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authorStefan Beller <stefanbeller@googlemail.com>2010-09-29 08:08:18 +0200
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:21 +0100
commitfc6bb1ec0b69dc9fb1c362ce7d61ef340b366fe6 (patch)
tree3ce023962fb311cd577341ec7f2dbc656f902680 /maps/rules/rule_icemountain_001.tmx
parent70df7374627e3c715f4298756553dea89e6f44bc (diff)
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files needed for automapping feature of tiled-qt
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.
Diffstat (limited to 'maps/rules/rule_icemountain_001.tmx')
-rw-r--r--maps/rules/rule_icemountain_001.tmx45
1 files changed, 45 insertions, 0 deletions
diff --git a/maps/rules/rule_icemountain_001.tmx b/maps/rules/rule_icemountain_001.tmx
new file mode 100644
index 00000000..98e936f2
--- /dev/null
+++ b/maps/rules/rule_icemountain_001.tmx
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" orientation="orthogonal" width="7" height="3" tilewidth="32" tileheight="32">
+ <tileset firstgid="1" name="set_icemountain" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/set_icemountain.png" width="96" height="64"/>
+ </tileset>
+ <tileset firstgid="7" name="set_rules" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/set_rules.png" width="32" height="32"/>
+ </tileset>
+ <tileset firstgid="8" name="Snow" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/Snow.png" width="512" height="512"/>
+ </tileset>
+ <tileset firstgid="264" name="collision" tilewidth="32" tileheight="32">
+ <image source="../../graphics/tiles/collision.png" width="64" height="32"/>
+ </tileset>
+ <layer name="ruleRegions" width="7" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgwA/YcdD4AABTkrM4VAAAAA==
+ </data>
+ </layer>
+ <layer name="ruleSet" width="7" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgwA8YoTQTlGYmoB4EAEEdsC1UAAAA
+ </data>
+ </layer>
+ <layer name="rule_Ground" width="7" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgwA9m4qDxAQBj2j+FVAAAAA==
+ </data>
+ </layer>
+ <layer name="rule_Fringe" width="7" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoD4AAHbqzHRUAAAA
+ </data>
+ </layer>
+ <layer name="rule_Over" width="7" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgoD4AAHbqzHRUAAAA
+ </data>
+ </layer>
+ <layer name="rule_Collision" width="7" height="3">
+ <data encoding="base64" compression="gzip">
+ H4sIAAAAAAAAA2NgwA84GQkowAIAAgm7L1QAAAA=
+ </data>
+ </layer>
+</map>