diff options
-rw-r--r-- | graphics/badges/guilds/followthewhiterabbit.xml | 2 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/dragon-sword.png | bin | 0 -> 72564 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/dragon-sword.xml | 11 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/lidersword.png | bin | 0 -> 45435 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/lidersword.xml | 89 | ||||
-rw-r--r-- | graphics/sprites/monsters/bif.png | bin | 0 -> 2268 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/bif.xml | 20 | ||||
-rw-r--r-- | items.xml | 45 | ||||
-rw-r--r-- | monsters.xml | 5 | ||||
-rw-r--r-- | monsters/monster1069_Scythe.xml | 2 |
10 files changed, 161 insertions, 13 deletions
diff --git a/graphics/badges/guilds/followthewhiterabbit.xml b/graphics/badges/guilds/followthewhiterabbit.xml index 49c63ee5..3a9bd402 100644 --- a/graphics/badges/guilds/followthewhiterabbit.xml +++ b/graphics/badges/guilds/followthewhiterabbit.xml @@ -2,7 +2,7 @@ <!-- Author: Micksha --> <sprite> <imageset name="icon" - src="graphics/badges/parties/followthewhiterabbit.png" + src="graphics/badges/guilds/followthewhiterabbit.png" width="16" height="16" offsetY="0"/> diff --git a/graphics/sprites/equipment/weapons/dragon-sword.png b/graphics/sprites/equipment/weapons/dragon-sword.png Binary files differnew file mode 100644 index 00000000..91a27abd --- /dev/null +++ b/graphics/sprites/equipment/weapons/dragon-sword.png diff --git a/graphics/sprites/equipment/weapons/dragon-sword.xml b/graphics/sprites/equipment/weapons/dragon-sword.xml new file mode 100644 index 00000000..1f980832 --- /dev/null +++ b/graphics/sprites/equipment/weapons/dragon-sword.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/dragon-sword.png" + width="128" + height="128"/> + + <include file="equipment/weapons/lidersword.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/lidersword.png b/graphics/sprites/equipment/weapons/lidersword.png Binary files differnew file mode 100644 index 00000000..f3ca961c --- /dev/null +++ b/graphics/sprites/equipment/weapons/lidersword.png diff --git a/graphics/sprites/equipment/weapons/lidersword.xml b/graphics/sprites/equipment/weapons/lidersword.xml new file mode 100644 index 00000000..2002cf58 --- /dev/null +++ b/graphics/sprites/equipment/weapons/lidersword.xml @@ -0,0 +1,89 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="lider" src="graphics/sprites/equipment/weapons/lidersword.png" width="128" height="128"/> + + <action name="default" imageset="lider"> + </action> + + <action name="stand" imageset="lider"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="walk" imageset="lider"> + <animation direction="down"> + <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="lider"> + <animation direction="down"> + <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="lider"> + <animation direction="down"> + <frame index="7" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="dead" imageset="lider"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + </action> + + + +</sprite> diff --git a/graphics/sprites/monsters/bif.png b/graphics/sprites/monsters/bif.png Binary files differnew file mode 100644 index 00000000..507b2c27 --- /dev/null +++ b/graphics/sprites/monsters/bif.png diff --git a/graphics/sprites/monsters/bif.xml b/graphics/sprites/monsters/bif.xml new file mode 100644 index 00000000..e977a9af --- /dev/null +++ b/graphics/sprites/monsters/bif.xml @@ -0,0 +1,20 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/bif.png|W" + width="32" + height="32" /> + + <action name="stand" imageset="base"> + <animation> + <frame index="0"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation> + <frame index="1"/> + </animation> + </action> + +</sprite> @@ -21,7 +21,7 @@ image="equipment/weapon/sword-jackal.png" name="Jackal" description="Made to parry attacks from drakes, relic of a long forsaken war." - effect="HP +50 / HP Drain 2%" + effect="HP +50 / HP Drain 5%" attack="125" attack-range="1" defense="2" @@ -38,23 +38,22 @@ <sound event="hit">weapons/other/halberd/halberd-hit3.ogg</sound> <sound event="miss">weapons/swords/sword-miss1.ogg</sound> </item> - <item id="589" + <item id="590" image="equipment/weapon/sword-dragon.png" name="Dragon Sword" description="Empowered by demure's drakes, relic of a long forsaken war." - effect="HP -100 / Vanishes HP by 2% of damages dealt" + effect="HP -100 / Vanish HP by 1% of damage dealt" attack="141" attack-range="1" defense="-2" - str="1" + str="5" level="90" type="equip-1hand" attack-action="attack" hit-effect-id="32" critical-hit-effect-id="30" weight="1000"> - <sprite gender="unisex">equipment/weapons/sword-long.xml|#a8488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff</sprite> - <sprite gender="female">equipment/weapons/sword-long-female.xml|#a8488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff</sprite> + <sprite>equipment/weapons/dragon-sword.xml</sprite> <sound event="hit">weapons/other/halberd/halberd-hit1.ogg</sound> <sound event="hit">weapons/other/halberd/halberd-hit2.ogg</sound> <sound event="hit">weapons/other/halberd/halberd-hit3.ogg</sound> @@ -64,7 +63,7 @@ image="equipment/weapon/bow-life.png" name="Imperial Bow" description="No one remember the emperor's name, though." - effect="HP Drain 2%" + effect="HP Drain 4%" attack="110" criticaldefense="10" flee="10" @@ -83,6 +82,26 @@ <sound event="hit">weapons/bows/banshee/banshee-hit2.ogg</sound> <sound event="hit">weapons/bows/banshee/banshee-hit3.ogg</sound> </item> + <item id="1170" + image="equipment/weapon/staff-woodstaff.png" + name="Sweet Tooth Staff" + description="Turning gore into cake which recovers your MP, it is the Grandmaster's favorite staff." + effect="Lvl 2 Wand / 5% MP Recovery when a monster is killed" + req-int="60+" + attack="50" + mattack="15" + type="equip-2hand" + attack-action="attack_wand" + attack-range="2" + weight="1000"> + <sprite gender="unisex">equipment/weapons/staff.xml</sprite> + <sound event="strike">weapons/other/staff/staff-miss1.ogg</sound> + <sound event="strike">weapons/other/staff/staff-miss2.ogg</sound> + <sound event="strike">weapons/other/staff/staff-miss3.ogg</sound> + <sound event="hit">weapons/other/staff/staff-hit1.ogg</sound> + <sound event="hit">weapons/other/staff/staff-hit2.ogg</sound> + <sound event="hit">weapons/other/staff/staff-hit3.ogg</sound> + </item> <item id="5288" image="generic/naftalin.png" @@ -94,7 +113,7 @@ image="equipment/ammo/cursedarrow.png" name="Armor Breaker Arrow" description="Used against heavily armored targets." - effect="Critical +50" + effect="Critical +75" type="equip-ammo" attack="-150" weight="2"/> @@ -102,7 +121,7 @@ image="equipment/ammo/silverarrow.png" name="Silver Arrow" description="Traditionally used in holy crusades to kill undead." - effect="Range +1" + effect="Range +2" type="equip-ammo" attack="65" weight="1"/> @@ -110,9 +129,15 @@ image="equipment/ammo/thornarrow.png" name="Thorn Arrow" description="A superior arrow which never misses." - effect="Critical +5 / Hit +15" + effect="Critical +10 / Hit +25" type="equip-ammo" attack="65" weight="12"/> + <item id="5292" + image="generic/ironore.png" + name="Silver Ore" + description="Can be sold for a considerable amount of money." + type="generic" + weight="40" /> </items> diff --git a/monsters.xml b/monsters.xml index 09f64105..9d4786a7 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1,4 +1,7 @@ <?xml version="1.0"?> <monsters offset="0"> - <include name="monsters/_include.xml"/> + <include name="monsters/_include.xml"/> + <monster id="1172" name="Bif" targetCursor="medium"> + <sprite>monsters/bif.xml</sprite> + </monster> </monsters> diff --git a/monsters/monster1069_Scythe.xml b/monsters/monster1069_Scythe.xml index 101f38b4..489b328a 100644 --- a/monsters/monster1069_Scythe.xml +++ b/monsters/monster1069_Scythe.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <monsters offset="0"> - <monster id="1069" name="Scythe" targetCursor="large"> + <monster id="1069" name="Flying Scythe" targetCursor="large"> <sprite>monsters/spinning-scythe.xml</sprite> <sprite>monsters/accessories/scythe-shadow.xml</sprite> </monster> |