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authorBertram <bertram@cegetel.net>2009-08-13 00:33:14 +0200
committerBertram <bertram@cegetel.net>2009-08-13 00:33:14 +0200
commitc2ec98c0c11dbca3009cfbbee56cb5c5445fd74f (patch)
treee31fbc1eafec58be2eb58a560871e5bfac7873e5 /monsters.xml
parentbe6e43c4b0a330581ed65fe37d2c6a1ebb718bb3 (diff)
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Added pre-colored version of the snail monster (By Fother J)
Maybe, later on, after balancing, the monster should be made more generic in its own xml definition, and the dye colors moved to monsters.xml.
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml40
1 files changed, 38 insertions, 2 deletions
diff --git a/monsters.xml b/monsters.xml
index 09736a8e..fc177604 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -952,7 +952,7 @@
physical-defence="5"
magical-defence="0"
/>
- <!-- doesn't move much, but attacks when you are comming too close. -->
+ <!-- doesn't move much, but attacks when you are coming too close. -->
<behavior
aggressive="false"
cowardly="false"
@@ -960,7 +960,7 @@
stroll-range="1"
attack-distance="64"
/>
- <!-- slow, strong, long-range tail attack-->
+ <!-- slow, strong, long-range glow attack-->
<attack id="1"
priority="1"
type="physical"
@@ -974,4 +974,40 @@
/>
</monster>
+ <monster id="39" name="Snail">
+ <sprite>monster-snail.xml</sprite>
+ <exp>200</exp>
+ <attributes
+ hp="220"
+ size="8"
+ speed="42"
+ attack-min="40"
+ attack-delta="20"
+ attack-magic="0"
+ hit="20"
+ evade="5"
+ physical-defence="45"
+ magical-defence="5"
+ />
+ <!-- doesn't move much, but attacks when you are coming too close. -->
+ <behavior
+ aggressive="false"
+ cowardly="false"
+ track-range="2"
+ stroll-range="1"
+ attack-distance="64"
+ />
+ <!-- slow, strong, bite attack-->
+ <attack id="1"
+ priority="1"
+ type="physical"
+ pre-delay="5"
+ aft-delay="5"
+ damage-factor="3"
+ range="64"
+ angle="10"
+ action="special1"
+ />
+ </monster>
+
</monsters>