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authorWombat <hpwombat@yahoo.com>2010-10-06 12:33:35 -0400
committerStefan Beller <stefanbeller@googlemail.com>2010-11-07 15:16:21 +0100
commit2a881550f706b9a48e93ed6d6340bc06559b39d0 (patch)
treeb0c895eaaa0fee02ce2733d93780eb5d5e1bd272 /graphics/sprites/monsters
parent03f8d71aa4917baa8d8fd04bd6cd0f8623f1e2ad (diff)
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bandit and bandit lord graphic fixes
bandit weapons now appear on their sprites
Diffstat (limited to 'graphics/sprites/monsters')
-rw-r--r--graphics/sprites/monsters/monster-bandit-lord.xml4
-rw-r--r--graphics/sprites/monsters/weapon-bow.xml4
-rw-r--r--graphics/sprites/monsters/weapon-dagger.xml2
3 files changed, 4 insertions, 6 deletions
diff --git a/graphics/sprites/monsters/monster-bandit-lord.xml b/graphics/sprites/monsters/monster-bandit-lord.xml
index 82182970..a4bb7b73 100644
--- a/graphics/sprites/monsters/monster-bandit-lord.xml
+++ b/graphics/sprites/monsters/monster-bandit-lord.xml
@@ -7,9 +7,7 @@
height= "64"
/>
- <action name = "stand"
- imageset = "base"
- >
+ <action name="stand" imageset="base">
<animation direction="down">
<frame index="0" />
</animation>
diff --git a/graphics/sprites/monsters/weapon-bow.xml b/graphics/sprites/monsters/weapon-bow.xml
index 5b407ce8..2429a5e0 100644
--- a/graphics/sprites/monsters/weapon-bow.xml
+++ b/graphics/sprites/monsters/weapon-bow.xml
@@ -1,11 +1,11 @@
<?xml version="1.0"?>
<sprite name="player" action="stand">
- <imageset name="bow" src="graphics/sprites/monsters/weapon1.png" width="64" height="64" />
+ <imageset name="bow" src="graphics/sprites/weapon1.png" width="64" height="64" />
<action name="default" imageset="bow">
</action>
- <action name="attack_bow" imageset="bow">
+ <action name="attack" imageset="bow">
<animation direction="down">
<sequence start="0" end="4" delay="75" />
<end />
diff --git a/graphics/sprites/monsters/weapon-dagger.xml b/graphics/sprites/monsters/weapon-dagger.xml
index d02d001e..5159b49f 100644
--- a/graphics/sprites/monsters/weapon-dagger.xml
+++ b/graphics/sprites/monsters/weapon-dagger.xml
@@ -5,7 +5,7 @@
<action name="default" imageset="dagger">
</action>
- <action name="attack_stab" imageset="dagger">
+ <action name="attack" imageset="dagger">
<animation direction="down">
<sequence start="0" end="3" delay="75" />
<end />