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authorStefan Beller <stefanbeller@googlemail.com>2011-07-07 15:00:10 +0200
committerStefan Beller <stefanbeller@googlemail.com>2011-07-07 15:12:19 +0200
commite0fe80bcf523eb8bf491918247dc54c59b514e4e (patch)
treeb0227cad434061489fb836d24441c205f27d1a72 /rules/cave/rule_cave_007.tmx
parentd89ef648b7279528f5546f6830b27fd27ccd3ac0 (diff)
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Automapper: fixing caves vertical walls
This fixes the rules needed to be applied at corners, which have one direction with over layer. (Also all cave rules have been opened, visibility of all layers was activated, and saved again. Not really needed, just make all rules look smart. Also the maps are saved now with the latest map format.)
Diffstat (limited to 'rules/cave/rule_cave_007.tmx')
-rw-r--r--rules/cave/rule_cave_007.tmx7
1 files changed, 4 insertions, 3 deletions
diff --git a/rules/cave/rule_cave_007.tmx b/rules/cave/rule_cave_007.tmx
index d399a39e..c09b703f 100644
--- a/rules/cave/rule_cave_007.tmx
+++ b/rules/cave/rule_cave_007.tmx
@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
<map version="1.0" orientation="orthogonal" width="13" height="7" tilewidth="32" tileheight="32">
<tileset firstgid="1" name="collision" tilewidth="32" tileheight="32">
<image source="../../graphics/tiles/collision.png" width="64" height="32"/>
@@ -7,9 +8,9 @@
<image source="../../graphics/tiles/set_cave.png" width="256" height="256"/>
</tileset>
<tileset firstgid="67" name="set_rules" tilewidth="32" tileheight="32">
- <image source="../../graphics/tiles/set_rules.png" width="32" height="32"/>
+ <image source="../../graphics/tiles/set_rules.png" width="64" height="64"/>
</tileset>
- <tileset firstgid="68" name="cave" tilewidth="32" tileheight="32">
+ <tileset firstgid="71" name="cave" tilewidth="32" tileheight="32">
<image source="../../graphics/tiles/cave.png" width="512" height="256"/>
</tileset>
<layer name="ruleRegions" width="13" height="7">
@@ -69,7 +70,7 @@
</layer>
<layer name="rule_Ground" width="13" height="7">
<data encoding="base64" compression="gzip">
- H4sIAAAAAAAAA2NgoC6Yj8ZfgMZfCKUXU9ledHAQSh+m0Jz1aPwNFJgFABD1MNRsAQAA
+ H4sIAAAAAAAAA2NgoC5YhMZfjMZfAqWXUdledHAESh+j0JxNaPzNFJgFAEOilfhsAQAA
</data>
</layer>
</map>