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authorStefan Beller <stefanbeller@googlemail.com>2010-10-10 11:07:20 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:21 +0100
commit0f20474ad35e5339766756c951f1a801e4d27aa1 (patch)
treee0f03bae6d606a2961bf15313f194ea91edd5d6f /rules/rule_woodland_012.tmx
parent2316a54c3262117bf25c2e5ecc29df4eeb875cf9 (diff)
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automapping rules for woodland
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
Diffstat (limited to 'rules/rule_woodland_012.tmx')
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diff --git a/rules/rule_woodland_012.tmx b/rules/rule_woodland_012.tmx
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+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" orientation="orthogonal" width="11" height="4" tilewidth="32" tileheight="32">
+ <tileset firstgid="1" name="Woodland" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/Woodland_ground.png" width="512" height="512"/>
+ </tileset>
+ <tileset firstgid="257" name="Woodland x2" tilewidth="32" tileheight="64">
+ <image source="../graphics/tiles/Woodland_x2.png" width="512" height="128"/>
+ </tileset>
+ <tileset firstgid="289" name="Woodland x3" tilewidth="32" tileheight="96">
+ <image source="../graphics/tiles/Woodland_x3.png" width="512" height="192"/>
+ </tileset>
+ <tileset firstgid="321" name="Woodland Village" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/Woodland_village.png" width="512" height="512"/>
+ </tileset>
+ <tileset firstgid="577" name="Woodland Water" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/Woodland_water.png" width="512" height="96"/>
+ </tileset>
+ <tileset firstgid="625" name="Collision" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/collision.png" width="64" height="32"/>
+ </tileset>
+ <tileset firstgid="627" name="set_rules" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/set_rules.png" width="32" height="32"/>
+ </tileset>
+ <tileset firstgid="628" name="set_woodland" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/set_woodland.png" width="192" height="192"/>
+ </tileset>
+ <layer name="RuleRegions" width="11" height="4">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgIA0UM0EwNjYyTcgMYtWiAwACeJUBsAAAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet" width="11" height="4">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgIA2UMDEwlDJB2CC6BIkNkyfGDGQ9pAAAi+jCBLAAAAA=
+ </data>
+ </layer>
+ <layer name="rule_Ground" width="11" height="4" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgIB0EQ+lQJLEUMsxxIUMPAKqukWKwAAAA
+ </data>
+ </layer>
+ <layer name="rule_Over" width="11" height="4" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgGFoAAG9eUC+wAAAA
+ </data>
+ </layer>
+ <layer name="rule_Collision" width="11" height="4">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgGFoAAG9eUC+wAAAA
+ </data>
+ </layer>
+</map>