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authorVincent Petithory <vincent.petithory@gmail.com>2012-08-28 18:21:45 +0200
committerVincent Petithory <vincent.petithory@gmail.com>2012-08-28 18:25:31 +0200
commit1a0c6caf0087ac99f0251eb0b14a53416b9375e8 (patch)
tree09c5053b3c57e625f076689e507f3276028f2e66 /graphics
parent4eee148038b900e8ce0af2c068478782148a7a68 (diff)
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Add Fine Dress and its dyed variants
Diffstat (limited to 'graphics')
-rw-r--r--graphics/items/equipment/chest/fine-dress.pngbin0 -> 1775 bytes
-rw-r--r--graphics/sprites/equipment/chest/fine-dress-female.pngbin0 -> 98302 bytes
-rw-r--r--graphics/sprites/equipment/chest/fine-dress-female.xml96
-rw-r--r--graphics/sprites/equipment/chest/fine-dress-male.pngbin0 -> 98118 bytes
-rw-r--r--graphics/sprites/equipment/chest/fine-dress-male.xml96
5 files changed, 192 insertions, 0 deletions
diff --git a/graphics/items/equipment/chest/fine-dress.png b/graphics/items/equipment/chest/fine-dress.png
new file mode 100644
index 00000000..b4f6c2dc
--- /dev/null
+++ b/graphics/items/equipment/chest/fine-dress.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/fine-dress-female.png b/graphics/sprites/equipment/chest/fine-dress-female.png
new file mode 100644
index 00000000..1c8af29b
--- /dev/null
+++ b/graphics/sprites/equipment/chest/fine-dress-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/fine-dress-female.xml b/graphics/sprites/equipment/chest/fine-dress-female.xml
new file mode 100644
index 00000000..752dfbb0
--- /dev/null
+++ b/graphics/sprites/equipment/chest/fine-dress-female.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/chest/fine-dress-female.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/fine-dress-male.png b/graphics/sprites/equipment/chest/fine-dress-male.png
new file mode 100644
index 00000000..d98373a0
--- /dev/null
+++ b/graphics/sprites/equipment/chest/fine-dress-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/fine-dress-male.xml b/graphics/sprites/equipment/chest/fine-dress-male.xml
new file mode 100644
index 00000000..af325815
--- /dev/null
+++ b/graphics/sprites/equipment/chest/fine-dress-male.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/chest/fine-dress-male.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>