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author | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-05 15:55:17 +0200 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2012-06-11 20:42:33 +0200 |
commit | b683a8cfeb43f4c6b9547ad9c31e82b8af50626b (patch) | |
tree | 65bfa1ca0e8b49984274b5faafae58bb3ac7992f /graphics/sprites/monsters/accessories/slime-littleslime.xml | |
parent | 93b68068f1c940d9437b1849047349b1a8a1e91e (diff) | |
download | clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.gz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.bz2 clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.tar.xz clientdata-b683a8cfeb43f4c6b9547ad9c31e82b8af50626b.zip |
Format xml files.
Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
Diffstat (limited to 'graphics/sprites/monsters/accessories/slime-littleslime.xml')
-rw-r--r-- | graphics/sprites/monsters/accessories/slime-littleslime.xml | 118 |
1 files changed, 57 insertions, 61 deletions
diff --git a/graphics/sprites/monsters/accessories/slime-littleslime.xml b/graphics/sprites/monsters/accessories/slime-littleslime.xml index 9ce7ec49..b985c12b 100644 --- a/graphics/sprites/monsters/accessories/slime-littleslime.xml +++ b/graphics/sprites/monsters/accessories/slime-littleslime.xml @@ -1,61 +1,57 @@ -<?xml version="1.0"?>
-<sprite>
- <imageset name="base" src="graphics/sprites/monsters/accessories/slime-littleslime.png|W" width="20" height="20" />
- <action name="stand" imageset="base">
- <animation>
- <frame index="0" offsetY="16" />
- </animation>
- </action>
-
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="0" end="2" delay="200" offsetY="16" />
- </animation>
- <animation direction="left">
- <frame index="0" delay="200" offsetY="16" />
- <sequence start="3" end="4" delay="200" offsetY="16" />
- </animation>
- <animation direction="up">
- <frame index="0" delay="200" offsetY="16" />
- <sequence start="5" end="6" delay="200" offsetY="16" />
- </animation>
- <animation direction="right">
- <frame index="0" delay="200" offsetY="16" />
- <sequence start="7" end="8" delay="200" offsetY="16" />
- </animation>
- </action>
-
- <action name="dead" imageset="base">
- <animation>
- <frame index="9" offsetY="16" />
- </animation>
- </action>
-
- <action name="attack" imageset="base">
- <animation direction="down">
- <frame index="0" delay="200" offsetY="16" />
- <frame index="1" delay="200" offsetY="16" />
- <frame index="5" delay="200" offsetY="16" />
- <end />
- </animation>
- <animation direction="left">
- <frame index="0" delay="200" offsetY="16" />
- <frame index="1" delay="200" offsetY="16" />
- <frame index="5" delay="200" offsetY="16" />
- <end />
- </animation>
- <animation direction="up">
- <frame index="0" delay="200" offsetY="16" />
- <frame index="1" delay="200" offsetY="16" />
- <frame index="5" delay="200" offsetY="16" />
- <end />
- </animation>
- <animation direction="right">
- <frame index="0" delay="200" offsetY="16" />
- <frame index="1" delay="200" offsetY="16" />
- <frame index="5" delay="200" offsetY="16" />
- <end />
- </animation>
- </action>
-
-</sprite>
+<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/accessories/slime-littleslime.png|W" width="20" height="20"/> + <action name="stand" imageset="base"> + <animation> + <frame index="0" offsetY="16"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="2" delay="200" offsetY="16"/> + </animation> + <animation direction="left"> + <frame index="0" delay="200" offsetY="16"/> + <sequence start="3" end="4" delay="200" offsetY="16"/> + </animation> + <animation direction="up"> + <frame index="0" delay="200" offsetY="16"/> + <sequence start="5" end="6" delay="200" offsetY="16"/> + </animation> + <animation direction="right"> + <frame index="0" delay="200" offsetY="16"/> + <sequence start="7" end="8" delay="200" offsetY="16"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <frame index="9" offsetY="16"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" delay="200" offsetY="16"/> + <frame index="1" delay="200" offsetY="16"/> + <frame index="5" delay="200" offsetY="16"/> + <end/> + </animation> + <animation direction="left"> + <frame index="0" delay="200" offsetY="16"/> + <frame index="1" delay="200" offsetY="16"/> + <frame index="5" delay="200" offsetY="16"/> + <end/> + </animation> + <animation direction="up"> + <frame index="0" delay="200" offsetY="16"/> + <frame index="1" delay="200" offsetY="16"/> + <frame index="5" delay="200" offsetY="16"/> + <end/> + </animation> + <animation direction="right"> + <frame index="0" delay="200" offsetY="16"/> + <frame index="1" delay="200" offsetY="16"/> + <frame index="5" delay="200" offsetY="16"/> + <end/> + </animation> + </action> +</sprite> |