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authorLedmitz <69915785+Ledmitz@users.noreply.github.com>2020-09-30 22:19:50 +0000
committerGitHub <noreply@github.com>2020-09-30 22:19:50 +0000
commit0cde6972c30f166d5d604b055e18bfa946e23cf9 (patch)
tree41af9e15f985c6c052d2911cc492ae518ccfbe9d /monsters/monster1145_Golem.xml
parent190ffb4d142a8c5140e5cd8e460cd48fd591551a (diff)
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Added hit and miss sounds for Golems.
To do: hurt (if wanted) (#394)
Diffstat (limited to 'monsters/monster1145_Golem.xml')
-rw-r--r--monsters/monster1145_Golem.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/monsters/monster1145_Golem.xml b/monsters/monster1145_Golem.xml
index acac797d..63d8e6ee 100644
--- a/monsters/monster1145_Golem.xml
+++ b/monsters/monster1145_Golem.xml
@@ -5,5 +5,7 @@
<!-- No folder for this -->
<attack id="1" critical-hit-effect-id="16" missile-particle="graphics/particles/fire-burst.xml" action="attack"/>
<sound event="die">monsters/golem/die.ogg</sound>
+ <sound event="hit">monsters/golem/hit1.ogg</sound>
+ <sound event="miss">monsters/golem/miss1.ogg</sound>
</monster>
</monsters>