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author | Bertram <bertram@cegetel.net> | 2009-08-13 00:33:14 +0200 |
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committer | Bertram <bertram@cegetel.net> | 2009-08-13 00:33:14 +0200 |
commit | c2ec98c0c11dbca3009cfbbee56cb5c5445fd74f (patch) | |
tree | e31fbc1eafec58be2eb58a560871e5bfac7873e5 /monsters.xml | |
parent | be6e43c4b0a330581ed65fe37d2c6a1ebb718bb3 (diff) | |
download | clientdata-c2ec98c0c11dbca3009cfbbee56cb5c5445fd74f.tar.gz clientdata-c2ec98c0c11dbca3009cfbbee56cb5c5445fd74f.tar.bz2 clientdata-c2ec98c0c11dbca3009cfbbee56cb5c5445fd74f.tar.xz clientdata-c2ec98c0c11dbca3009cfbbee56cb5c5445fd74f.zip |
Added pre-colored version of the snail monster (By Fother J)
Maybe, later on, after balancing, the monster should be made more generic
in its own xml definition, and the dye colors moved to monsters.xml.
Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 40 |
1 files changed, 38 insertions, 2 deletions
diff --git a/monsters.xml b/monsters.xml index 09736a8e..fc177604 100644 --- a/monsters.xml +++ b/monsters.xml @@ -952,7 +952,7 @@ physical-defence="5" magical-defence="0" /> - <!-- doesn't move much, but attacks when you are comming too close. --> + <!-- doesn't move much, but attacks when you are coming too close. --> <behavior aggressive="false" cowardly="false" @@ -960,7 +960,7 @@ stroll-range="1" attack-distance="64" /> - <!-- slow, strong, long-range tail attack--> + <!-- slow, strong, long-range glow attack--> <attack id="1" priority="1" type="physical" @@ -974,4 +974,40 @@ /> </monster> + <monster id="39" name="Snail"> + <sprite>monster-snail.xml</sprite> + <exp>200</exp> + <attributes + hp="220" + size="8" + speed="42" + attack-min="40" + attack-delta="20" + attack-magic="0" + hit="20" + evade="5" + physical-defence="45" + magical-defence="5" + /> + <!-- doesn't move much, but attacks when you are coming too close. --> + <behavior + aggressive="false" + cowardly="false" + track-range="2" + stroll-range="1" + attack-distance="64" + /> + <!-- slow, strong, bite attack--> + <attack id="1" + priority="1" + type="physical" + pre-delay="5" + aft-delay="5" + damage-factor="3" + range="64" + angle="10" + action="special1" + /> + </monster> + </monsters> |