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authorJesusalva Jesusalva <jesusalva@themanaworld.org>2022-12-12 18:28:23 +0000
committerJesusalva Jesusalva <jesusalva@themanaworld.org>2022-12-12 18:28:23 +0000
commite7580fb07b4ca77fde5731f6da998a95f09961f5 (patch)
treeaf456f6d5db3faef9ce89a607c3740bd9475eab6 /graphics
parenta3336f514bdc945f7da9266eac4f3641c03b9552 (diff)
parent09d70ca23f269e82e965c3b6e4be3169c1a0edb9 (diff)
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Merge branch 'null_weapon_fix' into 'master'
null.xml error fix See merge request legacy/clientdata!483
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/equipment/weapons/null.xml24
1 files changed, 12 insertions, 12 deletions
diff --git a/graphics/sprites/equipment/weapons/null.xml b/graphics/sprites/equipment/weapons/null.xml
index c706c02b..d509b8bc 100644
--- a/graphics/sprites/equipment/weapons/null.xml
+++ b/graphics/sprites/equipment/weapons/null.xml
@@ -33,51 +33,51 @@
</action>
<action name="walk" imageset="null">
<animation direction="down">
- <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <sequence offsetY="32" start="0" end="0" delay="75"/>
</animation>
<animation direction="left">
- <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <sequence offsetY="32" start="0" end="0" delay="75"/>
</animation>
<animation direction="up">
- <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <sequence offsetY="32" start="0" end="0" delay="75"/>
</animation>
<animation direction="right">
- <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <sequence offsetY="32" start="0" end="0" delay="75"/>
</animation>
</action>
<action name="attack" imageset="null">
<animation direction="down">
- <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <sequence offsetY="32" start="0" end="0" delay="75"/>
<end/>
</animation>
<animation direction="left">
- <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <sequence offsetY="32" start="0" end="0" delay="75"/>
<end/>
</animation>
<animation direction="up">
- <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <sequence offsetY="32" start="0" end="0" delay="75"/>
<end/>
</animation>
<animation direction="right">
- <sequence offsetY="32" start="1" end="1" delay="75"/>
+ <sequence offsetY="32" start="0" end="0" delay="75"/>
<end/>
</animation>
</action>
<action name="attack_chop" imageset="null">
<animation direction="down">
- <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <sequence offsetY="32" start="0" end="0" delay="140"/>
<end/>
</animation>
<animation direction="left">
- <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <sequence offsetY="32" start="0" end="0" delay="140"/>
<end/>
</animation>
<animation direction="up">
- <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <sequence offsetY="32" start="0" end="0" delay="140"/>
<end/>
</animation>
<animation direction="right">
- <sequence offsetY="32" start="1" end="1" delay="140"/>
+ <sequence offsetY="32" start="0" end="0" delay="140"/>
<end/>
</animation>
</action>