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-rw-r--r--graphics/sprites/hairstyle18.pngbin0 -> 2021 bytes
-rw-r--r--graphics/sprites/hairstyle18.xml8
-rw-r--r--items.xml3
3 files changed, 11 insertions, 0 deletions
diff --git a/graphics/sprites/hairstyle18.png b/graphics/sprites/hairstyle18.png
new file mode 100644
index 00000000..6b6e51b1
--- /dev/null
+++ b/graphics/sprites/hairstyle18.png
Binary files differ
diff --git a/graphics/sprites/hairstyle18.xml b/graphics/sprites/hairstyle18.xml
new file mode 100644
index 00000000..42d15556
--- /dev/null
+++ b/graphics/sprites/hairstyle18.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/hairstyle18.png|W" width="40" height="40" />
+
+ <include file="hairstyle1.xml"/>
+
+</sprite>
diff --git a/items.xml b/items.xml
index 89f4e00c..d896f9ec 100644
--- a/items.xml
+++ b/items.xml
@@ -63,6 +63,9 @@
<item id="-17" type="hairsprite" name="Shoulder length flick">
<sprite>hairstyle17.xml</sprite>
</item>
+ <item id="-18" type="hairsprite" name="Fizzy">
+ <sprite>hairstyle18.xml</sprite>
+ </item>
<!-- Treating the base sprite as equipment too will be useful when we
implement other playable races -->