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author | Ali-G <gauvain.dauchy@free.fr> | 2011-06-16 12:11:22 +0200 |
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committer | Ali-G <gauvain.dauchy@free.fr> | 2011-06-16 12:11:22 +0200 |
commit | a2eadf1942046f402dd3c12de990c97a499a5de9 (patch) | |
tree | 006027b443d15475540619eca4a9f13409e6f250 /graphics/sprites/monsters/wolf.xml | |
parent | c017823b098458dfa0747d976e979ce6cc9c3164 (diff) | |
download | clientdata-a2eadf1942046f402dd3c12de990c97a499a5de9.tar.gz clientdata-a2eadf1942046f402dd3c12de990c97a499a5de9.tar.bz2 clientdata-a2eadf1942046f402dd3c12de990c97a499a5de9.tar.xz clientdata-a2eadf1942046f402dd3c12de990c97a499a5de9.zip |
Added the wolf and made the black boots as powerful as the fur boots.
Diffstat (limited to 'graphics/sprites/monsters/wolf.xml')
-rw-r--r-- | graphics/sprites/monsters/wolf.xml | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/wolf.xml b/graphics/sprites/monsters/wolf.xml new file mode 100644 index 00000000..08ad1396 --- /dev/null +++ b/graphics/sprites/monsters/wolf.xml @@ -0,0 +1,107 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/wolf.png|W" width="92" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="28" delay="300"/> + <frame index="29" delay="300"/> + <frame index="30" delay="300"/> + <frame index="29" delay="300"/> + <frame index="30" delay="300"/> + <frame index="28" delay="300"/> + <frame index="30" delay="300"/> + <frame index="31" delay="500"/> + <frame index="32" delay="600"/> + <frame index="31" delay="400"/> + <frame index="32" delay="700"/> + </animation> + <animation direction="left"> + <frame index="6" delay="300"/> + <frame index="7" delay="300"/> + <frame index="8" delay="300"/> + <frame index="7" delay="300"/> + <frame index="8" delay="300"/> + <frame index="6" delay="300"/> + <frame index="8" delay="300"/> + <frame index="9" delay="500"/> + <frame index="10" delay="600"/> + <frame index="9" delay="400"/> + <frame index="10" delay="700"/> + </animation> + <animation direction="up"> + <frame index="39" delay="300"/> + <frame index="40" delay="300"/> + <frame index="41" delay="300"/> + <frame index="40" delay="300"/> + <frame index="41" delay="300"/> + <frame index="39" delay="300"/> + <frame index="41" delay="300"/> + <frame index="42" delay="500"/> + <frame index="43" delay="600"/> + <frame index="42" delay="400"/> + <frame index="43" delay="700"/> + </animation> + <animation direction="right"> + <frame index="17" delay="300"/> + <frame index="18" delay="300"/> + <frame index="19" delay="300"/> + <frame index="18" delay="300"/> + <frame index="19" delay="300"/> + <frame index="17" delay="300"/> + <frame index="19" delay="300"/> + <frame index="20" delay="500"/> + <frame index="21" delay="600"/> + <frame index="20" delay="400"/> + <frame index="21" delay="700"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="22" end="27" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="0" end="5" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="33" end="38" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="11" end="16" delay="100"/> + </animation> + </action> + + + <action name="dead" imageset="base"> + <animation direction="up"> + <frame index="54" delay="0" /> + </animation> + <animation direction="down"> + <frame index="65" delay="0" /> + </animation> + <animation direction="right"> + <frame index="54" delay="0" /> + </animation> + <animation direction="left"> + <frame index="65" delay="0" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="55" end="59" delay="85"/> + </animation> + <animation direction="left"> + <sequence start="49" end="53" delay="85"/> + </animation> + <animation direction="up"> + <sequence start="60" end="64" delay="85"/> + </animation> + <animation direction="right"> + <sequence start="44" end="48" delay="85"/> + </animation> + </action> + +</sprite> |