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author | Stefan Beller <stefanbeller@googlemail.com> | 2010-10-22 22:52:22 +0200 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2010-11-07 15:16:22 +0100 |
commit | e65d27d807b84c7a222205903a84131c2e58dc9c (patch) | |
tree | f46cf1570d1ff00464217a572c93dd68d2be4492 /rules/icemountain/rule_icemountain.txt | |
parent | 2fc26b12ea5f3decb32425fac565c8f3c4db85be (diff) | |
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rules
Diffstat (limited to 'rules/icemountain/rule_icemountain.txt')
-rw-r--r-- | rules/icemountain/rule_icemountain.txt | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/rules/icemountain/rule_icemountain.txt b/rules/icemountain/rule_icemountain.txt new file mode 100644 index 00000000..c7223339 --- /dev/null +++ b/rules/icemountain/rule_icemountain.txt @@ -0,0 +1,18 @@ +# lines starting with # or // are comments +# all other lines will be parsed and treated as filenames. + +# ice mountains. In this Ruleset you have 3 colors setting +# the height of the current tile: +# black: usual height +# light red: above +# dark red: below +# the transitions "black<->dark red" and "black<->light red" can be mapped with +# this ruleset. +# When you wan tto have more than 3 different heights, you should use the +# transition "light red<->dark red". So there is no wall at this transition and +# you can start over from the red to black, having a wall to another height. + +../rules/icemountain/rule_icemountain_001.tmx +../rules/icemountain/rule_icemountain_002.tmx +../rules/icemountain/rule_icemountain_003.tmx +../rules/icemountain/rule_icemountain_004.tmx |