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author | Jesusaves <jesusalva@themanaworld.org> | 2020-04-20 06:05:04 -0300 |
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committer | GitHub <noreply@github.com> | 2020-04-20 09:05:04 +0000 |
commit | 56b375ecf75639025f87ae0af6f1a4ee6f150cee (patch) | |
tree | 0c2b7381a062076908fdab319bfb430a8af2108d /graphics/sprites/monsters | |
parent | 157f773f55532c71c99f241593868572b8d34079 (diff) | |
download | clientdata-56b375ecf75639025f87ae0af6f1a4ee6f150cee.tar.gz clientdata-56b375ecf75639025f87ae0af6f1a4ee6f150cee.tar.bz2 clientdata-56b375ecf75639025f87ae0af6f1a4ee6f150cee.tar.xz clientdata-56b375ecf75639025f87ae0af6f1a4ee6f150cee.zip |
Doomsday Support Patch (Act 4/5) (#371)
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
Diffstat (limited to 'graphics/sprites/monsters')
-rw-r--r-- | graphics/sprites/monsters/golem.png | bin | 0 -> 1088605 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/golem.xml | 153 |
2 files changed, 153 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/golem.png b/graphics/sprites/monsters/golem.png Binary files differnew file mode 100644 index 00000000..81287408 --- /dev/null +++ b/graphics/sprites/monsters/golem.png diff --git a/graphics/sprites/monsters/golem.xml b/graphics/sprites/monsters/golem.xml new file mode 100644 index 00000000..cc124814 --- /dev/null +++ b/graphics/sprites/monsters/golem.xml @@ -0,0 +1,153 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Micksha +Copyright (C) 2011-2020 Evol Online --> +<sprite> + <imageset name="mob" src="graphics/sprites/monsters/golem.png" width="128" height="128" offsetY="-4"/> + <action name="spawn" imageset="mob"> + <animation direction="default"> + <frame index="214" delay="60"/> + <frame index="213" delay="60"/> + <frame index="212" delay="60"/> + <frame index="211" delay="60"/> + <frame index="210" delay="60"/> + <frame index="209" delay="60"/> + <frame index="208" delay="60"/> + <frame index="207" delay="60"/> + <frame index="206" delay="60"/> + <frame index="205" delay="60"/> + <frame index="204" delay="60"/> + <end/> + </animation> + </action> + + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="downright"> + <frame index="1"/> + </animation> + <animation direction="right"> + <frame index="2"/> + </animation> + <animation direction="upright"> + <frame index="3"/> + </animation> + <animation direction="up"> + <frame index="4"/> + </animation> + <animation direction="upleft"> + <frame index="5"/> + </animation> + <animation direction="left"> + <frame index="6"/> + </animation> + <animation direction="downleft"> + <frame index="7"/> + </animation> + </action> + <action name="walk" imageset="mob"> + <animation direction="down"> + <sequence start="12" end="23" delay="120"/> + </animation> + <animation direction="downright"> + <sequence start="24" end="35" delay="120"/> + </animation> + <animation direction="right"> + <sequence start="36" end="47" delay="120"/> + </animation> + <animation direction="upright"> + <sequence start="48" end="59" delay="120"/> + </animation> + <animation direction="up"> + <sequence start="60" end="71" delay="120"/> + </animation> + <animation direction="upleft"> + <sequence start="72" end="83" delay="120"/> + </animation> + <animation direction="left"> + <sequence start="84" end="95" delay="120"/> + </animation> + <animation direction="downleft"> + <sequence start="96" end="107" delay="120"/> + </animation> + </action> + <action name="attack" imageset="mob"> + <animation direction="down"> + <sequence start="108" end="118" delay="80"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="120" end="130" delay="80"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="132" end="142" delay="80"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="144" end="154" delay="80"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="156" end="166" delay="80"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="168" end="178" delay="80"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="180" end="190" delay="80"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="192" end="202" delay="80"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="mob"> + <animation direction="down"> + <sequence start="204" end="214" delay="100"/> + <frame index="215"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="216" end="226" delay="100"/> + <frame index="227"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="228" end="238" delay="100"/> + <frame index="239"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="240" end="250" delay="100"/> + <frame index="255"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="252" end="262" delay="100"/> + <frame index="263"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="264" end="274" delay="100"/> + <frame index="275"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="276" end="286" delay="100"/> + <frame index="287"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="288" end="298" delay="100"/> + <frame index="299"/> + <end/> + </animation> + </action> +</sprite> + |