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author | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-12-12 18:28:23 +0000 |
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committer | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-12-12 18:28:23 +0000 |
commit | e7580fb07b4ca77fde5731f6da998a95f09961f5 (patch) | |
tree | af456f6d5db3faef9ce89a607c3740bd9475eab6 /graphics | |
parent | a3336f514bdc945f7da9266eac4f3641c03b9552 (diff) | |
parent | 09d70ca23f269e82e965c3b6e4be3169c1a0edb9 (diff) | |
download | clientdata-e7580fb07b4ca77fde5731f6da998a95f09961f5.tar.gz clientdata-e7580fb07b4ca77fde5731f6da998a95f09961f5.tar.bz2 clientdata-e7580fb07b4ca77fde5731f6da998a95f09961f5.tar.xz clientdata-e7580fb07b4ca77fde5731f6da998a95f09961f5.zip |
Merge branch 'null_weapon_fix' into 'master'
null.xml error fix
See merge request legacy/clientdata!483
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/equipment/weapons/null.xml | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/graphics/sprites/equipment/weapons/null.xml b/graphics/sprites/equipment/weapons/null.xml index c706c02b..d509b8bc 100644 --- a/graphics/sprites/equipment/weapons/null.xml +++ b/graphics/sprites/equipment/weapons/null.xml @@ -33,51 +33,51 @@ </action> <action name="walk" imageset="null"> <animation direction="down"> - <sequence offsetY="32" start="1" end="1" delay="75"/> + <sequence offsetY="32" start="0" end="0" delay="75"/> </animation> <animation direction="left"> - <sequence offsetY="32" start="1" end="1" delay="75"/> + <sequence offsetY="32" start="0" end="0" delay="75"/> </animation> <animation direction="up"> - <sequence offsetY="32" start="1" end="1" delay="75"/> + <sequence offsetY="32" start="0" end="0" delay="75"/> </animation> <animation direction="right"> - <sequence offsetY="32" start="1" end="1" delay="75"/> + <sequence offsetY="32" start="0" end="0" delay="75"/> </animation> </action> <action name="attack" imageset="null"> <animation direction="down"> - <sequence offsetY="32" start="1" end="1" delay="75"/> + <sequence offsetY="32" start="0" end="0" delay="75"/> <end/> </animation> <animation direction="left"> - <sequence offsetY="32" start="1" end="1" delay="75"/> + <sequence offsetY="32" start="0" end="0" delay="75"/> <end/> </animation> <animation direction="up"> - <sequence offsetY="32" start="1" end="1" delay="75"/> + <sequence offsetY="32" start="0" end="0" delay="75"/> <end/> </animation> <animation direction="right"> - <sequence offsetY="32" start="1" end="1" delay="75"/> + <sequence offsetY="32" start="0" end="0" delay="75"/> <end/> </animation> </action> <action name="attack_chop" imageset="null"> <animation direction="down"> - <sequence offsetY="32" start="1" end="1" delay="140"/> + <sequence offsetY="32" start="0" end="0" delay="140"/> <end/> </animation> <animation direction="left"> - <sequence offsetY="32" start="1" end="1" delay="140"/> + <sequence offsetY="32" start="0" end="0" delay="140"/> <end/> </animation> <animation direction="up"> - <sequence offsetY="32" start="1" end="1" delay="140"/> + <sequence offsetY="32" start="0" end="0" delay="140"/> <end/> </animation> <animation direction="right"> - <sequence offsetY="32" start="1" end="1" delay="140"/> + <sequence offsetY="32" start="0" end="0" delay="140"/> <end/> </animation> </action> |