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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-05 15:55:17 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-11 20:42:33 +0200 |
commit | b683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch) | |
tree | 65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/monsters/logmonster.xml | |
parent | 93b68068f1c940d9437b1849047349b1a8a1e91e (diff) | |
download | clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2 clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip |
Format xml files.
Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/monsters/logmonster.xml')
-rw-r--r-- | graphics/sprites/monsters/logmonster.xml | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/graphics/sprites/monsters/logmonster.xml b/graphics/sprites/monsters/logmonster.xml index 5fa93a4f..27d5fc39 100644 --- a/graphics/sprites/monsters/logmonster.xml +++ b/graphics/sprites/monsters/logmonster.xml @@ -1,66 +1,66 @@ <?xml version="1.0"?> <sprite> - <imageset name="base" src="graphics/sprites/monsters/logmonster.png" width="45" height="43" /> + <imageset name="base" src="graphics/sprites/monsters/logmonster.png" width="45" height="43"/> <action name="stand" imageset="base"> <animation direction="down"> - <frame index="0" delay="100" /> - <frame index="1" delay="100" /> - <frame index="0" delay="100" /> - <frame index="1" delay="3500" /> - <frame index="0" delay="100" /> - <frame index="1" delay="4000" /> + <frame index="0" delay="100"/> + <frame index="1" delay="100"/> + <frame index="0" delay="100"/> + <frame index="1" delay="3500"/> + <frame index="0" delay="100"/> + <frame index="1" delay="4000"/> </animation> <animation direction="right"> - <frame index="18" delay="100" /> - <frame index="19" delay="100" /> - <frame index="18" delay="100" /> - <frame index="19" delay="3500" /> - <frame index="18" delay="100" /> - <frame index="19" delay="4000" /> + <frame index="18" delay="100"/> + <frame index="19" delay="100"/> + <frame index="18" delay="100"/> + <frame index="19" delay="3500"/> + <frame index="18" delay="100"/> + <frame index="19" delay="4000"/> </animation> <animation direction="up"> - <frame index="6" /> + <frame index="6"/> </animation> <animation direction="left"> - <frame index="12" /> + <frame index="12"/> </animation> </action> <action name="walk" imageset="base"> <animation direction="down"> - <sequence start="2" end="5" delay="120" /> + <sequence start="2" end="5" delay="120"/> </animation> <animation direction="right"> - <sequence start="20" end="23" delay="120" /> + <sequence start="20" end="23" delay="120"/> </animation> <animation direction="up"> - <sequence start="8" end="11" delay="120" /> + <sequence start="8" end="11" delay="120"/> </animation> <animation direction="left"> - <sequence start="14" end="17" delay="120" /> + <sequence start="14" end="17" delay="120"/> </animation> </action> <action name="dead" imageset="base"> <animation direction="default"> - <sequence start="24" end="29" delay="400" /> + <sequence start="24" end="29" delay="400"/> <frame index="29" delay="2000"/> </animation> </action> <action name="attack" imageset="base"> <animation direction="down"> - <sequence start="34" end="35" delay="120" /> - <end /> + <sequence start="34" end="35" delay="120"/> + <end/> </animation> <animation direction="right"> - <sequence start="46" end="47" delay="120" /> - <end /> + <sequence start="46" end="47" delay="120"/> + <end/> </animation> <animation direction="up"> - <sequence start="40" end="41" delay="120" /> - <end /> + <sequence start="40" end="41" delay="120"/> + <end/> </animation> <animation direction="left"> - <sequence start="52" end="53" delay="120" /> - <end /> + <sequence start="52" end="53" delay="120"/> + <end/> </animation> </action> </sprite> |