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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/017-9.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/017-9.tmx')
-rw-r--r--maps/017-9.tmx59
1 files changed, 27 insertions, 32 deletions
diff --git a/maps/017-9.tmx b/maps/017-9.tmx
index eb7db99b..62481065 100644
--- a/maps/017-9.tmx
+++ b/maps/017-9.tmx
@@ -4,78 +4,73 @@
<property name="name" value="Backstage"/>
</properties>
<tileset firstgid="1" name="Woodland Indoor" tilewidth="32" tileheight="32">
- <image source="../graphics/tiles/woodland_indoor.png"/>
+ <image source="../graphics/tiles/woodland_indoor.png" width="512" height="512"/>
</tileset>
<tileset firstgid="257" name="Collision" tilewidth="32" tileheight="32">
- <image source="../graphics/tiles/collision.png"/>
+ <image source="../graphics/tiles/collision.png" width="64" height="32"/>
</tileset>
<layer name="Base" width="53" height="51">
<data encoding="base64" compression="gzip">
H4sIAAAAAAAAA+3PsQ3AIAxFQRiBEcgG7L9cessSSooYKVecXLj5b7XWFgAAAPAbPfHkf6KR6OFG1Zt3ZmKEG1Vv3rkSM9yoevObpp3qzZo0nUqTJk0AAAAA37kB88KGxjwqAAA=
</data>
</layer>
- <layer name="Layer 2" width="53" height="51">
+ <layer name="Fringe" width="53" height="51">
<data encoding="base64" compression="gzip">
- H4sIAAAAAAAAA+3PMQ2AQAwFUDQiAQkYAQfgAByAFpRwA1OnS2Cg8F7y0/R3atMAAAAAf9TevL9RF/b4Q7xn0Ic9/hDvGX3hB+BZQ8lY0WVwXHMqmSu6TJaStaLLZCvZKzoAAACA7E5VBX3yPCoAAA==
+ H4sIAAAAAAAAA+3RsQ2AMAwEQGZkBEZgIdgANoBZmIQU0LiKBAUOd5IV2V+90nUAAADAH/UP8y8awh47xDyDMeyxQ8wzaqED8K6lzFpxy+C43qnMXHHLpKV/um1l9oobAAAAQHYnuuc0fjwqAAA=
</data>
</layer>
- <layer name="Fringe" width="53" height="51">
+ <layer name="Over" width="53" height="51">
<data encoding="base64" compression="gzip">
- H4sIAAAAAAAAA+3BAQEAAACCIP+vbkhAAQAAAAAAAAAAAPBi1Fsu+TwqAAA=
+ H4sIAAAAAAAAA+3S0QmAIBQFUMdojQZyphq5ggIRJRGKjHPgIl78eA8MAQAAALgTz6T3tL8yvTxXr3TmWl9782UxO9N+xH0OpdnzvzjaTi3+uBM8ZdmzNnRA2dwRAAAAgNFtIjTySjwqAAA=
</data>
</layer>
- <layer name="Over" width="53" height="51">
+ <layer name="Collision" width="53" height="51">
<data encoding="base64" compression="gzip">
- H4sIAAAAAAAAA+3SUQqAIBAFQI/RNTqQ979GBAWLJIUf4sYMPMTFj7dgKQAAAMCbeiXe4/zONrnXqNi5N++9WVltzjjPuM/pqXv7F7Pt9MUfdwJgTftAAAAAALI7AOyzl/Y8KgAA
+ H4sIAAAAAAAAA+3PMQ7AIAwEQfD/H43SpUiKkIKTNSdNgxu25hgFAAAA0MC1P/ckT7s3vN2T7ez0nzVpStW96etbKk2aAAAAAFIt0kkj0TwqAAA=
</data>
</layer>
- <objectgroup name="Object Layer 1" width="53" height="51">
- <object name="toLeftDoor" type="warp" x="704" y="672" width="32" height="32">
+ <objectgroup name="Objects" width="53" height="51">
+ <object name="To Left Door Onstage" type="warp" x="704" y="640" width="32" height="32">
<properties>
<property name="dest_map" value="017-2"/>
- <property name="dest_x" value="720"/>
- <property name="dest_y" value="688"/>
+ <property name="dest_x" value="736"/>
+ <property name="dest_y" value="672"/>
</properties>
</object>
- <object name="toWoodlandHills" type="warp" x="832" y="704" width="32" height="32">
+ <object name="To Outside" type="warp" x="832" y="672" width="32" height="32">
<properties>
<property name="dest_map" value="017-1"/>
- <property name="dest_x" value="1392"/>
- <property name="dest_y" value="1072"/>
+ <property name="dest_x" value="1408"/>
+ <property name="dest_y" value="1056"/>
</properties>
</object>
- <object name="toRightDoor" type="warp" x="960" y="672" width="32" height="32">
+ <object name="To Right Door Onstage" type="warp" x="960" y="640" width="32" height="32">
<properties>
<property name="dest_map" value="017-2"/>
- <property name="dest_x" value="976"/>
- <property name="dest_y" value="688"/>
+ <property name="dest_x" value="928"/>
+ <property name="dest_y" value="672"/>
</properties>
</object>
- <object name="toLeftTrapdoor" type="warp" x="672" y="896" width="32" height="32">
+ <object name="To Left Trapdoor Onstage" type="warp" x="672" y="896" width="32" height="32">
<properties>
<property name="dest_map" value="017-2"/>
- <property name="dest_x" value="784"/>
- <property name="dest_y" value="816"/>
+ <property name="dest_x" value="800"/>
+ <property name="dest_y" value="800"/>
</properties>
</object>
- <object name="toCentreTrapdoor" type="warp" x="832" y="896" width="32" height="32">
+ <object name="To Centre Trapdoor Onstage" type="warp" x="832" y="896" width="32" height="32">
<properties>
<property name="dest_map" value="017-2"/>
- <property name="dest_x" value="848"/>
- <property name="dest_y" value="688"/>
+ <property name="dest_x" value="832"/>
+ <property name="dest_y" value="736"/>
</properties>
</object>
- <object name="toRightTrapdoor" type="warp" x="992" y="896" width="32" height="32">
+ <object name="To Right Trapdoor Onstage" type="warp" x="992" y="896" width="32" height="32">
<properties>
<property name="dest_map" value="017-2"/>
- <property name="dest_x" value="912"/>
- <property name="dest_y" value="816"/>
+ <property name="dest_x" value="864"/>
+ <property name="dest_y" value="800"/>
</properties>
</object>
</objectgroup>
- <layer name="Collision" width="53" height="51">
- <data encoding="base64" compression="gzip">
- H4sIAAAAAAAAA+3PMQoAIAwDQPX/jxY3BwXRwQwXuKVZmlZLaQAAAABEGnnpk6wyb9j1yW7y+2ebbEq1+vX0lsommwAAAABSdeQysVk8KgAA
- </data>
- </layer>
</map>