diff options
Diffstat (limited to 'graphics/sprites/equipment/weapons/sword-long-male.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/sword-long-male.xml | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/sword-long-male.xml b/graphics/sprites/equipment/weapons/sword-long-male.xml new file mode 100644 index 00000000..462618fb --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-long-male.xml @@ -0,0 +1,101 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand" variants="135" variant_offset="1"> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R;" width="128" height="128"/> + <action name="default" imageset="sword-long"/> + <action name="stand" imageset="sword-long"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_2hand" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> |