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-rw-r--r--graphics/items/equipment/weapon/beheader.pngbin0 -> 49930 bytes
-rw-r--r--graphics/items/equipment/weapon/beheader.xml80
-rw-r--r--items/equip-1hand/item576_Beheader.xml3
3 files changed, 81 insertions, 2 deletions
diff --git a/graphics/items/equipment/weapon/beheader.png b/graphics/items/equipment/weapon/beheader.png
new file mode 100644
index 00000000..b7984e9e
--- /dev/null
+++ b/graphics/items/equipment/weapon/beheader.png
Binary files differ
diff --git a/graphics/items/equipment/weapon/beheader.xml b/graphics/items/equipment/weapon/beheader.xml
new file mode 100644
index 00000000..d2f96f33
--- /dev/null
+++ b/graphics/items/equipment/weapon/beheader.xml
@@ -0,0 +1,80 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/>
+ <action name="default" imageset="sword">
+ </action>
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/items/equip-1hand/item576_Beheader.xml b/items/equip-1hand/item576_Beheader.xml
index 977a5b9c..4be57579 100644
--- a/items/equip-1hand/item576_Beheader.xml
+++ b/items/equip-1hand/item576_Beheader.xml
@@ -7,8 +7,7 @@
<its:translateRule selector="//*" translate="no"/>
</its:rules>
<item id="576" image="equipment/weapon/sword-beheader.png" name="Beheader" description="The only sword capable of beheading a Terranite." effect="Double Damage +50% / No bow / 0 Int" criticalattack="-25" hit="-20" type="equip-1hand" attack="999" attack-action="attack" attack-range="2" weight="2000" sellProtected="true">
- <sprite gender="unisex">equipment/weapons/sword-short.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff</sprite>
- <sprite gender="female">equipment/weapons/sword-short-female.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff</sprite>
+ <sprite gender="unisex">equipment/weapons/beheader.xml</sprite>
<sound event="strike">weapons/other/staff/staff-miss1.ogg</sound>
<sound event="strike">weapons/other/staff/staff-miss2.ogg</sound>
<sound event="strike">weapons/other/staff/staff-miss3.ogg</sound>