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authorJessica Tölke <jtoelke@mail.upb.de>2012-06-05 15:55:17 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-06-11 20:42:33 +0200
commitb683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch)
tree65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/npcs/npc-undeadbanker.xml
parent93b68068f1c940d9437b1849047349b1a8a1e91e (diff)
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Format xml files.
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/npcs/npc-undeadbanker.xml')
-rw-r--r--graphics/sprites/npcs/npc-undeadbanker.xml26
1 files changed, 13 insertions, 13 deletions
diff --git a/graphics/sprites/npcs/npc-undeadbanker.xml b/graphics/sprites/npcs/npc-undeadbanker.xml
index 3d050166..f7bd5fda 100644
--- a/graphics/sprites/npcs/npc-undeadbanker.xml
+++ b/graphics/sprites/npcs/npc-undeadbanker.xml
@@ -1,16 +1,16 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/npcs/npc-undeadbanker.png" width="32" height="64" />
- <action name="stand" imageset="base">
- <animation direction="default">
- <!-- Banker Blood -->
- <frame index="0" delay="500"/>
- <frame index="1" delay="80"/>
- <frame index="2" delay="80"/>
- <frame index="3" delay="80"/>
- <frame index="4" delay="80"/>
- <frame index="5" delay="80"/>
- <frame index="6" delay="80"/>
- </animation>
- </action>
+ <imageset name="base" src="graphics/sprites/npcs/npc-undeadbanker.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Banker Blood -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="80"/>
+ <frame index="3" delay="80"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="80"/>
+ <frame index="6" delay="80"/>
+ </animation>
+ </action>
</sprite>