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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2008-03-07 09:47:40 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2008-03-07 09:47:40 +0000 |
commit | 52cf87bb33b30a0b46eb0d66eb0118f4633e470a (patch) | |
tree | 24b8fb6d96b18c70178bb2cbc56ab24f2f7ed5a7 /graphics/sprites/leg-chaps-male.xml | |
parent | 056d436fdf62a91090e9f80cecab4cb9bf5aa87e (diff) | |
download | clientdata-52cf87bb33b30a0b46eb0d66eb0118f4633e470a.tar.gz clientdata-52cf87bb33b30a0b46eb0d66eb0118f4633e470a.tar.bz2 clientdata-52cf87bb33b30a0b46eb0d66eb0118f4633e470a.tar.xz clientdata-52cf87bb33b30a0b46eb0d66eb0118f4633e470a.zip |
Added new items by Black Don, new xml definitions by Peavey.
Diffstat (limited to 'graphics/sprites/leg-chaps-male.xml')
-rw-r--r-- | graphics/sprites/leg-chaps-male.xml | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/graphics/sprites/leg-chaps-male.xml b/graphics/sprites/leg-chaps-male.xml new file mode 100644 index 00000000..85d6148d --- /dev/null +++ b/graphics/sprites/leg-chaps-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/leg-chaps-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
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