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author | Ali-G <gauvain.dauchy@free.fr> | 2011-06-16 06:38:56 +0200 |
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committer | Ali-G <gauvain.dauchy@free.fr> | 2011-06-16 06:38:56 +0200 |
commit | e06db12a449484f8d980b7be9ab81711af2aec72 (patch) | |
tree | 6cf1b175583b24f2c4cfc4d9a96c9cb67c2c8197 /graphics/sprites/monsters/skull-ice.xml | |
parent | 8e3ac99acc7c353a79e36a784d570e88e22e2f58 (diff) | |
download | clientdata-e06db12a449484f8d980b7be9ab81711af2aec72.tar.gz clientdata-e06db12a449484f8d980b7be9ab81711af2aec72.tar.bz2 clientdata-e06db12a449484f8d980b7be9ab81711af2aec72.tar.xz clientdata-e06db12a449484f8d980b7be9ab81711af2aec72.zip |
Finished the reorganisationof the monster spritesheet.
Diffstat (limited to 'graphics/sprites/monsters/skull-ice.xml')
-rw-r--r-- | graphics/sprites/monsters/skull-ice.xml | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/skull-ice.xml b/graphics/sprites/monsters/skull-ice.xml new file mode 100644 index 00000000..92651925 --- /dev/null +++ b/graphics/sprites/monsters/skull-ice.xml @@ -0,0 +1,75 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/skull-ice.png" width="45" height="60" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="350" /> + <frame index="1" delay="350" /> + </animation> + <animation direction="left"> + <frame index="12" delay="350" /> + <frame index="13" delay="350" /> + </animation> + <animation direction="up"> + <frame index="24" delay="350" /> + <frame index="25" delay="350" /> + </animation> + <animation direction="right"> + <frame index="36" delay="350" /> + <frame index="37" delay="350" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="4" delay="150" /> + </animation> + <animation direction="left"> + <sequence start="12" end="16" delay="150" /> + </animation> + <animation direction="up"> + <sequence start="24" end="28" delay="150" /> + </animation> + <animation direction="right"> + <sequence start="36" end="40" delay="150" /> + </animation> + </action> + + + <action name="dead" imageset="base"> + <animation direction="right"> + <sequence start="44" end="46" delay="150" /> + <frame index="47" delay="0" /> + </animation> + <animation direction="down"> + <sequence start="8" end="10" delay="150" /> + <frame index="11" delay="0" /> + </animation> + <animation direction="left"> + <sequence start="20" end="22" delay="150" /> + <frame index="23" delay="0" /> + </animation> + <animation direction="up"> + <sequence start="32" end="34" delay="150" /> + <frame index="35" delay="0" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="7" delay="100" /> + </animation> + <animation direction="left"> + <sequence start="17" end="19" delay="100" /> + </animation> + <animation direction="up"> + <sequence start="29" end="31" delay="100" /> + </animation> + <animation direction="right"> + <sequence start="41" end="43" delay="100" /> + </animation> + </action> + +</sprite> |