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authorJessica Tölke <jtoelke@mail.upb.de>2012-06-05 15:55:17 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2012-06-11 20:42:33 +0200
commitb683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch)
tree65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/monsters/logmonster.xml
parent93b68068f1c940d9437b1849047349b1a8a1e91e (diff)
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Format xml files.
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/monsters/logmonster.xml')
-rw-r--r--graphics/sprites/monsters/logmonster.xml56
1 files changed, 28 insertions, 28 deletions
diff --git a/graphics/sprites/monsters/logmonster.xml b/graphics/sprites/monsters/logmonster.xml
index 5fa93a4f..27d5fc39 100644
--- a/graphics/sprites/monsters/logmonster.xml
+++ b/graphics/sprites/monsters/logmonster.xml
@@ -1,66 +1,66 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/monsters/logmonster.png" width="45" height="43" />
+ <imageset name="base" src="graphics/sprites/monsters/logmonster.png" width="45" height="43"/>
<action name="stand" imageset="base">
<animation direction="down">
- <frame index="0" delay="100" />
- <frame index="1" delay="100" />
- <frame index="0" delay="100" />
- <frame index="1" delay="3500" />
- <frame index="0" delay="100" />
- <frame index="1" delay="4000" />
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="100"/>
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="3500"/>
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="4000"/>
</animation>
<animation direction="right">
- <frame index="18" delay="100" />
- <frame index="19" delay="100" />
- <frame index="18" delay="100" />
- <frame index="19" delay="3500" />
- <frame index="18" delay="100" />
- <frame index="19" delay="4000" />
+ <frame index="18" delay="100"/>
+ <frame index="19" delay="100"/>
+ <frame index="18" delay="100"/>
+ <frame index="19" delay="3500"/>
+ <frame index="18" delay="100"/>
+ <frame index="19" delay="4000"/>
</animation>
<animation direction="up">
- <frame index="6" />
+ <frame index="6"/>
</animation>
<animation direction="left">
- <frame index="12" />
+ <frame index="12"/>
</animation>
</action>
<action name="walk" imageset="base">
<animation direction="down">
- <sequence start="2" end="5" delay="120" />
+ <sequence start="2" end="5" delay="120"/>
</animation>
<animation direction="right">
- <sequence start="20" end="23" delay="120" />
+ <sequence start="20" end="23" delay="120"/>
</animation>
<animation direction="up">
- <sequence start="8" end="11" delay="120" />
+ <sequence start="8" end="11" delay="120"/>
</animation>
<animation direction="left">
- <sequence start="14" end="17" delay="120" />
+ <sequence start="14" end="17" delay="120"/>
</animation>
</action>
<action name="dead" imageset="base">
<animation direction="default">
- <sequence start="24" end="29" delay="400" />
+ <sequence start="24" end="29" delay="400"/>
<frame index="29" delay="2000"/>
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
- <sequence start="34" end="35" delay="120" />
- <end />
+ <sequence start="34" end="35" delay="120"/>
+ <end/>
</animation>
<animation direction="right">
- <sequence start="46" end="47" delay="120" />
- <end />
+ <sequence start="46" end="47" delay="120"/>
+ <end/>
</animation>
<animation direction="up">
- <sequence start="40" end="41" delay="120" />
- <end />
+ <sequence start="40" end="41" delay="120"/>
+ <end/>
</animation>
<animation direction="left">
- <sequence start="52" end="53" delay="120" />
- <end />
+ <sequence start="52" end="53" delay="120"/>
+ <end/>
</animation>
</action>
</sprite>