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author | Stefan Beller <stefanbeller@googlemail.com> | 2011-07-07 15:00:10 +0200 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2011-07-07 15:12:19 +0200 |
commit | e0fe80bcf523eb8bf491918247dc54c59b514e4e (patch) | |
tree | b0227cad434061489fb836d24441c205f27d1a72 /rules/cave/rule_cave_009.tmx | |
parent | d89ef648b7279528f5546f6830b27fd27ccd3ac0 (diff) | |
download | clientdata-e0fe80bcf523eb8bf491918247dc54c59b514e4e.tar.gz clientdata-e0fe80bcf523eb8bf491918247dc54c59b514e4e.tar.bz2 clientdata-e0fe80bcf523eb8bf491918247dc54c59b514e4e.tar.xz clientdata-e0fe80bcf523eb8bf491918247dc54c59b514e4e.zip |
Automapper: fixing caves vertical walls
This fixes the rules needed to be applied at corners, which have one
direction with over layer.
(Also all cave rules have been opened, visibility of all layers
was activated, and saved again. Not really needed, just make all
rules look smart. Also the maps are saved now with the latest map
format.)
Diffstat (limited to 'rules/cave/rule_cave_009.tmx')
-rw-r--r-- | rules/cave/rule_cave_009.tmx | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/rules/cave/rule_cave_009.tmx b/rules/cave/rule_cave_009.tmx index 11f24393..dd4800c3 100644 --- a/rules/cave/rule_cave_009.tmx +++ b/rules/cave/rule_cave_009.tmx @@ -1,4 +1,5 @@ <?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd"> <map version="1.0" orientation="orthogonal" width="6" height="6" tilewidth="32" tileheight="32"> <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32"> <image source="../../graphics/tiles/collision.png" width="64" height="32"/> @@ -7,9 +8,9 @@ <image source="../../graphics/tiles/set_cave.png" width="256" height="256"/> </tileset> <tileset firstgid="67" name="set_rules" tilewidth="32" tileheight="32"> - <image source="../../graphics/tiles/set_rules.png" width="32" height="32"/> + <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/> </tileset> - <tileset firstgid="68" name="cave" tilewidth="32" tileheight="32"> + <tileset firstgid="71" name="cave" tilewidth="32" tileheight="32"> <image source="../../graphics/tiles/cave.png" width="512" height="256"/> </tileset> <layer name="ruleRegions" width="6" height="6"> @@ -39,7 +40,7 @@ </layer> <layer name="rule_Ground" width="6" height="6"> <data encoding="base64" compression="gzip"> - H4sIAAAAAAAAA2NgIAwS0Pj+ROjJR+PHEaEHBABsEgLRkAAAAA== + H4sIAAAAAAAAA2NgIAyS0fhBROgpQuMnEqEHBAAgX4OJkAAAAA== </data> </layer> </map> |