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authorStefan Beller <stefanbeller@googlemail.com>2010-10-10 11:07:20 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:21 +0100
commit0f20474ad35e5339766756c951f1a801e4d27aa1 (patch)
treee0f03bae6d606a2961bf15313f194ea91edd5d6f /rules/rule_woodland_004.tmx
parent2316a54c3262117bf25c2e5ecc29df4eeb875cf9 (diff)
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automapping rules for woodland
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
Diffstat (limited to 'rules/rule_woodland_004.tmx')
-rw-r--r--rules/rule_woodland_004.tmx102
1 files changed, 102 insertions, 0 deletions
diff --git a/rules/rule_woodland_004.tmx b/rules/rule_woodland_004.tmx
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+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" orientation="orthogonal" width="21" height="5" tilewidth="32" tileheight="32">
+ <tileset firstgid="1" name="Woodland" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/Woodland_ground.png" width="512" height="512"/>
+ </tileset>
+ <tileset firstgid="257" name="Woodland x2" tilewidth="32" tileheight="64">
+ <image source="../graphics/tiles/Woodland_x2.png" width="512" height="128"/>
+ </tileset>
+ <tileset firstgid="289" name="Woodland x3" tilewidth="32" tileheight="96">
+ <image source="../graphics/tiles/Woodland_x3.png" width="512" height="192"/>
+ </tileset>
+ <tileset firstgid="321" name="Woodland Village" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/Woodland_village.png" width="512" height="512"/>
+ </tileset>
+ <tileset firstgid="577" name="Woodland Water" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/Woodland_water.png" width="512" height="96"/>
+ </tileset>
+ <tileset firstgid="625" name="Collision" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/collision.png" width="64" height="32"/>
+ </tileset>
+ <tileset firstgid="627" name="set_rules" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/set_rules.png" width="32" height="32"/>
+ </tileset>
+ <tileset firstgid="628" name="set_woodland" tilewidth="32" tileheight="32">
+ <image source="../graphics/tiles/set_woodland.png" width="192" height="192"/>
+ </tileset>
+ <layer name="RuleRegions" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA0oZkJgavCHkpnUBgDe2nMipAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet_T1" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA2oYqIujW4utfnUdic1AQDB20LupAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet_T2" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA2oZqIujW4utfnUdic1AQA6KPSKpAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet_T3" width="21" height="5">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA2oYaIujW4utfnUdic1AQCa9YVupAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet_T4" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA2oZaIujW4utfnUdic1AQBhBjMKpAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet_T5" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA2oY6IujW4utfnUdic1AQBsEuinpAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet_T6" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA2oZ6IujW4utfnUdic1AQCX4V7DpAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet_T7" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA1oYKIujW4utfnUdic1AQDJWfqrpAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet_T8" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA1oZKIujW4utfnUdic1AQAyqkzPpAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet_T9" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA1oYqIujW4utfnUdic1AQA/vpdipAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet" width="21" height="5">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA0oZUJgZD42NcToh4lho7HpJYYmx53Y3EVrAADlZ0o/pAEAAA==
+ </data>
+ </layer>
+ <layer name="RuleSet" width="21" height="5">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoC8oYUKlkcVhmFpmUgKINZMSdxMLAFmicbCkAQAA
+ </data>
+ </layer>
+ <layer name="rule_Ground" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoA0IQcIwfiiammAkeUL6yTHTBQmDQAoSJtdMbO6iNQAAKEe+AKQBAAA=
+ </data>
+ </layer>
+ <layer name="rule_Over" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgGAWDHQAAFjcoSaQBAAA=
+ </data>
+ </layer>
+ <layer name="rule_Collision" width="21" height="5" visible="0">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgGAWDHQAAFjcoSaQBAAA=
+ </data>
+ </layer>
+</map>