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author | Philipp Sehmisch <tmw@crushnet.org> | 2009-01-10 10:38:12 +0100 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2009-01-10 10:38:54 +0100 |
commit | 61a082e4567c1c8d553883de68b11064b12c55ac (patch) | |
tree | b73eb3e842db3a398d2f2f2197999a0f651afdda /graphics/sprites | |
parent | 0c63e48187379692cf9d7f4bf95d7d26299ebc87 (diff) | |
download | clientdata-61a082e4567c1c8d553883de68b11064b12c55ac.tar.gz clientdata-61a082e4567c1c8d553883de68b11064b12c55ac.tar.bz2 clientdata-61a082e4567c1c8d553883de68b11064b12c55ac.tar.xz clientdata-61a082e4567c1c8d553883de68b11064b12c55ac.zip |
Added Zombie monster by FotherJ. Animation timing could still need some fine-tuning.
Diffstat (limited to 'graphics/sprites')
-rw-r--r-- | graphics/sprites/monster-zombie.png | bin | 0 -> 80136 bytes | |||
-rw-r--r-- | graphics/sprites/monster-zombie.xml | 62 |
2 files changed, 62 insertions, 0 deletions
diff --git a/graphics/sprites/monster-zombie.png b/graphics/sprites/monster-zombie.png Binary files differnew file mode 100644 index 00000000..51a9c5be --- /dev/null +++ b/graphics/sprites/monster-zombie.png diff --git a/graphics/sprites/monster-zombie.xml b/graphics/sprites/monster-zombie.xml new file mode 100644 index 00000000..5f696f88 --- /dev/null +++ b/graphics/sprites/monster-zombie.xml @@ -0,0 +1,62 @@ +<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monster-zombie.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="21"/>
+ </animation>
+ <animation direction="left">
+ <frame index="14"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="8" end="13" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="27" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="14" end="20" delay="200"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="44" end="55" delay="100"/>
+ <frame index="55" delay="0" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="28" end="31" delay="100"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="32" end="35" delay="100"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" delay="100"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="36" end="39" delay="100"/>
+ <end />
+ </animation>
+ </action>
+
+</sprite>
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