diff options
author | mekolat <mekolat@users.noreply.github.com> | 2016-01-05 13:01:16 -0500 |
---|---|---|
committer | mekolat <mekolat@users.noreply.github.com> | 2016-02-01 12:31:48 -0500 |
commit | ec3266539a40191dea8860ad72477e847e5e0ab5 (patch) | |
tree | 28ffd3e36ccc9a91a23893a4513d4e01078979b7 /graphics | |
parent | fab7a0c90e5b9a10cc960f2325833ea92810a2d6 (diff) | |
download | clientdata-ec3266539a40191dea8860ad72477e847e5e0ab5.tar.gz clientdata-ec3266539a40191dea8860ad72477e847e5e0ab5.tar.bz2 clientdata-ec3266539a40191dea8860ad72477e847e5e0ab5.tar.xz clientdata-ec3266539a40191dea8860ad72477e847e5e0ab5.zip |
prepare for new races, fix random things
update colors
fix race ids and names
add new tritan styles
various fixes
add female equipment
equip-head
equip-1hand
equip-2hand
equip-arms
equip-feet
equip-legs
equip-torso
add female model once again
manaplus being dumb (no fallback support)
make Rouge use the bra item
use male model as base model
otherwise the neutral tank top shows on some npcs
fix pirates
fix hairstyles for char creation (class 0)
Fix F hairstyle 8 and 12
Fix Errant reds in N back
FIX more headstyles
Diffstat (limited to 'graphics')
223 files changed, 25439 insertions, 439 deletions
diff --git a/graphics/sprites/equipment/chest/assassin-female.png b/graphics/sprites/equipment/chest/assassin-female.png Binary files differnew file mode 100644 index 00000000..9566fdb4 --- /dev/null +++ b/graphics/sprites/equipment/chest/assassin-female.png diff --git a/graphics/sprites/equipment/chest/assassin-female.xml b/graphics/sprites/equipment/chest/assassin-female.xml new file mode 100644 index 00000000..ef1bdf5b --- /dev/null +++ b/graphics/sprites/equipment/chest/assassin-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/assassin-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/bra-female.png b/graphics/sprites/equipment/chest/bra-female.png Binary files differnew file mode 100644 index 00000000..c6ab84bd --- /dev/null +++ b/graphics/sprites/equipment/chest/bra-female.png diff --git a/graphics/sprites/equipment/chest/bra-female.xml b/graphics/sprites/equipment/chest/bra-female.xml new file mode 100644 index 00000000..79276abc --- /dev/null +++ b/graphics/sprites/equipment/chest/bra-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/bra-female.png|R" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/bromenalchest-female.png b/graphics/sprites/equipment/chest/bromenalchest-female.png Binary files differnew file mode 100644 index 00000000..588c0922 --- /dev/null +++ b/graphics/sprites/equipment/chest/bromenalchest-female.png diff --git a/graphics/sprites/equipment/chest/bromenalchest-female.xml b/graphics/sprites/equipment/chest/bromenalchest-female.xml new file mode 100644 index 00000000..5087c10f --- /dev/null +++ b/graphics/sprites/equipment/chest/bromenalchest-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/bromenalchest-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/chainmail-female.png b/graphics/sprites/equipment/chest/chainmail-female.png Binary files differnew file mode 100644 index 00000000..f57088e3 --- /dev/null +++ b/graphics/sprites/equipment/chest/chainmail-female.png diff --git a/graphics/sprites/equipment/chest/chainmail-female.xml b/graphics/sprites/equipment/chest/chainmail-female.xml new file mode 100644 index 00000000..11c076d9 --- /dev/null +++ b/graphics/sprites/equipment/chest/chainmail-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/chainmail-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/contributor-female.png b/graphics/sprites/equipment/chest/contributor-female.png Binary files differnew file mode 100644 index 00000000..94af00e1 --- /dev/null +++ b/graphics/sprites/equipment/chest/contributor-female.png diff --git a/graphics/sprites/equipment/chest/contributor-female.xml b/graphics/sprites/equipment/chest/contributor-female.xml new file mode 100644 index 00000000..27164d66 --- /dev/null +++ b/graphics/sprites/equipment/chest/contributor-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/contributor-female.png|W;R" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/cotton-female.png b/graphics/sprites/equipment/chest/cotton-female.png Binary files differnew file mode 100644 index 00000000..86323bb7 --- /dev/null +++ b/graphics/sprites/equipment/chest/cotton-female.png diff --git a/graphics/sprites/equipment/chest/cotton-female.xml b/graphics/sprites/equipment/chest/cotton-female.xml new file mode 100644 index 00000000..4ea6d8c7 --- /dev/null +++ b/graphics/sprites/equipment/chest/cotton-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/cotton-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/fine-dress-female.png b/graphics/sprites/equipment/chest/fine-dress-female.png Binary files differnew file mode 100644 index 00000000..e7de5998 --- /dev/null +++ b/graphics/sprites/equipment/chest/fine-dress-female.png diff --git a/graphics/sprites/equipment/chest/fine-dress-female.xml b/graphics/sprites/equipment/chest/fine-dress-female.xml new file mode 100644 index 00000000..9b4e7b7c --- /dev/null +++ b/graphics/sprites/equipment/chest/fine-dress-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/fine-dress-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/forest-armor-female.png b/graphics/sprites/equipment/chest/forest-armor-female.png Binary files differnew file mode 100644 index 00000000..863a014f --- /dev/null +++ b/graphics/sprites/equipment/chest/forest-armor-female.png diff --git a/graphics/sprites/equipment/chest/forest-armor-female.xml b/graphics/sprites/equipment/chest/forest-armor-female.xml new file mode 100644 index 00000000..2f898678 --- /dev/null +++ b/graphics/sprites/equipment/chest/forest-armor-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/leather-female.png b/graphics/sprites/equipment/chest/leather-female.png Binary files differnew file mode 100644 index 00000000..0d3f1e57 --- /dev/null +++ b/graphics/sprites/equipment/chest/leather-female.png diff --git a/graphics/sprites/equipment/chest/leather-female.xml b/graphics/sprites/equipment/chest/leather-female.xml new file mode 100644 index 00000000..07e407d3 --- /dev/null +++ b/graphics/sprites/equipment/chest/leather-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/leather-female.png|W;R" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/lightplatemail-female.png b/graphics/sprites/equipment/chest/lightplatemail-female.png Binary files differnew file mode 100644 index 00000000..2c13af29 --- /dev/null +++ b/graphics/sprites/equipment/chest/lightplatemail-female.png diff --git a/graphics/sprites/equipment/chest/lightplatemail-female.xml b/graphics/sprites/equipment/chest/lightplatemail-female.xml new file mode 100644 index 00000000..98d9aa14 --- /dev/null +++ b/graphics/sprites/equipment/chest/lightplatemail-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/lightplatemail-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/robe-female.png b/graphics/sprites/equipment/chest/robe-female.png Binary files differnew file mode 100644 index 00000000..a6a231bb --- /dev/null +++ b/graphics/sprites/equipment/chest/robe-female.png diff --git a/graphics/sprites/equipment/chest/robe-female.xml b/graphics/sprites/equipment/chest/robe-female.xml new file mode 100644 index 00000000..0f2296e3 --- /dev/null +++ b/graphics/sprites/equipment/chest/robe-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/robe-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/shorttanktop-female.png b/graphics/sprites/equipment/chest/shorttanktop-female.png Binary files differnew file mode 100644 index 00000000..4f2683e7 --- /dev/null +++ b/graphics/sprites/equipment/chest/shorttanktop-female.png diff --git a/graphics/sprites/equipment/chest/shorttanktop-female.xml b/graphics/sprites/equipment/chest/shorttanktop-female.xml new file mode 100644 index 00000000..e77a1ce0 --- /dev/null +++ b/graphics/sprites/equipment/chest/shorttanktop-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/shorttanktop-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/sorcerer-robe-female.png b/graphics/sprites/equipment/chest/sorcerer-robe-female.png Binary files differnew file mode 100644 index 00000000..810877db --- /dev/null +++ b/graphics/sprites/equipment/chest/sorcerer-robe-female.png diff --git a/graphics/sprites/equipment/chest/sorcerer-robe-female.xml b/graphics/sprites/equipment/chest/sorcerer-robe-female.xml new file mode 100644 index 00000000..bc0c8b44 --- /dev/null +++ b/graphics/sprites/equipment/chest/sorcerer-robe-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/sorcerer-robe-female.png|W;R" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/tanktop-female.png b/graphics/sprites/equipment/chest/tanktop-female.png Binary files differnew file mode 100644 index 00000000..a8ecf79c --- /dev/null +++ b/graphics/sprites/equipment/chest/tanktop-female.png diff --git a/graphics/sprites/equipment/chest/tanktop-female.xml b/graphics/sprites/equipment/chest/tanktop-female.xml new file mode 100644 index 00000000..cef042ae --- /dev/null +++ b/graphics/sprites/equipment/chest/tanktop-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/tanktop-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/terranite-female.png b/graphics/sprites/equipment/chest/terranite-female.png Binary files differnew file mode 100644 index 00000000..6e17dbe5 --- /dev/null +++ b/graphics/sprites/equipment/chest/terranite-female.png diff --git a/graphics/sprites/equipment/chest/terranite-female.xml b/graphics/sprites/equipment/chest/terranite-female.xml new file mode 100644 index 00000000..ce28ae1e --- /dev/null +++ b/graphics/sprites/equipment/chest/terranite-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/terranite-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/tnecksweater-female.png b/graphics/sprites/equipment/chest/tnecksweater-female.png Binary files differnew file mode 100644 index 00000000..83eacd15 --- /dev/null +++ b/graphics/sprites/equipment/chest/tnecksweater-female.png diff --git a/graphics/sprites/equipment/chest/tnecksweater-female.xml b/graphics/sprites/equipment/chest/tnecksweater-female.xml new file mode 100644 index 00000000..0b1e19ff --- /dev/null +++ b/graphics/sprites/equipment/chest/tnecksweater-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/tnecksweater-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/ugly-sweater-female.png b/graphics/sprites/equipment/chest/ugly-sweater-female.png Binary files differnew file mode 100644 index 00000000..806b9d85 --- /dev/null +++ b/graphics/sprites/equipment/chest/ugly-sweater-female.png diff --git a/graphics/sprites/equipment/chest/ugly-sweater-female.xml b/graphics/sprites/equipment/chest/ugly-sweater-female.xml new file mode 100644 index 00000000..62f805b9 --- /dev/null +++ b/graphics/sprites/equipment/chest/ugly-sweater-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/ugly-sweater-female.png|W;Y;G;C" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/valentine-dress.xml b/graphics/sprites/equipment/chest/valentine-dress.xml index 846d6da1..86fe6aa5 100644 --- a/graphics/sprites/equipment/chest/valentine-dress.xml +++ b/graphics/sprites/equipment/chest/valentine-dress.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> <imageset name="base" src="graphics/sprites/equipment/chest/valentine-dress.png|R" width="64" height="64"/> - <include file="model/base.xml"/> + <include file="model/male.xml"/> </sprite> diff --git a/graphics/sprites/equipment/chest/vnecksweater-female.png b/graphics/sprites/equipment/chest/vnecksweater-female.png Binary files differnew file mode 100644 index 00000000..bbce3137 --- /dev/null +++ b/graphics/sprites/equipment/chest/vnecksweater-female.png diff --git a/graphics/sprites/equipment/chest/vnecksweater-female.xml b/graphics/sprites/equipment/chest/vnecksweater-female.xml new file mode 100644 index 00000000..4aaa45e6 --- /dev/null +++ b/graphics/sprites/equipment/chest/vnecksweater-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/vnecksweater-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/warlordplate-female.png b/graphics/sprites/equipment/chest/warlordplate-female.png Binary files differnew file mode 100644 index 00000000..4274064d --- /dev/null +++ b/graphics/sprites/equipment/chest/warlordplate-female.png diff --git a/graphics/sprites/equipment/chest/warlordplate-female.xml b/graphics/sprites/equipment/chest/warlordplate-female.xml new file mode 100644 index 00000000..5e6eecef --- /dev/null +++ b/graphics/sprites/equipment/chest/warlordplate-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/chest/warlordplate-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/assassin-boots-female.png b/graphics/sprites/equipment/feet/assassin-boots-female.png Binary files differnew file mode 100644 index 00000000..622b7a20 --- /dev/null +++ b/graphics/sprites/equipment/feet/assassin-boots-female.png diff --git a/graphics/sprites/equipment/feet/assassin-boots-female.xml b/graphics/sprites/equipment/feet/assassin-boots-female.xml new file mode 100644 index 00000000..e214ff70 --- /dev/null +++ b/graphics/sprites/equipment/feet/assassin-boots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/assassin-boots-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/boots-female.png b/graphics/sprites/equipment/feet/boots-female.png Binary files differnew file mode 100644 index 00000000..64267d5a --- /dev/null +++ b/graphics/sprites/equipment/feet/boots-female.png diff --git a/graphics/sprites/equipment/feet/boots-female.xml b/graphics/sprites/equipment/feet/boots-female.xml new file mode 100644 index 00000000..0a261553 --- /dev/null +++ b/graphics/sprites/equipment/feet/boots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/boots-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/bromenalboots-female.png b/graphics/sprites/equipment/feet/bromenalboots-female.png Binary files differnew file mode 100644 index 00000000..830e9d31 --- /dev/null +++ b/graphics/sprites/equipment/feet/bromenalboots-female.png diff --git a/graphics/sprites/equipment/feet/bromenalboots-female.xml b/graphics/sprites/equipment/feet/bromenalboots-female.xml new file mode 100644 index 00000000..33585d71 --- /dev/null +++ b/graphics/sprites/equipment/feet/bromenalboots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/bromenalboots-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/furboots-female.png b/graphics/sprites/equipment/feet/furboots-female.png Binary files differnew file mode 100644 index 00000000..40906bc9 --- /dev/null +++ b/graphics/sprites/equipment/feet/furboots-female.png diff --git a/graphics/sprites/equipment/feet/furboots-female.xml b/graphics/sprites/equipment/feet/furboots-female.xml new file mode 100644 index 00000000..591dab45 --- /dev/null +++ b/graphics/sprites/equipment/feet/furboots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/furboots-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/warlordboots-female.png b/graphics/sprites/equipment/feet/warlordboots-female.png Binary files differnew file mode 100644 index 00000000..b66c3f4a --- /dev/null +++ b/graphics/sprites/equipment/feet/warlordboots-female.png diff --git a/graphics/sprites/equipment/feet/warlordboots-female.xml b/graphics/sprites/equipment/feet/warlordboots-female.xml new file mode 100644 index 00000000..37b21c9b --- /dev/null +++ b/graphics/sprites/equipment/feet/warlordboots-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/feet/warlordboots-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/assassin-female.png b/graphics/sprites/equipment/hands/assassin-female.png Binary files differnew file mode 100644 index 00000000..d23f26b3 --- /dev/null +++ b/graphics/sprites/equipment/hands/assassin-female.png diff --git a/graphics/sprites/equipment/hands/assassin-female.xml b/graphics/sprites/equipment/hands/assassin-female.xml new file mode 100644 index 00000000..1812b139 --- /dev/null +++ b/graphics/sprites/equipment/hands/assassin-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/hands/assassin-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/bromenalgloves-female.png b/graphics/sprites/equipment/hands/bromenalgloves-female.png Binary files differnew file mode 100644 index 00000000..80b095e0 --- /dev/null +++ b/graphics/sprites/equipment/hands/bromenalgloves-female.png diff --git a/graphics/sprites/equipment/hands/bromenalgloves-female.xml b/graphics/sprites/equipment/hands/bromenalgloves-female.xml new file mode 100644 index 00000000..374ae5b4 --- /dev/null +++ b/graphics/sprites/equipment/hands/bromenalgloves-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/hands/bromenalgloves-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/generic-female.png b/graphics/sprites/equipment/hands/generic-female.png Binary files differnew file mode 100644 index 00000000..697842f0 --- /dev/null +++ b/graphics/sprites/equipment/hands/generic-female.png diff --git a/graphics/sprites/equipment/hands/generic-female.xml b/graphics/sprites/equipment/hands/generic-female.xml new file mode 100644 index 00000000..bc58665e --- /dev/null +++ b/graphics/sprites/equipment/hands/generic-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/hands/generic-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/antlerhat-female.xml b/graphics/sprites/equipment/head/antlerhat-female.xml new file mode 100644 index 00000000..f64e8e84 --- /dev/null +++ b/graphics/sprites/equipment/head/antlerhat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/antlerhat.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="150" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="-2" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-26"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-26"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="0" offsetY="-29"/> + <frame delay="75" 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imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="100"/> + <frame index="0" offsetX="0" offsetY="-28" delay="100"/> + <frame index="0" offsetX="0" offsetY="-25" delay="100"/> + <frame index="0" offsetX="0" offsetY="-24" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="100"/> + <frame index="1" offsetX="4" offsetY="-31" delay="100"/> + <frame index="1" offsetX="0" offsetY="-28" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-25" delay="300"/> + <frame index="2" offsetX="-3" offsetY="-23" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="100"/> + <frame index="3" offsetX="0" offsetY="-28" delay="100"/> + <frame 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b/graphics/sprites/equipment/head/beard-female.xml new file mode 100644 index 00000000..62cb3dcf --- /dev/null +++ b/graphics/sprites/equipment/head/beard-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/beard.png|W" width="40" height="40"/> + <include file="equipment/head/mustache-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/beret-female.xml b/graphics/sprites/equipment/head/beret-female.xml new file mode 100644 index 00000000..a6f082f5 --- /dev/null +++ b/graphics/sprites/equipment/head/beret-female.xml @@ -0,0 +1,230 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="21" name="base" src="graphics/sprites/equipment/head/beret.png|W" width="29"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-40"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-40"/> + </animation> + <animation 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mode 100644 index 00000000..a960ceec --- /dev/null +++ b/graphics/sprites/equipment/head/bromenalhelmet-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="19" name="base" src="graphics/sprites/equipment/head/bromenalhelmet.png" width="27"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-42"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-42"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-42"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-42"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-41"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-42"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-41"/> + <frame delay="150" index="0" offsetX="-1" 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width="28"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-47"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-47"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-48"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-47"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-46"/> + <frame delay="150" index="0" offsetX="0" offsetY="-47"/> + <frame delay="75" index="0" offsetX="0" offsetY="-46"/> + <frame delay="150" index="0" offsetX="0" offsetY="-47"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-47"/> + <frame delay="75" index="1" offsetX="0" offsetY="-46"/> + <frame delay="150" index="1" offsetX="0" offsetY="-47"/> + <frame delay="75" index="1" 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@@ +<?xml version="1.0"?> +<sprite> + <imageset height="31" name="base" src="graphics/sprites/equipment/head/elf-nightcap.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-33"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY="-34"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-32"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-33"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-33"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="-2" offsetY="-34"/> + <frame delay="75" 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b/graphics/sprites/equipment/head/eskimohat-female.xml new file mode 100644 index 00000000..5d6e3860 --- /dev/null +++ b/graphics/sprites/equipment/head/eskimohat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="17" name="base" src="graphics/sprites/equipment/head/eskimohat.png" width="33"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="4" offsetY="-42"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="7" offsetY="-42"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="3" offsetY="-42"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="8" offsetY="-42"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="4" offsetY="-41"/> + <frame delay="150" index="0" offsetX="4" offsetY="-42"/> + <frame delay="75" index="0" offsetX="4" offsetY="-41"/> + <frame delay="150" index="0" offsetX="4" offsetY="-42"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="8" offsetY="-42"/> + <frame delay="75" index="1" offsetX="8" offsetY="-41"/> + <frame delay="150" index="1" offsetX="8" offsetY="-42"/> + <frame delay="75" index="1" offsetX="8" offsetY="-41"/> + <frame delay="75" index="1" offsetX="8" offsetY="-42"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="3" offsetY="-42"/> + <frame delay="150" index="2" offsetX="3" offsetY="-43"/> + <frame delay="75" index="2" offsetX="3" offsetY="-42"/> + <frame delay="150" index="2" offsetX="3" offsetY="-43"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="9" offsetY="-42"/> + <frame delay="75" index="3" offsetX="9" offsetY="-41"/> + <frame delay="150" index="3" offsetX="9" offsetY="-42"/> + <frame delay="75" index="3" offsetX="9" offsetY="-41"/> + <frame delay="75" index="3" offsetX="9" offsetY="-42"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="4" offsetY="-40"/> + <frame delay="75" index="0" offsetX="4" offsetY="-41"/> + <frame delay="75" index="0" offsetX="4" offsetY="-38"/> + <frame delay="75" index="0" offsetX="4" offsetY="-37"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="12" offsetY="-43"/> + <frame delay="75" index="1" offsetX="12" offsetY="-44"/> + <frame delay="75" index="1" offsetX="8" offsetY="-41"/> + <frame delay="75" index="1" offsetX="7" offsetY="-40"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="2" offsetY="-42"/> + <frame delay="75" index="2" offsetX="2" offsetY="-39"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="6" offsetY="-43"/> + <frame delay="75" index="3" offsetX="6" offsetY="-44"/> + <frame delay="75" index="3" offsetX="9" offsetY="-41"/> + <frame delay="75" index="3" offsetX="10" offsetY="-40"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="4" offsetY="-41"/> + <frame delay="75" index="0" offsetX="4" offsetY="-40"/> + <frame delay="75" index="0" offsetX="4" offsetY="-41"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="225" index="1" offsetX="11" offsetY="-42"/> + <frame delay="150" index="1" offsetX="13" offsetY="-43"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="3" offsetY="-42"/> + <frame delay="75" index="2" offsetX="2" offsetY="-41"/> + <frame delay="75" index="2" offsetX="2" offsetY="-42"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="225" index="3" offsetX="6" offsetY="-42"/> + <frame delay="150" index="3" offsetX="4" offsetY="-43"/> + <end/> + </animation> + </action> + <action imageset="base" name="sit"> + <animation direction="down"> + <frame index="0" offsetX="4" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="12" offsetY="-33"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="4" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="3" offsetY="-33"/> + </animation> + </action> + <action imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="35" offsetY="-7"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="3" offsetY="-39" delay="140"/> + <frame index="0" offsetX="3" offsetY="-36" delay="140"/> + <frame index="0" offsetX="3" offsetY="-41" delay="140"/> + <frame index="0" offsetX="3" offsetY="-35" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="7" offsetY="-39" delay="140"/> + 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<frame index="0" offsetX="4" offsetY="-37" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="12" offsetY="-43" delay="100"/> + <frame index="1" offsetX="12" offsetY="-44" delay="100"/> + <frame index="1" offsetX="8" offsetY="-41" delay="100"/> + <frame index="1" offsetX="7" offsetY="-40" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="2" offsetY="-42" delay="300"/> + <frame index="2" offsetX="2" offsetY="-39" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="6" offsetY="-43" delay="100"/> + <frame index="3" offsetX="6" offsetY="-44" delay="100"/> + <frame index="3" offsetX="9" offsetY="-41" delay="100"/> + <frame index="3" offsetX="10" offsetY="-40" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-42" delay="280"/> + <frame index="0" offsetX="2" offsetY="-43" delay="140"/> + <frame index="0" offsetX="2" offsetY="-37" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="12" offsetY="-43" delay="140"/> + <frame index="1" offsetX="15" offsetY="-41" delay="140"/> + <frame index="1" offsetX="8" offsetY="-43" delay="140"/> + <frame index="1" offsetX="8" offsetY="-40" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-42" delay="140"/> + <frame index="2" offsetX="1" offsetY="-42" delay="140"/> + <frame index="2" offsetX="1" offsetY="-41" delay="140"/> + <frame index="2" offsetX="0" offsetY="-45" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="6" offsetY="-43" delay="140"/> + <frame index="3" offsetX="4" offsetY="-41" delay="140"/> + <frame index="3" offsetX="10" offsetY="-43" delay="140"/> + <frame index="3" offsetX="11" offsetY="-40" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="3" offsetY="-39" delay="280"/> + <frame index="0" offsetX="3" offsetY="-41" delay="140"/> + <frame index="0" offsetX="3" offsetY="-35" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="11" offsetY="-43" delay="140"/> + <frame index="1" offsetX="11" offsetY="-44" delay="280"/> + <frame index="1" offsetX="6" offsetY="-40" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-41" delay="140"/> + <frame index="2" offsetX="1" offsetY="-40" delay="280"/> + <frame index="2" offsetX="1" offsetY="-38" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="6" offsetY="-43" delay="140"/> + <frame index="3" offsetX="7" offsetY="-44" delay="280"/> + <frame index="3" offsetX="12" offsetY="-40" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/evileyes.xml b/graphics/sprites/equipment/head/evileyes.xml index b4b6d24e..2a165365 100644 --- a/graphics/sprites/equipment/head/evileyes.xml +++ b/graphics/sprites/equipment/head/evileyes.xml @@ -1,5 +1,5 @@ <?xml version="1.0"?> <sprite> <imageset name="base" src="graphics/sprites/equipment/head/evileyes.png" width="64" height="64"/> - <include file="model/base.xml"/> + <include file="model/male.xml"/> </sprite> diff --git a/graphics/sprites/equipment/head/eyepatch-female.xml b/graphics/sprites/equipment/head/eyepatch-female.xml new file mode 100644 index 00000000..8d7e9f1c --- /dev/null +++ b/graphics/sprites/equipment/head/eyepatch-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="32" name="base" src="graphics/sprites/equipment/head/eyepatch.png" width="32"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="150" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="-1" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-1" offsetY="-26"/> + <frame delay="75" index="2" offsetX="-1" offsetY="-25"/> + <frame delay="150" index="2" offsetX="-1" offsetY="-26"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="0" offsetY="-29"/> + <frame delay="75" index="3" offsetX="0" offsetY="-28"/> + <frame delay="150" index="3" offsetX="0" offsetY="-29"/> + <frame delay="75" index="3" offsetX="0" offsetY="-28"/> + <frame delay="75" index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-27"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="75" index="0" offsetX="0" offsetY="-25"/> + <frame delay="75" index="0" offsetX="0" offsetY="-24"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="4" offsetY="-30"/> + <frame delay="75" index="1" offsetX="4" offsetY="-31"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="75" index="1" offsetX="-1" offsetY="-27"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-2" offsetY="-25"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-23"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-3" offsetY="-30"/> + <frame delay="75" index="3" offsetX="-3" offsetY="-31"/> + <frame delay="75" index="3" offsetX="0" offsetY="-28"/> + <frame delay="75" index="3" offsetX="1" offsetY="-27"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="0" offsetY="-28"/> + <frame delay="75" index="0" offsetX="0" offsetY="-27"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <end/> + </animation> + <animation direction="left"> + 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imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-4"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-26" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-23" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-28" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-22" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-26" delay="140"/> + <frame index="1" offsetX="2" offsetY="-29" delay="140"/> + <frame index="1" offsetX="4" offsetY="-29" delay="140"/> + <frame index="1" offsetX="-3" offsetY="-25" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-24" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-22" delay="140"/> + <frame index="2" offsetX="-2" offsetY="-25" delay="140"/> + <end/> + 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index="1" offsetX="3" offsetY="-31" delay="280"/> + <frame index="1" offsetX="-2" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-24" delay="140"/> + <frame index="2" offsetX="-3" offsetY="-23" delay="280"/> + <frame index="2" offsetX="-3" offsetY="-22" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-31" delay="280"/> + <frame index="3" offsetX="3" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/fairy_hat-female.xml b/graphics/sprites/equipment/head/fairy_hat-female.xml new file mode 100644 index 00000000..7559e2f7 --- /dev/null +++ b/graphics/sprites/equipment/head/fairy_hat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/fairy_hat.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-29"/> + <frame delay="75" index="1" offsetX="0" offsetY="-28"/> + <frame delay="150" index="1" offsetX="0" 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imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-42" delay="280"/> + <frame index="0" offsetX="-1" offsetY="-44" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-38" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-46" delay="140"/> + <frame index="1" offsetX="1" offsetY="-47" delay="140"/> + <frame index="1" offsetX="2" offsetY="-47" delay="140"/> + <frame index="1" offsetX="-4" offsetY="-43" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-44" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-43" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-42" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-46" delay="140"/> + <frame index="3" offsetX="0" offsetY="-47" delay="280"/> + <frame index="3" offsetX="5" offsetY="-43" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/goatee-female.xml b/graphics/sprites/equipment/head/goatee-female.xml new file mode 100644 index 00000000..f13c4abf --- /dev/null +++ b/graphics/sprites/equipment/head/goatee-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/goatee.png|W" width="40" height="40"/> + <include file="equipment/head/mustache-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/goblin-mask-female.xml b/graphics/sprites/equipment/head/goblin-mask-female.xml new file mode 100644 index 00000000..7939609d --- /dev/null +++ b/graphics/sprites/equipment/head/goblin-mask-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="23" name="base" src="graphics/sprites/equipment/head/goblin-mask.png" width="25"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-38"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY="-38"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-38"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="1" offsetY="-38"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-37"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-38"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-37"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-38"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="-2" offsetY="-38"/> + <frame delay="75" index="1" offsetX="-2" offsetY="-37"/> + <frame delay="150" index="1" offsetX="-2" offsetY="-38"/> + <frame delay="75" index="1" offsetX="-2" offsetY="-37"/> + <frame delay="75" index="1" offsetX="-2" offsetY="-38"/> + </animation> + <animation direction="up"> 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src="graphics/sprites/equipment/head/goggles.png|R" width="20"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY="-36"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-36"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-36"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-35"/> + <frame delay="150" index="0" offsetX="0" offsetY="-36"/> + <frame delay="75" index="0" offsetX="0" offsetY="-35"/> + <frame delay="150" index="0" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="-2" offsetY="-36"/> + <frame delay="75" index="1" offsetX="-2" offsetY="-35"/> + <frame delay="150" index="1" 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a/graphics/sprites/equipment/head/guyfawkes-female.xml b/graphics/sprites/equipment/head/guyfawkes-female.xml new file mode 100644 index 00000000..3b071446 --- /dev/null +++ b/graphics/sprites/equipment/head/guyfawkes-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="23" name="base" src="graphics/sprites/equipment/head/guyfawkes.png" width="25"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-38"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY="-38"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-38"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="1" offsetY="-38"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-37"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-38"/> + 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/dev/null +++ b/graphics/sprites/equipment/head/infantryhelm-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="22" name="base" src="graphics/sprites/equipment/head/infantryhelm.png" width="25"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-38"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY="-38"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-38"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-38"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-37"/> + <frame delay="150" index="0" offsetX="0" offsetY="-38"/> + <frame delay="75" index="0" offsetX="0" offsetY="-37"/> + <frame delay="150" index="0" offsetX="0" offsetY="-38"/> + </animation> + <animation 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a/graphics/sprites/equipment/head/inspector-hat-female.xml b/graphics/sprites/equipment/head/inspector-hat-female.xml new file mode 100644 index 00000000..54757fef --- /dev/null +++ b/graphics/sprites/equipment/head/inspector-hat-female.xml @@ -0,0 +1,225 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="14" name="base" src="graphics/sprites/equipment/head/inspector-hat.png|W" width="21"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-48"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-48"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-48"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-48"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-47"/> + <frame delay="150" index="0" offsetX="-1" 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offsetY="-49"/> + <end/> + </animation> + </action> + <action imageset="base" name="sit"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-38"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-41"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-40"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-41"/> + </animation> + </action> + <action imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="40" offsetY="-6"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-47" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-42" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-47" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-41" delay="140"/> + <end/> + </animation> + <animation direction="left"> + 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delay="100"/> + <frame index="0" offsetX="-1" offsetY="-43" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-49" delay="100"/> + <frame index="1" offsetX="4" offsetY="-50" delay="100"/> + <frame index="1" offsetX="0" offsetY="-47" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-48" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-48" delay="400"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-49" delay="100"/> + <frame index="3" offsetX="-4" offsetY="-50" delay="100"/> + <frame index="3" offsetX="-1" offsetY="-47" delay="100"/> + <frame index="3" offsetX="0" offsetY="-48" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-48" delay="280"/> + <frame index="0" offsetX="-3" offsetY="-49" delay="140"/> + <frame index="0" offsetX="-3" offsetY="-43" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-49" delay="140"/> + <frame index="1" offsetX="7" offsetY="-47" delay="140"/> + <frame index="1" offsetX="0" offsetY="-49" delay="140"/> + <frame index="1" offsetX="0" offsetY="-48" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-5" offsetY="-48" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-48" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-47" delay="140"/> + <frame index="2" offsetX="-5" offsetY="-52" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-49" delay="140"/> + <frame index="3" offsetX="-6" offsetY="-47" delay="140"/> + <frame index="3" offsetX="0" offsetY="-49" delay="140"/> + <frame index="3" offsetX="1" offsetY="-48" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-47" delay="420"/> + <frame index="0" offsetX="-2" offsetY="-41" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-49" delay="140"/> + <frame index="1" offsetX="3" offsetY="-50" delay="280"/> + <frame index="1" offsetX="-2" offsetY="-48" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-47" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-48" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-47" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-49" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-50" delay="280"/> + <frame index="3" offsetX="2" offsetY="-48" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/model/Tritan.xml b/graphics/sprites/equipment/head/jestermask-female.xml index 5d957bf3..7d12f22c 100644 --- a/graphics/sprites/model/Tritan.xml +++ b/graphics/sprites/equipment/head/jestermask-female.xml @@ -1,8 +1,7 @@ <?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Tritan.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> +<sprite> + <imageset height="64" name="base" src="graphics/sprites/equipment/head/jestermask.png" width="64"/> + <action imageset="base" name="stand"> <animation direction="down"> <frame index="0"/> </animation> @@ -16,21 +15,21 @@ <frame index="54"/> </animation> </action> - <action name="walk" imageset="base"> + <action imageset="base" name="walk"> <animation direction="down"> - <sequence start="1" end="6" delay="75"/> + <sequence delay="75" end="6" start="1"/> </animation> <animation direction="left"> - <sequence start="19" end="24" delay="75"/> + <sequence delay="75" end="24" start="19"/> </animation> <animation direction="up"> - <sequence start="37" end="42" delay="75"/> + <sequence delay="75" end="42" start="37"/> </animation> <animation direction="right"> - <sequence start="55" end="60" delay="75"/> + <sequence delay="75" end="60" start="55"/> </animation> </action> - <action name="sit" imageset="base"> + <action imageset="base" name="sit"> <animation direction="down"> <frame index="7"/> </animation> @@ -44,7 +43,7 @@ <frame index="61"/> </animation> </action> - <action name="dead" imageset="base"> + <action imageset="base" name="dead"> <animation direction="down"> <frame index="8"/> </animation> @@ -58,129 +57,95 @@ <frame index="62"/> </animation> </action> - <action name="attack" imageset="base"> + <action imageset="base" name="attack"> <animation direction="down"> - <sequence start="9" end="12" delay="75"/> + <sequence delay="75" end="12" start="9"/> <end/> </animation> <animation direction="left"> - <sequence start="27" end="30" delay="75"/> + <sequence delay="75" end="30" start="27"/> <end/> </animation> <animation direction="up"> - <sequence start="45" end="48" delay="75"/> + <sequence delay="75" end="48" start="45"/> <end/> </animation> <animation direction="right"> - <sequence start="63" end="66" delay="75"/> + <sequence delay="75" end="66" start="63"/> <end/> </animation> </action> - <action name="attack_sword_stab" imageset="base"> + <action imageset="base" name="attack_bow"> <animation direction="down"> - <sequence start="9" end="12" delay="100"/> + <sequence delay="75" end="17" start="13"/> <end/> </animation> <animation direction="left"> - <sequence start="27" end="30" delay="100"/> + <sequence delay="75" end="35" start="31"/> <end/> </animation> <animation direction="up"> - <sequence start="45" end="48" delay="100"/> + <sequence delay="75" end="53" start="49"/> <end/> </animation> <animation direction="right"> - <sequence start="63" end="66" delay="100"/> + <sequence delay="75" end="71" start="67"/> <end/> </animation> </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> + <action name="attack_2hand" imageset="base"> <animation direction="down"> - <sequence start="72" end="75" delay="140"/> <end/> </animation> <animation direction="left"> - <sequence start="76" end="79" delay="140"/> <end/> </animation> <animation direction="up"> - <sequence start="81" end="84" delay="140"/> <end/> </animation> <animation direction="right"> - <sequence start="85" end="88" delay="140"/> <end/> </animation> </action> - <action name="attack_chop" imageset="base"> + <action name="attack_sword_stab" imageset="base"> <animation direction="down"> - <sequence start="90" end="93" delay="140"/> <end/> </animation> <animation direction="left"> - <sequence start="94" end="97" delay="140"/> <end/> </animation> <animation direction="up"> - <sequence start="99" end="102" delay="140"/> <end/> </animation> <animation direction="right"> - <sequence start="103" end="106" delay="140"/> <end/> </animation> </action> - <action name="attack_2hand" imageset="base"> + <action name="attack_spear" imageset="base"> <animation direction="down"> - <sequence start="108" end="111" delay="140"/> <end/> </animation> <animation direction="left"> - <sequence start="112" end="115" delay="140"/> <end/> </animation> <animation direction="up"> - <sequence start="117" end="120" delay="140"/> <end/> </animation> <animation direction="right"> - <sequence start="121" end="124" delay="140"/> <end/> </animation> </action> - <action name="cast" imageset="base"> + <action name="attack_chop" imageset="base"> <animation direction="down"> - <sequence start="126" end="127" delay="250"/> <end/> </animation> <animation direction="left"> - <sequence start="128" end="129" delay="250"/> <end/> </animation> <animation direction="up"> - <sequence start="130" end="131" delay="250"/> <end/> </animation> <animation direction="right"> - <sequence start="132" end="133" delay="250"/> <end/> </animation> </action> diff --git a/graphics/sprites/equipment/head/knighthelm-female.xml b/graphics/sprites/equipment/head/knighthelm-female.xml new file mode 100644 index 00000000..ff3bcc88 --- /dev/null +++ b/graphics/sprites/equipment/head/knighthelm-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="25" name="base" src="graphics/sprites/equipment/head/knighthelm.png" width="25"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-36"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-36"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-36"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="0" offsetY="-36"/> + <frame delay="75" index="1" offsetX="0" offsetY="-35"/> + <frame delay="150" index="1" offsetX="0" offsetY="-36"/> + <frame delay="75" index="1" offsetX="0" offsetY="-35"/> + <frame delay="75" index="1" offsetX="0" offsetY="-36"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="-2" offsetY="-36"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-37"/> + <frame delay="75" index="2" offsetX="-2" offsetY="-36"/> + <frame delay="150" index="2" offsetX="-2" offsetY="-37"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="0" offsetY="-36"/> + <frame delay="75" index="3" offsetX="0" offsetY="-35"/> + <frame delay="150" index="3" offsetX="0" offsetY="-36"/> + <frame delay="75" index="3" offsetX="0" offsetY="-35"/> + <frame delay="75" index="3" offsetX="0" offsetY="-36"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-34"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-31"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="4" offsetY="-37"/> + <frame delay="75" index="1" offsetX="4" offsetY="-38"/> + <frame delay="75" index="1" offsetX="0" offsetY="-35"/> + <frame delay="75" index="1" offsetX="-1" offsetY="-34"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-3" offsetY="-36"/> + <frame delay="75" index="2" offsetX="-3" offsetY="-33"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-3" offsetY="-37"/> + <frame delay="75" index="3" offsetX="-3" offsetY="-38"/> + <frame delay="75" index="3" offsetX="0" offsetY="-35"/> + <frame delay="75" index="3" offsetX="1" offsetY="-34"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="-1" offsetY="-35"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-34"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-35"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="225" index="1" offsetX="3" offsetY="-36"/> + <frame delay="150" index="1" offsetX="5" offsetY="-37"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-2" offsetY="-36"/> + <frame delay="75" index="2" offsetX="-3" offsetY="-35"/> + <frame delay="75" index="2" offsetX="-3" offsetY="-36"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="225" index="3" offsetX="-3" offsetY="-36"/> + <frame delay="150" index="3" offsetX="-5" offsetY="-37"/> + <end/> + </animation> + </action> + <action imageset="base" name="sit"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-24"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-27"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-27"/> + </animation> + </action> + <action imageset="base" name="dead"> + <animation direction="default"> + <frame index="4" offsetX="29" offsetY="-13"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-33" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-30" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-35" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-29" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-33" delay="140"/> + <frame index="1" offsetX="2" offsetY="-36" delay="140"/> + <frame index="1" offsetX="4" offsetY="-36" delay="140"/> + <frame index="1" offsetX="-3" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-35" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-33" delay="140"/> + <frame index="2" offsetX="-3" offsetY="-35" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-33" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-36" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-36" delay="140"/> + <frame index="3" offsetX="3" offsetY="-32" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-34" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-32" delay="100"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-37" delay="100"/> + <frame index="1" offsetX="4" offsetY="-38" delay="100"/> + <frame index="1" offsetX="0" offsetY="-35" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-34" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="300"/> + <frame index="2" offsetX="-3" offsetY="-33" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-38" delay="100"/> + <frame index="3" offsetX="0" offsetY="-35" delay="100"/> + <frame index="3" offsetX="1" offsetY="-34" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-36" delay="280"/> + <frame index="0" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="0" offsetX="-3" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-37" delay="140"/> + <frame index="1" offsetX="7" offsetY="-35" delay="140"/> + <frame index="1" offsetX="0" offsetY="-37" delay="140"/> + <frame index="1" offsetX="0" offsetY="-34" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-5" offsetY="-36" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-36" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-35" delay="140"/> + <frame index="2" offsetX="-5" offsetY="-39" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="3" offsetX="-5" offsetY="-35" delay="140"/> + <frame index="3" offsetX="1" offsetY="-37" delay="140"/> + <frame index="3" offsetX="2" offsetY="-34" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-33" delay="280"/> + <frame index="0" offsetX="-2" offsetY="-35" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-29" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-37" delay="140"/> + <frame index="1" offsetX="3" offsetY="-38" delay="280"/> + <frame index="1" offsetX="-2" offsetY="-34" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-35" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-34" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-38" delay="280"/> + <frame index="3" offsetX="3" offsetY="-34" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/knit-cap-female.xml b/graphics/sprites/equipment/head/knit-cap-female.xml new file mode 100644 index 00000000..e4ce8e7c --- /dev/null +++ b/graphics/sprites/equipment/head/knit-cap-female.xml @@ -0,0 +1,230 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="26" name="base" src="graphics/sprites/equipment/head/knit-cap.png|W;Y;R" width="24"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-40"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-40"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-41"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-40"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-39"/> + <frame delay="150" index="0" offsetX="0" offsetY="-40"/> + <frame delay="75" index="0" offsetX="0" offsetY="-39"/> + <frame delay="150" index="0" offsetX="0" offsetY="-40"/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="1" offsetY="-40"/> + <frame delay="75" index="1" offsetX="1" offsetY="-39"/> + <frame delay="150" index="1" offsetX="1" offsetY="-40"/> + <frame delay="75" index="1" offsetX="1" offsetY="-39"/> + <frame delay="75" index="1" offsetX="1" offsetY="-40"/> + </animation> + <animation direction="up"> + <frame delay="75" index="2" offsetX="0" offsetY="-41"/> + <frame delay="150" index="2" offsetX="0" offsetY="-42"/> + <frame delay="75" index="2" offsetX="0" offsetY="-41"/> + <frame delay="150" index="2" offsetX="0" offsetY="-42"/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-1" offsetY="-40"/> + <frame delay="75" index="3" offsetX="-1" offsetY="-39"/> + <frame delay="150" index="3" offsetX="-1" offsetY="-40"/> + <frame delay="75" index="3" offsetX="-1" offsetY="-39"/> + <frame delay="75" index="3" offsetX="-1" offsetY="-40"/> + </animation> + </action> + <action imageset="base" name="attack"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-38"/> + <frame delay="75" index="0" offsetX="0" offsetY="-39"/> + <frame delay="75" index="0" offsetX="0" offsetY="-36"/> + <frame delay="75" index="0" offsetX="0" offsetY="-35"/> + <end/> + </animation> + <animation direction="left"> + <frame delay="75" index="1" offsetX="5" offsetY="-41"/> + <frame delay="75" index="1" offsetX="5" offsetY="-42"/> + <frame delay="75" index="1" offsetX="1" offsetY="-39"/> + <frame delay="75" index="1" offsetX="0" offsetY="-38"/> + <end/> + </animation> + <animation direction="up"> + <frame delay="225" index="2" offsetX="-1" offsetY="-41"/> + <frame delay="75" index="2" offsetX="-1" offsetY="-39"/> + <end/> + </animation> + <animation direction="right"> + <frame delay="75" index="3" offsetX="-4" offsetY="-41"/> + <frame delay="75" index="3" offsetX="-4" offsetY="-42"/> + <frame delay="75" index="3" offsetX="-1" offsetY="-39"/> + <frame delay="75" index="3" offsetX="0" offsetY="-38"/> + <end/> + </animation> + </action> + <action imageset="base" name="attack_bow"> + <animation direction="down"> + <frame delay="225" index="0" offsetX="0" 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100644 index 00000000..ec8a5a43 --- /dev/null +++ b/graphics/sprites/equipment/head/long-beard-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/head/long-beard.png|W" width="40" height="40"/> + <include file="equipment/head/mustache-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/magicgmtophat-female.xml b/graphics/sprites/equipment/head/magicgmtophat-female.xml new file mode 100644 index 00000000..dc186745 --- /dev/null +++ b/graphics/sprites/equipment/head/magicgmtophat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="34" name="base" src="graphics/sprites/equipment/head/magicgmtophat.png" width="21"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-50"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-50"/> + </animation> + <animation direction="up"> + <frame 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b/graphics/sprites/equipment/head/monster-skull-helm-female.xml new file mode 100644 index 00000000..216832d2 --- /dev/null +++ b/graphics/sprites/equipment/head/monster-skull-helm-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/monster-skull-helm.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-34"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-35"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-35"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-34"/> + <frame delay="150" index="0" offsetX="0" offsetY="-35"/> + <frame delay="75" index="0" 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index 00000000..34b1783d --- /dev/null +++ b/graphics/sprites/equipment/head/pinkie-helmet-female.xml @@ -0,0 +1,233 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/pinkie-helmet.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-34"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-35"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-35"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="5" offsetX="0" offsetY="-34"/> + <frame delay="150" index="0" offsetX="0" offsetY="-35"/> + <frame delay="75" index="0" offsetX="0" offsetY="-34"/> + <frame delay="150" index="5" offsetX="0" offsetY="-35"/> + </animation> 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--- /dev/null +++ b/graphics/sprites/equipment/head/santahat-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="40" name="base" src="graphics/sprites/equipment/head/santahat.png|R;W" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + <frame delay="75" index="0" offsetX="0" offsetY="-28"/> + <frame delay="150" index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> 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a/graphics/sprites/equipment/head/warlordhelm-female.xml b/graphics/sprites/equipment/head/warlordhelm-female.xml new file mode 100644 index 00000000..89a106d7 --- /dev/null +++ b/graphics/sprites/equipment/head/warlordhelm-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="19" name="base" src="graphics/sprites/equipment/head/warlordhelm.png" width="27"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-42"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-42"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-42"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-42"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-41"/> + <frame delay="150" index="0" offsetX="-1" 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index 00000000..a86e2efa --- /dev/null +++ b/graphics/sprites/equipment/head/yeti-mask-female.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset height="31" name="base" src="graphics/sprites/equipment/head/yeti-mask.png" width="40"/> + <action imageset="base" name="stand"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-33"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-2" offsetY="-34"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-34"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-32"/> + </animation> + </action> + <action imageset="base" name="walk"> + <animation direction="down"> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-33"/> + <frame delay="75" index="0" offsetX="-1" offsetY="-32"/> + <frame delay="150" index="0" offsetX="-1" offsetY="-33"/> + </animation> 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offsetX="-3" offsetY="-34" delay="140"/> + <frame index="0" offsetX="-3" offsetY="-28" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY="-35" delay="140"/> + <frame index="1" offsetX="5" offsetY="-33" delay="140"/> + <frame index="1" offsetX="-2" offsetY="-35" delay="140"/> + <frame index="1" offsetX="-2" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-5" offsetY="-34" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-34" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-33" delay="140"/> + <frame index="2" offsetX="-5" offsetY="-38" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-5" offsetY="-33" delay="140"/> + <frame index="3" offsetX="-7" offsetY="-31" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-33" delay="140"/> + <frame index="3" offsetX="0" offsetY="-30" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-2" offsetY="-30" delay="280"/> + <frame index="0" offsetX="-2" offsetY="-32" delay="140"/> + <frame index="0" offsetX="-2" offsetY="-26" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-35" delay="140"/> + <frame index="1" offsetX="1" offsetY="-36" delay="280"/> + <frame index="1" offsetX="-4" offsetY="-32" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-4" offsetY="-33" delay="140"/> + <frame index="2" offsetX="-4" offsetY="-32" delay="280"/> + <frame index="2" offsetX="-4" offsetY="-31" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-5" offsetY="-33" delay="140"/> + <frame index="3" offsetX="-4" offsetY="-34" delay="280"/> + <frame index="3" offsetX="1" offsetY="-30" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/legs/assassin-female.png b/graphics/sprites/equipment/legs/assassin-female.png Binary files differnew file mode 100644 index 00000000..ba8479e4 --- /dev/null +++ b/graphics/sprites/equipment/legs/assassin-female.png diff --git a/graphics/sprites/equipment/legs/assassin-female.xml b/graphics/sprites/equipment/legs/assassin-female.xml new file mode 100644 index 00000000..77886e95 --- /dev/null +++ b/graphics/sprites/equipment/legs/assassin-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/assassin-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/bromenallegs-female.png b/graphics/sprites/equipment/legs/bromenallegs-female.png Binary files differnew file mode 100644 index 00000000..5028f160 --- /dev/null +++ b/graphics/sprites/equipment/legs/bromenallegs-female.png diff --git a/graphics/sprites/equipment/legs/bromenallegs-female.xml b/graphics/sprites/equipment/legs/bromenallegs-female.xml new file mode 100644 index 00000000..c67050a5 --- /dev/null +++ b/graphics/sprites/equipment/legs/bromenallegs-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/bromenallegs-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/chaps-female.png b/graphics/sprites/equipment/legs/chaps-female.png Binary files differnew file mode 100644 index 00000000..f6026aac --- /dev/null +++ b/graphics/sprites/equipment/legs/chaps-female.png diff --git a/graphics/sprites/equipment/legs/chaps-female.xml b/graphics/sprites/equipment/legs/chaps-female.xml new file mode 100644 index 00000000..ec296947 --- /dev/null +++ b/graphics/sprites/equipment/legs/chaps-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/chaps-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/miniskirt-female.png b/graphics/sprites/equipment/legs/miniskirt-female.png Binary files differnew file mode 100644 index 00000000..20aa90aa --- /dev/null +++ b/graphics/sprites/equipment/legs/miniskirt-female.png diff --git a/graphics/sprites/equipment/legs/miniskirt-female.xml b/graphics/sprites/equipment/legs/miniskirt-female.xml new file mode 100644 index 00000000..2081e8e6 --- /dev/null +++ b/graphics/sprites/equipment/legs/miniskirt-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/miniskirt-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/pants-female.png b/graphics/sprites/equipment/legs/pants-female.png Binary files differnew file mode 100644 index 00000000..0e3af2d3 --- /dev/null +++ b/graphics/sprites/equipment/legs/pants-female.png diff --git a/graphics/sprites/equipment/legs/pants-female.xml b/graphics/sprites/equipment/legs/pants-female.xml new file mode 100644 index 00000000..a957616a --- /dev/null +++ b/graphics/sprites/equipment/legs/pants-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/pants-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/pants-male-oversized.xml b/graphics/sprites/equipment/legs/pants-male-oversized.xml new file mode 100644 index 00000000..afa541c6 --- /dev/null +++ b/graphics/sprites/equipment/legs/pants-male-oversized.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/pants-male.png|W" width="64" height="64"/> + <action name="default" imageset="base"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/legs/shorts-female.png b/graphics/sprites/equipment/legs/shorts-female.png Binary files differnew file mode 100644 index 00000000..8160479e --- /dev/null +++ b/graphics/sprites/equipment/legs/shorts-female.png diff --git a/graphics/sprites/equipment/legs/shorts-female.xml b/graphics/sprites/equipment/legs/shorts-female.xml new file mode 100644 index 00000000..3658e995 --- /dev/null +++ b/graphics/sprites/equipment/legs/shorts-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/shorts-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/silkpants-female.png b/graphics/sprites/equipment/legs/silkpants-female.png Binary files differnew file mode 100644 index 00000000..91d59499 --- /dev/null +++ b/graphics/sprites/equipment/legs/silkpants-female.png diff --git a/graphics/sprites/equipment/legs/silkpants-female.xml b/graphics/sprites/equipment/legs/silkpants-female.xml new file mode 100644 index 00000000..8c6d88d0 --- /dev/null +++ b/graphics/sprites/equipment/legs/silkpants-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/silkpants-female.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/skirt-female.png b/graphics/sprites/equipment/legs/skirt-female.png Binary files differnew file mode 100644 index 00000000..3f85aa84 --- /dev/null +++ b/graphics/sprites/equipment/legs/skirt-female.png diff --git a/graphics/sprites/equipment/legs/skirt-female.xml b/graphics/sprites/equipment/legs/skirt-female.xml new file mode 100644 index 00000000..3f605212 --- /dev/null +++ b/graphics/sprites/equipment/legs/skirt-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/skirt-male.png|W" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/skirt.png b/graphics/sprites/equipment/legs/skirt.png Binary files differindex cb9b5397..a5451f5e 100644 --- a/graphics/sprites/equipment/legs/skirt.png +++ b/graphics/sprites/equipment/legs/skirt.png diff --git a/graphics/sprites/equipment/legs/terranite-female.png b/graphics/sprites/equipment/legs/terranite-female.png Binary files differnew file mode 100644 index 00000000..3e61e4df --- /dev/null +++ b/graphics/sprites/equipment/legs/terranite-female.png diff --git a/graphics/sprites/equipment/legs/terranite-female.xml b/graphics/sprites/equipment/legs/terranite-female.xml new file mode 100644 index 00000000..8119a9f0 --- /dev/null +++ b/graphics/sprites/equipment/legs/terranite-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/equipment/legs/terranite-female.png" width="64" height="64"/> + <include file="model/male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/axe-chop-female.xml b/graphics/sprites/equipment/weapons/axe-chop-female.xml new file mode 100644 index 00000000..8885903c --- /dev/null +++ b/graphics/sprites/equipment/weapons/axe-chop-female.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> + <action name="default" imageset="axe-chop"/> + <action name="stand" imageset="axe-chop"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="axe-chop"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack_chop" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/axe-stab-female.xml b/graphics/sprites/equipment/weapons/axe-stab-female.xml new file mode 100644 index 00000000..476e6e79 --- /dev/null +++ b/graphics/sprites/equipment/weapons/axe-stab-female.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> + <action name="default" imageset="axe-stab"/> + <action name="stand" imageset="axe-stab"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="axe-stab"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="axe-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="axe-stab"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/graphics/sprites/equipment/weapons/bow-banshee-female.xml new file mode 100644 index 00000000..14078256 --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-banshee-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> + <action name="default" imageset="banshee-bow"/> + <action name="stand" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-female.xml b/graphics/sprites/equipment/weapons/bow-female.xml new file mode 100644 index 00000000..1ed461b1 --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml new file mode 100644 index 00000000..584bb97d --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml new file mode 100644 index 00000000..50a593a5 --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-slingshot-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/dagger-female.xml b/graphics/sprites/equipment/weapons/dagger-female.xml new file mode 100644 index 00000000..d100e878 --- /dev/null +++ b/graphics/sprites/equipment/weapons/dagger-female.xml @@ -0,0 +1,83 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> + <action name="default" imageset="dagger"/> + <action name="stand" imageset="dagger"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="dagger"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml new file mode 100644 index 00000000..45efe267 --- /dev/null +++ b/graphics/sprites/equipment/weapons/polearm-blunt-female.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> + <action name="default" imageset="polearm-blunt"/> + <action name="stand" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/graphics/sprites/equipment/weapons/polearm-chop-female.xml new file mode 100644 index 00000000..6a75fed0 --- /dev/null +++ b/graphics/sprites/equipment/weapons/polearm-chop-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-chop"/> + <action name="stand" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-chop"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-chop"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/graphics/sprites/equipment/weapons/polearm-spear-female.xml new file mode 100644 index 00000000..66402495 --- /dev/null +++ b/graphics/sprites/equipment/weapons/polearm-spear-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-spear"/> + <action name="stand" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-spear"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_spear" imageset="polearm-spear"> + <animation direction="down"> + <sequence offsetY="32" start="72" end="75" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="76" end="79" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="81" end="84" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="85" end="88" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/graphics/sprites/equipment/weapons/polearm-stab-female.xml new file mode 100644 index 00000000..dd501b2f --- /dev/null +++ b/graphics/sprites/equipment/weapons/polearm-stab-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-stab"/> + <action name="stand" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml new file mode 100644 index 00000000..71ef39fd --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-deadsword-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> + <include file="equipment/weapons/sword-long-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-long-female.xml b/graphics/sprites/equipment/weapons/sword-long-female.xml new file mode 100644 index 00000000..b7ded47d --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-long-female.xml @@ -0,0 +1,115 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> + <action name="default" imageset="sword-long"/> + <action name="stand" imageset="sword-long"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_2hand" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml new file mode 100644 index 00000000..04cc7fe6 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-short-female.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> + <action name="default" imageset="sword-short"/> + <action name="stand" imageset="sword-short"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml new file mode 100644 index 00000000..d9b7ef7c --- /dev/null +++ b/graphics/sprites/equipment/weapons/wand-deathshand-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/> + <include file="equipment/weapons/wand-female.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/wand-female.xml b/graphics/sprites/equipment/weapons/wand-female.xml new file mode 100644 index 00000000..07f18b59 --- /dev/null +++ b/graphics/sprites/equipment/weapons/wand-female.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> + <action name="default" imageset="wand"/> + <action name="stand" imageset="wand"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="wand"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="wand"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack" imageset="wand"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/hairstyles/hairstyle08-female.png b/graphics/sprites/hairstyles/hairstyle08-female.png Binary files differindex 4090b8e2..823d52ce 100644 --- a/graphics/sprites/hairstyles/hairstyle08-female.png +++ b/graphics/sprites/hairstyles/hairstyle08-female.png diff --git a/graphics/sprites/hairstyles/hairstyle08-male.png b/graphics/sprites/hairstyles/hairstyle08-male.png Binary files differindex 8a18ca01..238fdf41 100644 --- a/graphics/sprites/hairstyles/hairstyle08-male.png +++ b/graphics/sprites/hairstyles/hairstyle08-male.png diff --git a/graphics/sprites/hairstyles/hairstyle12-female.png b/graphics/sprites/hairstyles/hairstyle12-female.png Binary files differindex 18da6946..aa61b051 100644 --- a/graphics/sprites/hairstyles/hairstyle12-female.png +++ b/graphics/sprites/hairstyles/hairstyle12-female.png diff --git a/graphics/sprites/hairstyles/hairstyle12-male.png b/graphics/sprites/hairstyles/hairstyle12-male.png Binary files differindex 0b016f22..6bdedbaa 100644 --- a/graphics/sprites/hairstyles/hairstyle12-male.png +++ b/graphics/sprites/hairstyles/hairstyle12-male.png diff --git a/graphics/sprites/hairstyles/hairstyle12.png b/graphics/sprites/hairstyles/hairstyle12.png Binary files differindex 93a73518..2ec9a8cb 100644 --- a/graphics/sprites/hairstyles/hairstyle12.png +++ b/graphics/sprites/hairstyles/hairstyle12.png diff --git a/graphics/sprites/hairstyles/hairstyle31.png b/graphics/sprites/hairstyles/hairstyle31.png Binary files differnew file mode 100644 index 00000000..e18ec534 --- /dev/null +++ b/graphics/sprites/hairstyles/hairstyle31.png diff --git a/graphics/sprites/hairstyles/hairstyle31.xml b/graphics/sprites/hairstyles/hairstyle31.xml new file mode 100644 index 00000000..62caa7a8 --- /dev/null +++ b/graphics/sprites/hairstyles/hairstyle31.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/hairstyles/hairstyle31.png|W;B;R" width="40" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29" delay="75"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY="-29" delay="150"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY="-29" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="150"/> + <frame index="2" offsetX="-1" offsetY="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="150"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29" delay="75"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY="-29" delay="150"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY="-29" delay="75"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="75"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-25" delay="75"/> + <frame index="0" offsetX="0" offsetY="-24" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="75"/> + <frame index="1" offsetX="4" offsetY="-31" delay="75"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="225"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="75"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="75"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="1" offsetY="-27" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="225"/> + <frame index="0" offsetX="0" offsetY="-27" delay="75"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-29" delay="225"/> + <frame index="1" offsetX="5" offsetY="-30" delay="150"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="225"/> + <frame index="2" offsetX="-2" offsetY="-24" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-25" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-29" delay="225"/> + <frame index="3" offsetX="-5" offsetY="-30" delay="150"/> + <end/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-4"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <frame index="0" offsetX="0" offsetY="-29" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-28" delay="140"/> + <frame index="1" offsetX="3" offsetY="-31" delay="140"/> + <frame index="1" offsetX="5" offsetY="-31" delay="140"/> + <frame index="1" offsetX="-2" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="280"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="140"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="140"/> + <end/> + </animation> + <animation direction="right"> 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b/graphics/sprites/hairstyles/hairstyle32.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/hairstyles/hairstyle32.png|W;B;R" width="40" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" 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</action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="225"/> + <frame index="0" offsetX="0" offsetY="-27" delay="75"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-29" delay="225"/> + <frame index="1" offsetX="5" offsetY="-30" delay="150"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="225"/> + <frame index="2" offsetX="-2" offsetY="-24" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-25" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-29" delay="225"/> + <frame index="3" offsetX="-5" offsetY="-30" delay="150"/> + <end/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-4"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <frame index="0" offsetX="0" offsetY="-29" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-28" delay="140"/> + <frame index="1" offsetX="3" offsetY="-31" delay="140"/> + <frame index="1" offsetX="5" offsetY="-31" delay="140"/> + 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index="0" offsetX="0" offsetY="-30" delay="140"/> + <frame index="0" offsetX="0" offsetY="-25" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-32" delay="140"/> + <frame index="1" offsetX="4" offsetY="-31" delay="140"/> + <frame index="1" offsetX="4" offsetY="-32" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-28" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="280"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="280"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY="-32" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-31" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-32" delay="140"/> + <frame index="3" offsetX="3" offsetY="-28" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/hairstyles/hairstyle33.png b/graphics/sprites/hairstyles/hairstyle33.png Binary files differnew file mode 100644 index 00000000..b5a3845a --- /dev/null +++ b/graphics/sprites/hairstyles/hairstyle33.png diff --git a/graphics/sprites/hairstyles/hairstyle33.xml b/graphics/sprites/hairstyles/hairstyle33.xml new file mode 100644 index 00000000..19b9d724 --- /dev/null +++ b/graphics/sprites/hairstyles/hairstyle33.xml @@ -0,0 +1,229 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/hairstyles/hairstyle33.png|W;B;R" width="40" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-29" delay="150"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-29" delay="75"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY="-29" delay="150"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="0" offsetY="-29" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="150"/> + <frame index="2" offsetX="-1" offsetY="-25" delay="75"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="150"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY="-29" delay="75"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY="-29" delay="150"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="0" offsetY="-29" delay="75"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="75"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <frame index="0" offsetX="0" offsetY="-25" delay="75"/> + <frame index="0" offsetX="0" offsetY="-24" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="75"/> + <frame index="1" offsetX="4" offsetY="-31" delay="75"/> + <frame index="1" offsetX="0" offsetY="-28" delay="75"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="225"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="75"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="75"/> + <frame index="3" offsetX="0" offsetY="-28" delay="75"/> + <frame index="3" offsetX="1" offsetY="-27" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="225"/> + <frame index="0" offsetX="0" offsetY="-27" delay="75"/> + <frame index="0" offsetX="0" offsetY="-28" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-29" delay="225"/> + <frame index="1" offsetX="5" offsetY="-30" delay="150"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-25" delay="225"/> + <frame index="2" offsetX="-2" offsetY="-24" delay="75"/> + <frame index="2" offsetX="-2" offsetY="-25" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-29" delay="225"/> + <frame index="3" offsetX="-5" offsetY="-30" delay="150"/> + <end/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-20"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="0" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-20"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-4"/> + </animation> + </action> + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-28" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <frame index="0" offsetX="0" offsetY="-29" delay="140"/> + <frame index="0" offsetX="0" offsetY="-24" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY="-28" delay="140"/> + <frame index="1" offsetX="3" offsetY="-31" delay="140"/> + <frame index="1" offsetX="5" offsetY="-31" delay="140"/> + <frame index="1" offsetX="-2" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="280"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="140"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="2" offsetY="-28" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-31" delay="140"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="140"/> + <frame index="3" offsetX="2" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="100"/> + <frame index="0" offsetX="0" offsetY="-28" delay="100"/> + <frame index="0" offsetX="0" offsetY="-25" delay="100"/> + <frame index="0" offsetX="0" offsetY="-24" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-30" delay="100"/> + <frame index="1" offsetX="4" offsetY="-31" delay="100"/> + <frame index="1" offsetX="0" offsetY="-28" delay="100"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="300"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="100"/> + <frame index="3" offsetX="-3" offsetY="-31" delay="100"/> + <frame index="3" offsetX="0" offsetY="-28" delay="100"/> + <frame index="3" offsetX="1" offsetY="-27" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-30" delay="280"/> + <frame index="0" offsetX="-1" offsetY="-31" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-24" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="5" offsetY="-30" delay="140"/> + <frame index="1" offsetX="6" offsetY="-31" delay="140"/> + <frame index="1" offsetX="1" offsetY="-32" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-27" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="420"/> + <frame index="2" offsetX="-3" offsetY="-28" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-30" delay="140"/> + <frame index="3" offsetX="-4" offsetY="-31" delay="140"/> + <frame index="3" offsetX="1" offsetY="-32" delay="140"/> + <frame index="3" offsetX="3" offsetY="-27" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="-27" delay="140"/> + <frame index="0" offsetX="-1" offsetY="-28" delay="140"/> + <frame index="0" offsetX="0" offsetY="-30" delay="140"/> + <frame index="0" offsetX="0" offsetY="-25" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-32" delay="140"/> + <frame index="1" offsetX="4" offsetY="-31" delay="140"/> + <frame index="1" offsetX="4" offsetY="-32" delay="140"/> + <frame index="1" offsetX="-1" offsetY="-28" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-25" delay="280"/> + <frame index="2" offsetX="-2" offsetY="-23" delay="280"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-2" offsetY="-32" delay="140"/> + <frame index="3" offsetX="-2" offsetY="-31" delay="140"/> + <frame index="3" offsetX="-1" offsetY="-32" delay="140"/> + <frame index="3" offsetX="3" offsetY="-28" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/model/Gispaan.png b/graphics/sprites/model/Gispaan.png Binary files differdeleted file mode 100644 index f85d1fc8..00000000 --- a/graphics/sprites/model/Gispaan.png +++ /dev/null diff --git a/graphics/sprites/model/Sparron.png b/graphics/sprites/model/Sparron.png Binary files differdeleted file mode 100644 index 9f6f5bc3..00000000 --- a/graphics/sprites/model/Sparron.png +++ /dev/null diff --git a/graphics/sprites/model/Sparron.xml b/graphics/sprites/model/Sparron.xml deleted file mode 100644 index ab945f40..00000000 --- a/graphics/sprites/model/Sparron.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Sparron.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/Talponian.png b/graphics/sprites/model/Talponian.png Binary files differdeleted file mode 100644 index f1e8780a..00000000 --- a/graphics/sprites/model/Talponian.png +++ /dev/null diff --git a/graphics/sprites/model/Talponian.xml b/graphics/sprites/model/Talponian.xml deleted file mode 100644 index 86a7f3eb..00000000 --- a/graphics/sprites/model/Talponian.xml +++ /dev/null @@ -1,187 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/> - <action name="default" imageset="base"/> - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="18"/> - </animation> - <animation direction="up"> - <frame index="36"/> - </animation> - <animation direction="right"> - <frame index="54"/> - </animation> - </action> - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="7"/> - </animation> - <animation direction="left"> - <frame index="25"/> - </animation> - <animation direction="up"> - <frame index="43"/> - </animation> - <animation direction="right"> - <frame index="61"/> - </animation> - </action> - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="8"/> - </animation> - <animation direction="left"> - <frame index="26"/> - </animation> - <animation direction="up"> - <frame index="44"/> - </animation> - <animation direction="right"> - <frame index="62"/> - </animation> - </action> - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_sword_stab" imageset="base"> - <animation direction="down"> - <sequence start="9" end="12" delay="100"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="27" end="30" delay="100"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="45" end="48" delay="100"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="63" end="66" delay="100"/> - <end/> - </animation> - </action> - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="13" end="17" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="31" end="35" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="49" end="53" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="67" end="71" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_spear" imageset="base"> - <animation direction="down"> - <sequence start="72" end="75" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="76" end="79" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="81" end="84" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="85" end="88" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <sequence start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="103" end="106" delay="140"/> - <end/> - </animation> - </action> - <action name="attack_2hand" imageset="base"> - <animation direction="down"> - <sequence start="108" end="111" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="112" end="115" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="117" end="120" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="121" end="124" delay="140"/> - <end/> - </animation> - </action> - <action name="cast" imageset="base"> - <animation direction="down"> - <sequence start="126" end="127" delay="250"/> - <end/> - </animation> - <animation direction="left"> - <sequence start="128" end="129" delay="250"/> - <end/> - </animation> - <animation direction="up"> - <sequence start="130" end="131" delay="250"/> - <end/> - </animation> - <animation direction="right"> - <sequence start="132" end="133" delay="250"/> - <end/> - </animation> - </action> -</sprite> diff --git a/graphics/sprites/model/Tritan.png b/graphics/sprites/model/Tritan.png Binary files differdeleted file mode 100644 index a9659253..00000000 --- a/graphics/sprites/model/Tritan.png +++ /dev/null diff --git a/graphics/sprites/model/base.xml b/graphics/sprites/model/base.xml index 030a8fd7..790ccee4 100644 --- a/graphics/sprites/model/base.xml +++ b/graphics/sprites/model/base.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> - <!-- FOR RETRO-COMPATIBILITY WITH OLD NPCs --> - <imageset name="base" src="graphics/sprites/model/Talponian.png|W;B;R" width="64" height="64"/> - <include file="model/Talponian.xml"/> + <!-- uses the male model because otherwise the neutral tank top shows on some npcs --> + <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> </sprite> diff --git a/graphics/sprites/model/female.png b/graphics/sprites/model/female.png Binary files differnew file mode 100644 index 00000000..cb66ed85 --- /dev/null +++ b/graphics/sprites/model/female.png diff --git a/graphics/sprites/model/female.xml b/graphics/sprites/model/female.xml new file mode 100644 index 00000000..6c070232 --- /dev/null +++ b/graphics/sprites/model/female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/model/female.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> +</sprite> diff --git a/graphics/sprites/model/male.png b/graphics/sprites/model/male.png Binary files differnew file mode 100644 index 00000000..d16cad92 --- /dev/null +++ b/graphics/sprites/model/male.png diff --git a/graphics/sprites/model/male.xml b/graphics/sprites/model/male.xml new file mode 100644 index 00000000..364efa34 --- /dev/null +++ b/graphics/sprites/model/male.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/> + <include file="model/neutral.xml"/> +</sprite> diff --git a/graphics/sprites/model/neutral.png b/graphics/sprites/model/neutral.png Binary files differnew file mode 100644 index 00000000..2ffb4f53 --- /dev/null +++ b/graphics/sprites/model/neutral.png diff --git a/graphics/sprites/model/Gispaan.xml b/graphics/sprites/model/neutral.xml index 24c85e81..0cbdaf45 100644 --- a/graphics/sprites/model/Gispaan.xml +++ b/graphics/sprites/model/neutral.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite variants="135" variant_offset="1"> - <imageset name="base" src="graphics/sprites/model/Gispaan.png|W;B;R" width="64" height="64"/> + <imageset name="base" src="graphics/sprites/model/neutral.png|W;B;R" width="64" height="64"/> <action name="default" imageset="base"/> <action name="stand" imageset="base"> <animation direction="down"> |