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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/003-2.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/003-2.tmx')
-rw-r--r--maps/003-2.tmx16
1 files changed, 8 insertions, 8 deletions
diff --git a/maps/003-2.tmx b/maps/003-2.tmx
index 87265151..12ab79ec 100644
--- a/maps/003-2.tmx
+++ b/maps/003-2.tmx
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" width="75" height="50" tilewidth="32" tileheight="32">
<properties>
- <property name="name" value="Southwest Beach Houses"/>
+ <property name="name" value="Beach House"/>
</properties>
<tileset firstgid="1" name="Inn" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/inn.png" width="512" height="512"/>
@@ -40,19 +40,19 @@
H4sIAAAAAAAAA+3SUQrEIAwFQPcqvf8hS6ELIsWtCyb5mMBAkYKPZ45PawcAAAAAAMDtmv77O9m5xjxjrtlE5dh9b0RnUftUqauV6f/PylGlq5Xcu7v6dZ7d1Zgpuqs3b1Wxq1nOXV2tZKjeVUTmp3uyOxqz/btjOzqavWOFrlYnK0f2bgEAAAAAAK2dtluYjJg6AAA=
</data>
</layer>
- <objectgroup name="Object Group 4" width="75" height="50">
- <object name="toOutside" type="warp" x="704" y="928" width="32" height="32">
+ <objectgroup name="Objects" width="75" height="50">
+ <object name="To Outside" type="warp" x="704" y="928" width="32" height="32">
<properties>
<property name="dest_map" value="003-1"/>
- <property name="dest_x" value="1552"/>
- <property name="dest_y" value="1200"/>
+ <property name="dest_x" value="1536"/>
+ <property name="dest_y" value="1184"/>
</properties>
</object>
- <object name="toOutside" type="warp" x="1792" y="928" width="32" height="32">
+ <object name="To Outside" type="warp" x="1792" y="928" width="32" height="32">
<properties>
<property name="dest_map" value="003-1"/>
- <property name="dest_x" value="1904"/>
- <property name="dest_y" value="976"/>
+ <property name="dest_x" value="1888"/>
+ <property name="dest_y" value="960"/>
</properties>
</object>
</objectgroup>