index ca08ab0d..39ae078b 100644
--- a/graphics/sprites/equipment/weapons/polearm-blunt.png
+++ b/graphics/sprites/equipment/weapons/polearm-blunt.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop-female.xml
index 70b4d4f5..4af11eca 100644
--- a/graphics/sprites/equipment/weapons/polearm-chop-female.xml
+++ b/graphics/sprites/equipment/weapons/polearm-chop-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R;" width="128" height="128"/>
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
<action name="default" imageset="polearm-chop"/>
<action name="stand" imageset="polearm-chop">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="polearm-chop">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="polearm-chop">
diff --git a/graphics/sprites/equipment/weapons/polearm-chop-male.xml b/graphics/sprites/equipment/weapons/polearm-chop-male.xml
index 70b4d4f5..4af11eca 100644
--- a/graphics/sprites/equipment/weapons/polearm-chop-male.xml
+++ b/graphics/sprites/equipment/weapons/polearm-chop-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R;" width="128" height="128"/>
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
<action name="default" imageset="polearm-chop"/>
<action name="stand" imageset="polearm-chop">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="polearm-chop">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="polearm-chop">
diff --git a/graphics/sprites/equipment/weapons/polearm-chop.png b/graphics/sprites/equipment/weapons/polearm-chop.png
index 85133cce..d5f76561 100644
--- a/graphics/sprites/equipment/weapons/polearm-chop.png
+++ b/graphics/sprites/equipment/weapons/polearm-chop.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/graphics/sprites/equipment/weapons/polearm-spear-female.xml
index 88ffb39f..ea1c9083 100644
--- a/graphics/sprites/equipment/weapons/polearm-spear-female.xml
+++ b/graphics/sprites/equipment/weapons/polearm-spear-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R;" width="128" height="128"/>
+ <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/>
<action name="default" imageset="polearm-spear"/>
<action name="stand" imageset="polearm-spear">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="polearm-spear">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="polearm-spear">
diff --git a/graphics/sprites/equipment/weapons/polearm-spear-male.xml b/graphics/sprites/equipment/weapons/polearm-spear-male.xml
index 88ffb39f..ea1c9083 100644
--- a/graphics/sprites/equipment/weapons/polearm-spear-male.xml
+++ b/graphics/sprites/equipment/weapons/polearm-spear-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R;" width="128" height="128"/>
+ <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/>
<action name="default" imageset="polearm-spear"/>
<action name="stand" imageset="polearm-spear">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="polearm-spear">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="polearm-spear">
diff --git a/graphics/sprites/equipment/weapons/polearm-spear.png b/graphics/sprites/equipment/weapons/polearm-spear.png
index 27dd0f36..ef299eb9 100644
--- a/graphics/sprites/equipment/weapons/polearm-spear.png
+++ b/graphics/sprites/equipment/weapons/polearm-spear.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml
index 46acbf97..82257491 100644
--- a/graphics/sprites/equipment/weapons/polearm-stab-female.xml
+++ b/graphics/sprites/equipment/weapons/polearm-stab-female.xml
@@ -1,5 +1,83 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R;" width="128" height="128"/>
- <include file="equipment/weapons/polearm-chop-female.xml"/>
+ <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-stab"/>
+ <action name="stand" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-stab-male.xml b/graphics/sprites/equipment/weapons/polearm-stab-male.xml
index f1a61fba..29a91e0d 100644
--- a/graphics/sprites/equipment/weapons/polearm-stab-male.xml
+++ b/graphics/sprites/equipment/weapons/polearm-stab-male.xml
@@ -1,5 +1,82 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R;" width="128" height="128"/>
- <include file="equipment/weapons/polearm-chop-male.xml"/>
+ <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/>
+ <action name="stand" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-stab.png b/graphics/sprites/equipment/weapons/polearm-stab.png
index a168823c..5be42f16 100644
--- a/graphics/sprites/equipment/weapons/polearm-stab.png
+++ b/graphics/sprites/equipment/weapons/polearm-stab.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
index 29eca387..46235413 100644
--- a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
+++ b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
@@ -1,5 +1,5 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
<imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
- <include file="equipment/weapons/long-sword-female.xml"/>
+ <include file="equipment/weapons/sword-long-female.xml"/>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-male.xml b/graphics/sprites/equipment/weapons/sword-deadsword-male.xml
index 8e4a2685..c008b9bd 100644
--- a/graphics/sprites/equipment/weapons/sword-deadsword-male.xml
+++ b/graphics/sprites/equipment/weapons/sword-deadsword-male.xml
@@ -1,5 +1,5 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
<imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
- <include file="equipment/weapons/long-sword-male.xml"/>
+ <include file="equipment/weapons/sword-long-male.xml"/>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword.png b/graphics/sprites/equipment/weapons/sword-deadsword.png
index c87018aa..4b1c5cbe 100644
--- a/graphics/sprites/equipment/weapons/sword-deadsword.png
+++ b/graphics/sprites/equipment/weapons/sword-deadsword.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml
index 462618fb..51305dda 100644
--- a/graphics/sprites/equipment/weapons/sword-long-female.xml
+++ b/graphics/sprites/equipment/weapons/sword-long-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R;" width="128" height="128"/>
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
<action name="default" imageset="sword-long"/>
<action name="stand" imageset="sword-long">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="sword-long">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="sword-long">
diff --git a/graphics/sprites/equipment/weapons/sword-long-male.xml b/graphics/sprites/equipment/weapons/sword-long-male.xml
index 462618fb..51305dda 100644
--- a/graphics/sprites/equipment/weapons/sword-long-male.xml
+++ b/graphics/sprites/equipment/weapons/sword-long-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R;" width="128" height="128"/>
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
<action name="default" imageset="sword-long"/>
<action name="stand" imageset="sword-long">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="sword-long">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="sword-long">
diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml
index 1d581300..dd04f384 100644
--- a/graphics/sprites/equipment/weapons/sword-short-female.xml
+++ b/graphics/sprites/equipment/weapons/sword-short-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R;" width="128" height="128"/>
+ <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/>
<action name="default" imageset="sword-short"/>
<action name="stand" imageset="sword-short">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="sword-short">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="sword-short">
diff --git a/graphics/sprites/equipment/weapons/sword-short-male.xml b/graphics/sprites/equipment/weapons/sword-short-male.xml
index 1d581300..dd04f384 100644
--- a/graphics/sprites/equipment/weapons/sword-short-male.xml
+++ b/graphics/sprites/equipment/weapons/sword-short-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R;" width="128" height="128"/>
+ <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/>
<action name="default" imageset="sword-short"/>
<action name="stand" imageset="sword-short">
<animation direction="down">
@@ -19,15 +19,19 @@
<action name="walk" imageset="sword-short">
<animation direction="down">
<sequence offsetY="32" start="1" end="6" delay="75"/>
+ <end/>
</animation>
<animation direction="left">
<sequence offsetY="32" start="19" end="24" delay="75"/>
+ <end/>
</animation>
<animation direction="up">
<sequence offsetY="32" start="37" end="42" delay="75"/>
+ <end/>
</animation>
<animation direction="right">
<sequence offsetY="32" start="55" end="60" delay="75"/>
+ <end/>
</animation>
</action>
<action name="sit" imageset="sword-short">
diff --git a/graphics/sprites/equipment/weapons/wand-deathshand.png b/graphics/sprites/equipment/weapons/wand-deathshand.png
index 320c90f8..c14f11b5 100644
--- a/graphics/sprites/equipment/weapons/wand-deathshand.png
+++ b/graphics/sprites/equipment/weapons/wand-deathshand.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/wand-female.xml b/graphics/sprites/equipment/weapons/wand-female.xml
index 816b473b..c0d89d8b 100644
--- a/graphics/sprites/equipment/weapons/wand-female.xml
+++ b/graphics/sprites/equipment/weapons/wand-female.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R;" width="128" height="128"/>
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/>
<action name="default" imageset="wand"/>
<action name="stand" imageset="wand">
<animation direction="down">
diff --git a/graphics/sprites/equipment/weapons/wand-male.xml b/graphics/sprites/equipment/weapons/wand-male.xml
index 816b473b..a2c6ea30 100644
--- a/graphics/sprites/equipment/weapons/wand-male.xml
+++ b/graphics/sprites/equipment/weapons/wand-male.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite name="player" action="stand" variants="135" variant_offset="1">
- <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R;" width="128" height="128"/>
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/>
<action name="default" imageset="wand"/>
<action name="stand" imageset="wand">
<animation direction="down">
@@ -32,19 +32,19 @@
</action>
<action name="walk" imageset="wand">
<animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
+ <sequence offsetY="32" start="0" end="6" delay="75"/>
<end/>
</animation>
<animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
+ <sequence offsetY="32" start="18" end="24" delay="75"/>
<end/>
</animation>
<animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
+ <sequence offsetY="32" start="36" end="42" delay="75"/>
<end/>
</animation>
<animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
+ <sequence offsetY="32" start="54" end="60" delay="75"/>
<end/>
</animation>
</action>