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authorJessica Tölke <jtoelke@mail.upb.de>2012-06-05 15:55:17 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-06-11 20:42:33 +0200
commitb683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch)
tree65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/monsters/skull-fire.xml
parent93b68068f1c940d9437b1849047349b1a8a1e91e (diff)
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Format xml files.
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/monsters/skull-fire.xml')
-rw-r--r--graphics/sprites/monsters/skull-fire.xml99
1 files changed, 47 insertions, 52 deletions
diff --git a/graphics/sprites/monsters/skull-fire.xml b/graphics/sprites/monsters/skull-fire.xml
index 97f26716..5125aa40 100644
--- a/graphics/sprites/monsters/skull-fire.xml
+++ b/graphics/sprites/monsters/skull-fire.xml
@@ -1,55 +1,50 @@
<?xml version="1.0"?>
<sprite>
-
- <imageset name="base" src="graphics/sprites/monsters/skull-fire.png" width="50" height="64" />
-
- <action name="stand" imageset="base">
- <animation direction="down">
- <sequence start="0" end="3" delay="100" />
- </animation>
- <animation direction="left">
- <sequence start="10" end="13" delay="100" />
- </animation>
- <animation direction="up">
- <sequence start="20" end="23" delay="100" />
- </animation>
- <animation direction="right">
- <sequence start="30" end="33" delay="100" />
- </animation>
- </action>
-
- <action name="dead" imageset="base">
- <animation direction="down">
- <frame index="9" />
- </animation>
- <animation direction="left">
- <frame index="19" />
- </animation>
- <animation direction="up">
- <frame index="29" />
- </animation>
- <animation direction="right">
- <frame index="39" />
- </animation>
- </action>
-
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="4" end="8" delay="75" />
- <end />
- </animation>
- <animation direction="left">
- <sequence start="14" end="18" delay="75" />
- <end />
- </animation>
- <animation direction="up">
- <sequence start="24" end="28" delay="75" />
- <end />
- </animation>
- <animation direction="right">
- <sequence start="34" end="38" delay="75" />
- <end />
- </animation>
- </action>
-
+ <imageset name="base" src="graphics/sprites/monsters/skull-fire.png" width="50" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="13" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="23" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="33" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="4" end="8" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="14" end="18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="34" end="38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
</sprite>