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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/020-3.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/020-3.tmx')
-rw-r--r--maps/020-3.tmx28
1 files changed, 14 insertions, 14 deletions
diff --git a/maps/020-3.tmx b/maps/020-3.tmx
index 9272db7d..f2336119 100644
--- a/maps/020-3.tmx
+++ b/maps/020-3.tmx
@@ -39,60 +39,60 @@
<property name="monster_id" value="15"/>
</properties>
</object>
- <object name="Violet" type="spawn" x="736" y="1472" width="1120" height="256">
+ <object name="Pinkie" type="spawn" x="736" y="1472" width="1120" height="256">
<properties>
<property name="eA_death" value="30000"/>
<property name="eA_spawn" value="100000"/>
<property name="monster_id" value="16"/>
</properties>
</object>
- <object name="toOutside" type="warp" x="992" y="800" width="32" height="32">
+ <object name="To Nivalis" type="warp" x="992" y="800" width="32" height="32">
<properties>
<property name="dest_map" value="020-1"/>
<property name="dest_x" value="2432"/>
<property name="dest_y" value="1184"/>
</properties>
</object>
- <object name="toRightLowerCave" type="warp" x="800" y="704" width="32" height="32">
+ <object name="To Ice Cave" type="warp" x="800" y="704" width="32" height="32">
<properties>
<property name="dest_map" value="020-3"/>
<property name="dest_x" value="3104"/>
- <property name="dest_y" value="3232"/>
+ <property name="dest_y" value="3200"/>
</properties>
</object>
- <object name="toLeftUpperCave" type="warp" x="3104" y="3168" width="32" height="32">
+ <object name="To Ice Entrance" type="warp" x="3104" y="3168" width="32" height="32">
<properties>
<property name="dest_map" value="020-3"/>
<property name="dest_x" value="800"/>
- <property name="dest_y" value="768"/>
+ <property name="dest_y" value="736"/>
</properties>
</object>
- <object name="toLeftLowerCave" type="warp" x="896" y="1824" width="32" height="32">
+ <object name="To Ice Cave" type="warp" x="896" y="1824" width="32" height="32">
<properties>
<property name="dest_map" value="020-3"/>
<property name="dest_x" value="1056"/>
- <property name="dest_y" value="3200"/>
+ <property name="dest_y" value="3168"/>
</properties>
</object>
- <object name="ToRightUpperCave" type="warp" x="1568" y="1056" width="32" height="32">
+ <object name="To Ice Cave" type="warp" x="1568" y="1056" width="32" height="32">
<properties>
<property name="dest_map" value="020-3"/>
<property name="dest_x" value="3520"/>
- <property name="dest_y" value="1760"/>
+ <property name="dest_y" value="1792"/>
</properties>
</object>
- <object name="toLeftUpperCave" type="warp" x="1056" y="3136" width="32" height="32">
+ <object name="To Ice Entrance" type="warp" x="1056" y="3136" width="32" height="32">
<properties>
<property name="dest_map" value="020-3"/>
<property name="dest_x" value="896"/>
- <property name="dest_y" value="1728"/>
+ <property name="dest_y" value="1792"/>
</properties>
</object>
- <object name="ToLeftUpperCave" type="warp" x="3520" y="1824" width="32" height="32">
+ <object name="To Ice Entrance" type="warp" x="3520" y="1824" width="32" height="32">
<properties>
<property name="dest_map" value="020-3"/>
<property name="dest_x" value="1568"/>
- <property name="dest_y" value="1120"/>
+ <property name="dest_y" value="1088"/>
</properties>
</object>
<object name="Bat" type="spawn" x="0" y="0">