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-rw-r--r--graphics/sprites/equipment/weapons/axe-chop-male.xml65
-rw-r--r--graphics/sprites/equipment/weapons/axe-chop.xml (renamed from graphics/sprites/equipment/weapons/axe-chop-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab-male.xml65
-rw-r--r--graphics/sprites/equipment/weapons/axe-stab.xml (renamed from graphics/sprites/equipment/weapons/axe-stab-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-banshee.xml (renamed from graphics/sprites/equipment/weapons/bow-banshee-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/bow-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slimecovered.xml (renamed from graphics/sprites/equipment/weapons/bow-slimecovered-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/bow-slingshot.xml (renamed from graphics/sprites/equipment/weapons/bow-slingshot-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/bow.xml (renamed from graphics/sprites/equipment/weapons/bow-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/dagger-male.xml83
-rw-r--r--graphics/sprites/equipment/weapons/dagger.xml (renamed from graphics/sprites/equipment/weapons/dagger-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt-male.xml97
-rw-r--r--graphics/sprites/equipment/weapons/polearm-blunt.xml (renamed from graphics/sprites/equipment/weapons/polearm-blunt-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-chop.xml (renamed from graphics/sprites/equipment/weapons/polearm-chop-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear-male.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-spear.xml (renamed from graphics/sprites/equipment/weapons/polearm-spear-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab-female.xml79
-rw-r--r--graphics/sprites/equipment/weapons/polearm-stab.xml (renamed from graphics/sprites/equipment/weapons/polearm-stab-male.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword-female.xml5
-rw-r--r--graphics/sprites/equipment/weapons/sword-deadsword.xml (renamed from graphics/sprites/equipment/weapons/sword-deadsword-male.xml)2
-rw-r--r--graphics/sprites/equipment/weapons/sword-long-male.xml115
-rw-r--r--graphics/sprites/equipment/weapons/sword-long.xml (renamed from graphics/sprites/equipment/weapons/sword-long-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/sword-short-male.xml97
-rw-r--r--graphics/sprites/equipment/weapons/sword-short.xml (renamed from graphics/sprites/equipment/weapons/sword-short-female.xml)0
-rw-r--r--graphics/sprites/equipment/weapons/wand-deathshand-female.xml5
-rw-r--r--graphics/sprites/equipment/weapons/wand-deathshand.xml (renamed from graphics/sprites/equipment/weapons/wand-deathshand-male.xml)2
-rw-r--r--graphics/sprites/equipment/weapons/wand-female.xml65
-rw-r--r--graphics/sprites/equipment/weapons/wand.xml (renamed from graphics/sprites/equipment/weapons/wand-male.xml)0
32 files changed, 2 insertions, 1152 deletions
diff --git a/graphics/sprites/equipment/weapons/axe-chop-male.xml b/graphics/sprites/equipment/weapons/axe-chop-male.xml
deleted file mode 100644
index 8885903c..00000000
--- a/graphics/sprites/equipment/weapons/axe-chop-male.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
- <action name="default" imageset="axe-chop"/>
- <action name="stand" imageset="axe-chop">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="axe-chop">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="axe-chop">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack_chop" imageset="axe-chop">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop.xml
index 8885903c..8885903c 100644
--- a/graphics/sprites/equipment/weapons/axe-chop-female.xml
+++ b/graphics/sprites/equipment/weapons/axe-chop.xml
diff --git a/graphics/sprites/equipment/weapons/axe-stab-male.xml b/graphics/sprites/equipment/weapons/axe-stab-male.xml
deleted file mode 100644
index 476e6e79..00000000
--- a/graphics/sprites/equipment/weapons/axe-stab-male.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/>
- <action name="default" imageset="axe-stab"/>
- <action name="stand" imageset="axe-stab">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="axe-stab">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="axe-stab">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="axe-stab">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="100"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/axe-stab-female.xml b/graphics/sprites/equipment/weapons/axe-stab.xml
index 476e6e79..476e6e79 100644
--- a/graphics/sprites/equipment/weapons/axe-stab-female.xml
+++ b/graphics/sprites/equipment/weapons/axe-stab.xml
diff --git a/graphics/sprites/equipment/weapons/bow-banshee-male.xml b/graphics/sprites/equipment/weapons/bow-banshee-male.xml
deleted file mode 100644
index 14078256..00000000
--- a/graphics/sprites/equipment/weapons/bow-banshee-male.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/>
- <action name="default" imageset="banshee-bow"/>
- <action name="stand" imageset="banshee-bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="banshee-bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="banshee-bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="banshee-bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="banshee-bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee.xml
index 14078256..14078256 100644
--- a/graphics/sprites/equipment/weapons/bow-banshee-female.xml
+++ b/graphics/sprites/equipment/weapons/bow-banshee.xml
diff --git a/graphics/sprites/equipment/weapons/bow-male.xml b/graphics/sprites/equipment/weapons/bow-male.xml
deleted file mode 100644
index 1ed461b1..00000000
--- a/graphics/sprites/equipment/weapons/bow-male.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/>
- <action name="default" imageset="bow"/>
- <action name="stand" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml
deleted file mode 100644
index 584bb97d..00000000
--- a/graphics/sprites/equipment/weapons/bow-slimecovered-male.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
- <action name="default" imageset="bow"/>
- <action name="stand" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered.xml
index 584bb97d..584bb97d 100644
--- a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
+++ b/graphics/sprites/equipment/weapons/bow-slimecovered.xml
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-male.xml b/graphics/sprites/equipment/weapons/bow-slingshot-male.xml
deleted file mode 100644
index 50a593a5..00000000
--- a/graphics/sprites/equipment/weapons/bow-slingshot-male.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
- <action name="default" imageset="bow"/>
- <action name="stand" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="bow">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_bow" imageset="bow">
- <animation direction="down">
- <sequence offsetY="32" start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/graphics/sprites/equipment/weapons/bow-slingshot.xml
index 50a593a5..50a593a5 100644
--- a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
+++ b/graphics/sprites/equipment/weapons/bow-slingshot.xml
diff --git a/graphics/sprites/equipment/weapons/bow-female.xml b/graphics/sprites/equipment/weapons/bow.xml
index 1ed461b1..1ed461b1 100644
--- a/graphics/sprites/equipment/weapons/bow-female.xml
+++ b/graphics/sprites/equipment/weapons/bow.xml
diff --git a/graphics/sprites/equipment/weapons/dagger-male.xml b/graphics/sprites/equipment/weapons/dagger-male.xml
deleted file mode 100644
index d100e878..00000000
--- a/graphics/sprites/equipment/weapons/dagger-male.xml
+++ /dev/null
@@ -1,83 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
- <action name="default" imageset="dagger"/>
- <action name="stand" imageset="dagger">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="dagger">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="dagger">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack" imageset="dagger">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="dagger">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/dagger-female.xml b/graphics/sprites/equipment/weapons/dagger.xml
index d100e878..d100e878 100644
--- a/graphics/sprites/equipment/weapons/dagger-female.xml
+++ b/graphics/sprites/equipment/weapons/dagger.xml
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml b/graphics/sprites/equipment/weapons/polearm-blunt-male.xml
deleted file mode 100644
index 45efe267..00000000
--- a/graphics/sprites/equipment/weapons/polearm-blunt-male.xml
+++ /dev/null
@@ -1,97 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
- <action name="default" imageset="polearm-blunt"/>
- <action name="stand" imageset="polearm-blunt">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-blunt">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-blunt">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-blunt">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="polearm-blunt">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack" imageset="polearm-blunt">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/graphics/sprites/equipment/weapons/polearm-blunt.xml
index 45efe267..45efe267 100644
--- a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
+++ b/graphics/sprites/equipment/weapons/polearm-blunt.xml
diff --git a/graphics/sprites/equipment/weapons/polearm-chop-male.xml b/graphics/sprites/equipment/weapons/polearm-chop-male.xml
deleted file mode 100644
index 6a75fed0..00000000
--- a/graphics/sprites/equipment/weapons/polearm-chop-male.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
- <action name="default" imageset="polearm-chop"/>
- <action name="stand" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-chop">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-chop">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="polearm-chop">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop.xml
index 6a75fed0..6a75fed0 100644
--- a/graphics/sprites/equipment/weapons/polearm-chop-female.xml
+++ b/graphics/sprites/equipment/weapons/polearm-chop.xml
diff --git a/graphics/sprites/equipment/weapons/polearm-spear-male.xml b/graphics/sprites/equipment/weapons/polearm-spear-male.xml
deleted file mode 100644
index 66402495..00000000
--- a/graphics/sprites/equipment/weapons/polearm-spear-male.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/>
- <action name="default" imageset="polearm-spear"/>
- <action name="stand" imageset="polearm-spear">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-spear">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-spear">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-spear">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_spear" imageset="polearm-spear">
- <animation direction="down">
- <sequence offsetY="32" start="72" end="75" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="76" end="79" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="81" end="84" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="85" end="88" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/graphics/sprites/equipment/weapons/polearm-spear.xml
index 66402495..66402495 100644
--- a/graphics/sprites/equipment/weapons/polearm-spear-female.xml
+++ b/graphics/sprites/equipment/weapons/polearm-spear.xml
diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml
deleted file mode 100644
index dd501b2f..00000000
--- a/graphics/sprites/equipment/weapons/polearm-stab-female.xml
+++ /dev/null
@@ -1,79 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/>
- <action name="default" imageset="polearm-stab"/>
- <action name="stand" imageset="polearm-stab">
- <animation direction="down">
- <frame offsetY="32" index="0"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="18"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="36"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="polearm-stab">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="polearm-stab">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="polearm-stab">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="polearm-stab">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/polearm-stab-male.xml b/graphics/sprites/equipment/weapons/polearm-stab.xml
index 240599e3..240599e3 100644
--- a/graphics/sprites/equipment/weapons/polearm-stab-male.xml
+++ b/graphics/sprites/equipment/weapons/polearm-stab.xml
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
deleted file mode 100644
index 71ef39fd..00000000
--- a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
- <include file="equipment/weapons/sword-long-female.xml"/>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-male.xml b/graphics/sprites/equipment/weapons/sword-deadsword.xml
index 3463cb7d..f35e9b77 100644
--- a/graphics/sprites/equipment/weapons/sword-deadsword-male.xml
+++ b/graphics/sprites/equipment/weapons/sword-deadsword.xml
@@ -1,5 +1,5 @@
<?xml version="1.0"?>
<sprite variants="135" variant_offset="1">
<imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
- <include file="equipment/weapons/sword-long-male.xml"/>
+ <include file="equipment/weapons/sword-long.xml"/>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-long-male.xml b/graphics/sprites/equipment/weapons/sword-long-male.xml
deleted file mode 100644
index b7ded47d..00000000
--- a/graphics/sprites/equipment/weapons/sword-long-male.xml
+++ /dev/null
@@ -1,115 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
- <action name="default" imageset="sword-long"/>
- <action name="stand" imageset="sword-long">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword-long">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="sword-long">
- <animation direction="down">
- <sequence offsetY="32" start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long.xml
index b7ded47d..b7ded47d 100644
--- a/graphics/sprites/equipment/weapons/sword-long-female.xml
+++ b/graphics/sprites/equipment/weapons/sword-long.xml
diff --git a/graphics/sprites/equipment/weapons/sword-short-male.xml b/graphics/sprites/equipment/weapons/sword-short-male.xml
deleted file mode 100644
index 04cc7fe6..00000000
--- a/graphics/sprites/equipment/weapons/sword-short-male.xml
+++ /dev/null
@@ -1,97 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/>
- <action name="default" imageset="sword-short"/>
- <action name="stand" imageset="sword-short">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="sword-short">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="sword-short">
- <animation direction="down">
- <frame offsetY="32" index="7"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="25"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="43"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="sword-short">
- <animation direction="down">
- <frame offsetY="32" index="8"/>
- </animation>
- <animation direction="left">
- <frame offsetY="32" index="26"/>
- </animation>
- <animation direction="up">
- <frame offsetY="32" index="44"/>
- </animation>
- <animation direction="right">
- <frame offsetY="32" index="62"/>
- </animation>
- </action>
- <action name="attack" imageset="sword-short">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="sword-short">
- <animation direction="down">
- <sequence offsetY="32" start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short.xml
index 04cc7fe6..04cc7fe6 100644
--- a/graphics/sprites/equipment/weapons/sword-short-female.xml
+++ b/graphics/sprites/equipment/weapons/sword-short.xml
diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
deleted file mode 100644
index d9b7ef7c..00000000
--- a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
- <include file="equipment/weapons/wand-female.xml"/>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-male.xml b/graphics/sprites/equipment/weapons/wand-deathshand.xml
index 5395ef80..c8590111 100644
--- a/graphics/sprites/equipment/weapons/wand-deathshand-male.xml
+++ b/graphics/sprites/equipment/weapons/wand-deathshand.xml
@@ -1,5 +1,5 @@
<?xml version="1.0"?>
<sprite variants="135" variant_offset="1">
<imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
- <include file="equipment/weapons/wand-male.xml"/>
+ <include file="equipment/weapons/wand.xml"/>
</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand-female.xml b/graphics/sprites/equipment/weapons/wand-female.xml
deleted file mode 100644
index 07f18b59..00000000
--- a/graphics/sprites/equipment/weapons/wand-female.xml
+++ /dev/null
@@ -1,65 +0,0 @@
-<?xml version="1.0"?>
-<sprite variants="135" variant_offset="1">
- <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/>
- <action name="default" imageset="wand"/>
- <action name="stand" imageset="wand">
- <animation direction="down">
- <frame index="0" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="18" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="36" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="54" offsetY="32"/>
- </animation>
- </action>
- <action name="sit" imageset="wand">
- <animation direction="down">
- <frame index="7" offsetY="32"/>
- </animation>
- <animation direction="left">
- <frame index="25" offsetY="32"/>
- </animation>
- <animation direction="up">
- <frame index="43" offsetY="32"/>
- </animation>
- <animation direction="right">
- <frame index="61" offsetY="32"/>
- </animation>
- </action>
- <action name="walk" imageset="wand">
- <animation direction="down">
- <sequence offsetY="32" start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="attack" imageset="wand">
- <animation direction="down">
- <sequence offsetY="32" start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence offsetY="32" start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence offsetY="32" start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence offsetY="32" start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
-</sprite>
diff --git a/graphics/sprites/equipment/weapons/wand-male.xml b/graphics/sprites/equipment/weapons/wand.xml
index c2164aff..c2164aff 100644
--- a/graphics/sprites/equipment/weapons/wand-male.xml
+++ b/graphics/sprites/equipment/weapons/wand.xml