diff options
author | Stefan Beller <stefanbeller@googlemail.com> | 2010-10-23 18:51:16 +0200 |
---|---|---|
committer | Stefan Beller <stefanbeller@googlemail.com> | 2010-11-07 15:16:22 +0100 |
commit | e019e52dbf801f8bec37868b46d3235fbfe76912 (patch) | |
tree | b8ce6da5136478dfc10403add09dabcc22e06838 /rules/rule_woodland.txt | |
parent | e65d27d807b84c7a222205903a84131c2e58dc9c (diff) | |
download | clientdata-e019e52dbf801f8bec37868b46d3235fbfe76912.tar.gz clientdata-e019e52dbf801f8bec37868b46d3235fbfe76912.tar.bz2 clientdata-e019e52dbf801f8bec37868b46d3235fbfe76912.tar.xz clientdata-e019e52dbf801f8bec37868b46d3235fbfe76912.zip |
rules for automapping feature
needs support for ruleset and ruleNotset layers!
Diffstat (limited to 'rules/rule_woodland.txt')
-rw-r--r-- | rules/rule_woodland.txt | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/rules/rule_woodland.txt b/rules/rule_woodland.txt deleted file mode 100644 index b400e243..00000000 --- a/rules/rule_woodland.txt +++ /dev/null @@ -1,38 +0,0 @@ -# lines starting with # or // are comments -# all other lines will be parsed and treated as filenames. - -# Rules for Woodlands. -# -# grass and high grass -../rules/rule_woodland_001.tmx - -# straight borders of grass and high grass -../rules/rule_woodland_002.tmx - -# borders at corners for grass and highgrass -../rules/rule_woodland_003.tmx - -# this one is needed to grow trees and other stuff of Fringe into high grass -# XXX The O can be Tree in high grass. So there wont be setup borders -# XOX <-- If O is low grass, make borders of course -# XXX -../rules/rule_woodland_004.tmx - -# straight borders of grass and high grass -../rules/rule_woodland_012.tmx - -# borders at corners for grass and highgrass -../rules/rule_woodland_013.tmx - -# add trees 1-9 except 7 -# put the trees in one of the first rules, since these rules make -# trouble with the surrounding floor tiles -../rules/rule_woodland_100.tmx - -# add tree 7. This is seperated due to its extra height. -../rules/rule_woodland_101.tmx - - -# water -../rules/rule_woodland_020.tmx -../rules/rule_woodland_021.tmx |