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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/015-1.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/015-1.tmx')
-rw-r--r--maps/015-1.tmx24
1 files changed, 12 insertions, 12 deletions
diff --git a/maps/015-1.tmx b/maps/015-1.tmx
index 57762368..00431b1d 100644
--- a/maps/015-1.tmx
+++ b/maps/015-1.tmx
@@ -69,21 +69,21 @@
</data>
</layer>
<objectgroup name="Objects" width="0" height="0">
- <object name="ToWoodland" type="warp" x="2976" y="1728" width="32" height="64">
+ <object name="To Woodland" type="warp" x="2976" y="1728" width="32" height="64">
<properties>
<property name="dest_map" value="010-1"/>
- <property name="dest_x" value="480"/>
- <property name="dest_y" value="1760"/>
+ <property name="dest_x" value="448"/>
+ <property name="dest_y" value="1728"/>
</properties>
</object>
- <object name="to 015_3" type="warp" x="1888" y="992" width="32" height="32">
+ <object name="To Cat's Cave" type="warp" x="1888" y="992" width="32" height="32">
<properties>
<property name="dest_map" value="015-3"/>
<property name="dest_x" value="992"/>
<property name="dest_y" value="1344"/>
</properties>
</object>
- <object name="Clover" type="spawn" x="0" y="0">
+ <object name="Clover Patch" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="1000"/>
<property name="eA_spawn" value="100000"/>
@@ -91,7 +91,7 @@
<property name="monster_id" value="35"/>
</properties>
</object>
- <object name="toSwamp" type="warp" x="1824" y="3232" width="128" height="32">
+ <object name="To Woodland Swamp" type="warp" x="1824" y="3232" width="128" height="32">
<properties>
<property name="dest_map" value="025-1"/>
<property name="dest_x" value="2848"/>
@@ -114,7 +114,7 @@
<property name="monster_id" value="36"/>
</properties>
</object>
- <object name="LogHead" type="spawn" x="0" y="0">
+ <object name="Log Head" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="0"/>
<property name="eA_spawn" value="0"/>
@@ -122,7 +122,7 @@
<property name="monster_id" value="23"/>
</properties>
</object>
- <object name="SpikyMushroom" type="spawn" x="0" y="0">
+ <object name="Spiky Mushroom" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="0"/>
<property name="eA_spawn" value="0"/>
@@ -130,7 +130,7 @@
<property name="monster_id" value="17"/>
</properties>
</object>
- <object name="PinkFlower" type="spawn" x="0" y="0">
+ <object name="Pink Flower" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="0"/>
<property name="eA_spawn" value="0"/>
@@ -138,7 +138,7 @@
<property name="monster_id" value="12"/>
</properties>
</object>
- <object name="Gamboge" type="spawn" x="0" y="0">
+ <object name="Gamboge Herb" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="0"/>
<property name="eA_spawn" value="0"/>
@@ -146,7 +146,7 @@
<property name="monster_id" value="29"/>
</properties>
</object>
- <object name="Alizarin" type="spawn" x="0" y="0">
+ <object name="Alizarin Herb" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="0"/>
<property name="eA_spawn" value="0"/>
@@ -162,7 +162,7 @@
<property name="monster_id" value="33"/>
</properties>
</object>
- <object name="Mauve" type="spawn" x="0" y="0">
+ <object name="Mauve Herb" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="180000"/>
<property name="eA_spawn" value="270000"/>