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authorJessica Tölke <jtoelke@mail.upb.de>2012-06-05 15:55:17 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-06-11 20:42:33 +0200
commitb683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch)
tree65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/monsters/skull-ice.xml
parent93b68068f1c940d9437b1849047349b1a8a1e91e (diff)
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Format xml files.
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/monsters/skull-ice.xml')
-rw-r--r--graphics/sprites/monsters/skull-ice.xml137
1 files changed, 65 insertions, 72 deletions
diff --git a/graphics/sprites/monsters/skull-ice.xml b/graphics/sprites/monsters/skull-ice.xml
index 92651925..e3baea08 100644
--- a/graphics/sprites/monsters/skull-ice.xml
+++ b/graphics/sprites/monsters/skull-ice.xml
@@ -1,75 +1,68 @@
<?xml version="1.0"?>
<sprite>
-
- <imageset name="base" src="graphics/sprites/monsters/skull-ice.png" width="45" height="60" />
-
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0" delay="350" />
- <frame index="1" delay="350" />
- </animation>
- <animation direction="left">
- <frame index="12" delay="350" />
- <frame index="13" delay="350" />
- </animation>
- <animation direction="up">
- <frame index="24" delay="350" />
- <frame index="25" delay="350" />
- </animation>
- <animation direction="right">
- <frame index="36" delay="350" />
- <frame index="37" delay="350" />
- </animation>
- </action>
-
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="0" end="4" delay="150" />
- </animation>
- <animation direction="left">
- <sequence start="12" end="16" delay="150" />
- </animation>
- <animation direction="up">
- <sequence start="24" end="28" delay="150" />
- </animation>
- <animation direction="right">
- <sequence start="36" end="40" delay="150" />
- </animation>
- </action>
-
-
- <action name="dead" imageset="base">
- <animation direction="right">
- <sequence start="44" end="46" delay="150" />
- <frame index="47" delay="0" />
- </animation>
- <animation direction="down">
- <sequence start="8" end="10" delay="150" />
- <frame index="11" delay="0" />
- </animation>
- <animation direction="left">
- <sequence start="20" end="22" delay="150" />
- <frame index="23" delay="0" />
- </animation>
- <animation direction="up">
- <sequence start="32" end="34" delay="150" />
- <frame index="35" delay="0" />
- </animation>
- </action>
-
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="5" end="7" delay="100" />
- </animation>
- <animation direction="left">
- <sequence start="17" end="19" delay="100" />
- </animation>
- <animation direction="up">
- <sequence start="29" end="31" delay="100" />
- </animation>
- <animation direction="right">
- <sequence start="41" end="43" delay="100" />
- </animation>
- </action>
-
+ <imageset name="base" src="graphics/sprites/monsters/skull-ice.png" width="45" height="60"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="350"/>
+ <frame index="1" delay="350"/>
+ </animation>
+ <animation direction="left">
+ <frame index="12" delay="350"/>
+ <frame index="13" delay="350"/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="350"/>
+ <frame index="25" delay="350"/>
+ </animation>
+ <animation direction="right">
+ <frame index="36" delay="350"/>
+ <frame index="37" delay="350"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="12" end="16" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="36" end="40" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="right">
+ <sequence start="44" end="46" delay="150"/>
+ <frame index="47" delay="0"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="8" end="10" delay="150"/>
+ <frame index="11" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="20" end="22" delay="150"/>
+ <frame index="23" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="32" end="34" delay="150"/>
+ <frame index="35" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="7" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="19" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="29" end="31" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="41" end="43" delay="100"/>
+ </animation>
+ </action>
</sprite>