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author | Jesusaves <cpntb1@ymail.com> | 2019-10-23 12:21:52 -0300 |
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committer | GitHub <noreply@github.com> | 2019-10-23 12:21:52 -0300 |
commit | ea6b3252aadd787f30073a8f9983ee2b7cdb3871 (patch) | |
tree | 2242dd6b91b96e398bf18351db6d92de8ba79191 /graphics/sprites | |
parent | 612b046687f37c5ebc3823963955d797c8aae0be (diff) | |
download | clientdata-ea6b3252aadd787f30073a8f9983ee2b7cdb3871.tar.gz clientdata-ea6b3252aadd787f30073a8f9983ee2b7cdb3871.tar.bz2 clientdata-ea6b3252aadd787f30073a8f9983ee2b7cdb3871.tar.xz clientdata-ea6b3252aadd787f30073a8f9983ee2b7cdb3871.zip |
Partly revert commit a69bdd775f290e27ee2181735f02d3c974808221 (#358)
Requested by PiNG1 because the PNG is NOT compatible with the XML it was given, causing errors on ManaPlus (It only have 72 frames, while Base Model have 135)
Diffstat (limited to 'graphics/sprites')
-rw-r--r-- | graphics/sprites/equipment/chest/demonwarlordplate.xml | 95 |
1 files changed, 93 insertions, 2 deletions
diff --git a/graphics/sprites/equipment/chest/demonwarlordplate.xml b/graphics/sprites/equipment/chest/demonwarlordplate.xml index 5d4a0de7..5a716e14 100644 --- a/graphics/sprites/equipment/chest/demonwarlordplate.xml +++ b/graphics/sprites/equipment/chest/demonwarlordplate.xml @@ -1,5 +1,96 @@ <?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> +<sprite> <imageset name="base" src="graphics/sprites/equipment/chest/demonwarlordplate.png|W" width="64" height="64"/> - <include file="model/base.xml"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> </sprite> |