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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/031-2.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/031-2.tmx')
-rw-r--r--maps/031-2.tmx14
1 files changed, 7 insertions, 7 deletions
diff --git a/maps/031-2.tmx b/maps/031-2.tmx
index 3853f432..060a88c2 100644
--- a/maps/031-2.tmx
+++ b/maps/031-2.tmx
@@ -21,22 +21,22 @@
H4sIAAAAAAAAA+3TsQ6CMBSF4SZKIjoyEGWUmCgjoILv/1A4eYaSNB1smFrIP3y5zb3LOUMnY8wEAAAAAAA2JZO9HCSXo5xkZ/fzPXbOkKe85C1nuUglhZR23hLIGXKV2s67PKTx9nUCOUNaxyCjfLx9m0DOJT066e27N+vt8U/snPSgRwzuf+687O4tds4lvglkAAAAAABgDX7hnrJxECcAAA==
</data>
</layer>
- <layer name="Upper Ground" width="50" height="50">
+ <layer name="Ground2" width="50" height="50">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3OsQ1AUBhG0bf/QJgAE2AEIyh9rY48yd+ck9z+tgYAAAAA753VAz+5qgd4GNKYpuqRTnNa0lo90mlLezqqRwAAAAA+ugEzez5aECcAAA==
</data>
</layer>
- <layer name="Subfringe" width="50" height="50">
+ <layer name="Fringe" width="50" height="50">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3PwQ2CQABE0eUuVqD03wtYAXrxClagJowVmOBhs+a95N9nSgEAAACglrErZUqXrvaS/e7ZPqdrujX842PJ/jU9Gv/xzP5Xejf+4x8cUp+OtYf86JTOaag9BAAAAOCLDYFoKWkQJwAA
</data>
</layer>
- <layer name="Fringe" width="50" height="50">
+ <layer name="Fringe2" width="50" height="50">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3OwQ2CQBCG0UUbwL60A+gAG9BYgbEVa2QSOcGF6K5zeS/5M9k9faUAAAAA0NI5dsmOqGCIjdkRFUyxa3ZEY33slB1RwS074Ef35b67z32klex3PGz/nqv36y8lAAAAAN+ZAZvHhDwQJwAA
</data>
</layer>
- <layer name="collision" width="50" height="50">
+ <layer name="Collision" width="50" height="50">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3RsQoAIQxEweD/f/T1qcQT1sAEprN4i6uqFgAAAABsqgcabu3ol2762993TNi0e+nO0x39TbrzZEu65+Z/TN42rRcAAABSPoDEU8sQJwAA
</data>
@@ -48,13 +48,13 @@
</layer>
<objectgroup name="Objects" width="50" height="50">
<object x="736" y="960" width="32" height="32"/>
- <object name="door" type="Warp" x="736" y="960" width="32" height="32">
+ <object name="To Outside" type="warp" x="736" y="960" width="32" height="32">
<properties>
<property name="dest_map" value="031-1"/>
<property name="dest_x" value="3040"/>
- <property name="dest_y" value="2624"/>
+ <property name="dest_y" value="2592"/>
</properties>
</object>
- <object name="graphics/particles/fireplace.particle.xml" type="PARTICLE_EFFECT" x="768" y="736" width="32" height="32"/>
+ <object name="graphics/particles/fireplace.particle.xml" type="particle_effect" x="768" y="736" width="32" height="32"/>
</objectgroup>
</map>