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authorStefan Beller <stefanbeller@googlemail.com>2010-10-22 22:52:22 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:22 +0100
commite65d27d807b84c7a222205903a84131c2e58dc9c (patch)
treef46cf1570d1ff00464217a572c93dd68d2be4492 /rules/rules.txt
parent2fc26b12ea5f3decb32425fac565c8f3c4db85be (diff)
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rules
Diffstat (limited to 'rules/rules.txt')
-rw-r--r--rules/rules.txt62
1 files changed, 4 insertions, 58 deletions
diff --git a/rules/rules.txt b/rules/rules.txt
index ee6b3686..c476c61a 100644
--- a/rules/rules.txt
+++ b/rules/rules.txt
@@ -1,65 +1,11 @@
# lines starting with # or // are comments
# all other lines will be parsed and treated as filenames.
-# basic stuff
-../rules/rule_cave_001.tmx
-# straight walls:
-../rules/rule_cave_002.tmx
-# corners at walls
-../rules/rule_cave_003.tmx
-../rules/rule_cave_004.tmx
-../rules/rule_cave_005.tmx
-# water in caves:
-../rules/rule_cave_006.tmx
-../rules/rule_cave_007.tmx
-# rules for entrances, has bad exception handling,
-# so mind where to put entrances. (So avoid putting them near corners)
-../rules/rule_cave_008.tmx
-# straight carpets
-../rules/rule_cave_009.tmx
-# corners in carpets
-../rules/rule_cave_010.tmx
+../rules/cave/rule_cave.txt
-# ice mountains and caves... similar to usual caves
-../rules/rule_icecave_001.tmx
-../rules/rule_icecave_002.tmx
-../rules/rule_icecave_003.tmx
-../rules/rule_icecave_004.tmx
-../rules/rule_icecave_005.tmx
-../rules/rule_icecave_006.tmx
-../rules/rule_icecave_007.tmx
+../rules/icecave/rule_icecave.txt
-../rules/rule_icemountain_001.tmx
-../rules/rule_icemountain_002.tmx
-../rules/rule_icemountain_003.tmx
-../rules/rule_icemountain_004.tmx
+../rules/icemountain/rule_icemountain.txt
+../rules/rule_woodland.txt
-# Rules for Woodlands.
-#
-# grass and high grass
-../rules/rule_woodland_001.tmx
-
-# straight borders of grass and high grass
-../rules/rule_woodland_002.tmx
-
-# borders at corners for grass and highgrass
-../rules/rule_woodland_003.tmx
-
-# this one is needed to grow trees and other stuff of Fringe into high grass
-# XXX The O can be Tree in high grass. So there wont be setup borders
-# XOX <-- If O is low grass, make borders of course
-# XXX
-../rules/rule_woodland_004.tmx
-
-# straight borders of grass and high grass
-../rules/rule_woodland_012.tmx
-
-# borders at corners for grass and highgrass
-../rules/rule_woodland_013.tmx
-
-# add trees 1-9 except 7
-../rules/rule_woodland_100.tmx
-
-# add tree 7. This is seperated due to its extra height.
-../rules/rule_woodland_101.tmx